Help with class planning
Posted: Tue Jul 11, 2006 6:47 am
Background:
I want a character mainly focused in magic with some normal survival abilities thrown in like armor, block, blades - sort of a combat mage (if you think there are other things I should really check out or might have missed the point of feel free to fill me in on those as well).
The following section is an outline of my two previous attemps and some of the problems I find with those builds. If you just wanna skip ahead to my plans for the next char it's down at towards the end.
Previous attempts
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First char at level 14:
high elf, +50 magicka, Magic
major skills: alteration, conjuration, destruction, restoration, athletics, block, light armor
current magicka: 320
int: 85, wp: 62
Problems:
Very low stat bonuses on level up due to the insane levelling speed of the conjuration school and to some extent alteration as well. As all the willpower based schools are among the major skills I can't even get decent willpower gains if I stick to levelling purely by continously casting minor heal.
Most non magic skills take forever to increase. For example, if I summon skeletons to improve block and blades I just end up levelling conjuration...
Second char at level 7:
high elf, The thief, Stealth
major skills: destruction, restoration, ahtletics, alchemy, blades, block, light armor
int:75, wp: 63
current magicka: 250
Note that the goal for this char is esentially the same as the first one: dealing primarly with magic. However to be able to get decent int/wp gains I opted to keep the easy to level conjuration (int), alteration (wp) among the minor skills. So before I hit a new level I make sure to go up enough in those two schools enough for +5 gains.
Yet it feels a bit silly to keep stuff I like among minor skills as well as keeping their improvement rate down so as not to gimp int/wp. But if I don't I expect I'll be a mediochre mage as early as level 20 due to low magicka and magicka regeneration rate. On the other hand, as I can't boost my magic schools as much as I'd like since that would just postpone the gimped int/wp gains later on I end up with magic schools staying rather low in skill...
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While browsing this forum I read something about that you should go with Magic to get the highest possible magicka. Is that true? If not I'd rather stick to non-magic (i.e. combat/stealth) for my char to level those things quicker.
Now I'm planning a third character and thinking a bit along these lines:
Race/Sign: High elf/The thief (for luck and magicka)
or Breton/Atronach (for spell res/absorption and magicka)
Specialization: Combat (for faster fighting skill ups) or Magic (if it does
indeed improve magicka)
Major skills: Alchemy, Athletics, Hand to hand, Marksman, Destruction, Restoration, Illusion
I feel this build is likely to enable decent stat gains in int, wp, str and end. Downside is that I may have to work actively in gaining levels as some skills governing those attributes will probably increase a lot faster than my major skills.
The skills I would like to be my major skills (if it wasn't for the stat gain problem): Alteration or Atheltics, Conjuration, Destruction, Restoration, Blades, Block, Light Armor
Is it really be necessary to have to actively work to keep stat gains up like this or are there better ways to go when creating a class?
How high magicka will I need to be an efficient spellcaster? My previous two classes seemed to run out of it way too fast...
Any other hints and suggestions are welcome.
thanks
/qizatch
I want a character mainly focused in magic with some normal survival abilities thrown in like armor, block, blades - sort of a combat mage (if you think there are other things I should really check out or might have missed the point of feel free to fill me in on those as well).
The following section is an outline of my two previous attemps and some of the problems I find with those builds. If you just wanna skip ahead to my plans for the next char it's down at towards the end.
Previous attempts
-------------------------------------------------------------------
First char at level 14:
high elf, +50 magicka, Magic
major skills: alteration, conjuration, destruction, restoration, athletics, block, light armor
current magicka: 320
int: 85, wp: 62
Problems:
Very low stat bonuses on level up due to the insane levelling speed of the conjuration school and to some extent alteration as well. As all the willpower based schools are among the major skills I can't even get decent willpower gains if I stick to levelling purely by continously casting minor heal.
Most non magic skills take forever to increase. For example, if I summon skeletons to improve block and blades I just end up levelling conjuration...
Second char at level 7:
high elf, The thief, Stealth
major skills: destruction, restoration, ahtletics, alchemy, blades, block, light armor
int:75, wp: 63
current magicka: 250
Note that the goal for this char is esentially the same as the first one: dealing primarly with magic. However to be able to get decent int/wp gains I opted to keep the easy to level conjuration (int), alteration (wp) among the minor skills. So before I hit a new level I make sure to go up enough in those two schools enough for +5 gains.
Yet it feels a bit silly to keep stuff I like among minor skills as well as keeping their improvement rate down so as not to gimp int/wp. But if I don't I expect I'll be a mediochre mage as early as level 20 due to low magicka and magicka regeneration rate. On the other hand, as I can't boost my magic schools as much as I'd like since that would just postpone the gimped int/wp gains later on I end up with magic schools staying rather low in skill...
----------------------------------------------------------------------
While browsing this forum I read something about that you should go with Magic to get the highest possible magicka. Is that true? If not I'd rather stick to non-magic (i.e. combat/stealth) for my char to level those things quicker.
Now I'm planning a third character and thinking a bit along these lines:
Race/Sign: High elf/The thief (for luck and magicka)
or Breton/Atronach (for spell res/absorption and magicka)
Specialization: Combat (for faster fighting skill ups) or Magic (if it does
indeed improve magicka)
Major skills: Alchemy, Athletics, Hand to hand, Marksman, Destruction, Restoration, Illusion
I feel this build is likely to enable decent stat gains in int, wp, str and end. Downside is that I may have to work actively in gaining levels as some skills governing those attributes will probably increase a lot faster than my major skills.
The skills I would like to be my major skills (if it wasn't for the stat gain problem): Alteration or Atheltics, Conjuration, Destruction, Restoration, Blades, Block, Light Armor
Is it really be necessary to have to actively work to keep stat gains up like this or are there better ways to go when creating a class?
How high magicka will I need to be an efficient spellcaster? My previous two classes seemed to run out of it way too fast...
Any other hints and suggestions are welcome.
thanks
/qizatch