Critique: What did you think wasn't well done mechanically
Posted: Sun Nov 12, 2006 12:17 pm
1) I thought, the game needed another difficulty setting above hard, where you are forced to rely on good use of force powers complementing good saber action.
2) I though the easiness was a wussy one. There was little reason to bother changing your force form or fighting style. One could simply ignore these entirely and blow through the game. A little weird that they didn't play a greater part in teh game.
3) Force powers should have been more diverse. The fact that they all work off WIS+CHR makes targetting one stat too easy.
4) More powers should have only been seletcable had you had a certain allignmnet. LArge penalties (and I mean large should have been applied to cross alignent force powers. As it is you can use any of them and never ruin out of force.
5) Too much force, you are always just using the most mack FP you have over and over. Cost means nothing past the first planet. It would have been nice if the best forcepowers practically drained your force points.
2) I though the easiness was a wussy one. There was little reason to bother changing your force form or fighting style. One could simply ignore these entirely and blow through the game. A little weird that they didn't play a greater part in teh game.
3) Force powers should have been more diverse. The fact that they all work off WIS+CHR makes targetting one stat too easy.
4) More powers should have only been seletcable had you had a certain allignmnet. LArge penalties (and I mean large should have been applied to cross alignent force powers. As it is you can use any of them and never ruin out of force.
5) Too much force, you are always just using the most mack FP you have over and over. Cost means nothing past the first planet. It would have been nice if the best forcepowers practically drained your force points.