Modded soul gems
Posted: Thu Jul 06, 2006 9:39 pm
Recently, I've been making a few simple mods to amuse myself until Bethesda either makes some Oblivion expansions or makes another TES game (whichever comes first). Today I was trying to create a custom soul gem that is both reuseable, and can soultrap human souls. The problem is that when I create the new soul gem in the construction set menu, I can only choose it's capacity, and whether or not it's already full. I can't seem to find a way to make it resuable or humanoid compatible. I'm assuming there are scripts running that differentiate compatability / reusability on soul gems, but I'm not sure how I could go about applying them to my own. Any ideas would be sweet and welcome.