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levitation
Posted: Sun Jun 04, 2006 11:10 am
by REal953
i was walking through the imperial city and this nod guy said something about the empire putting a restriction on levitation spells. Then i realized that i had not seen any levitate spells.
Are there any in this game
Posted: Sun Jun 04, 2006 11:41 am
by Maximus38
I read somewhere that the Levitate spell in Morrowind made things very easy for a player, as you just cast it and float high above your enemies, laying waste to anything that moved. I never played Morrowind through, but apparently the debvelopers at Bethseda decided to take that option out of Oblivion, so I wouldn't expect to see a Levitate spell in the game.
On the other hand, I'm fairly sure there would be a Levitiate mod somewhere along the line.........
Posted: Sun Jun 04, 2006 11:47 am
by Dragon Reborn
there is no levitation spell because of the fact stated above but yes there is a mod i believe that puts all those spells back in the game and lets u add any enchantment you want to armor...or somthing like that.
Posted: Sun Jun 04, 2006 3:46 pm
by fable
No to levitation in the game, but not for the reasons stated, here. It simply gave very ugly results given the new graphics engine. I saw an example of this, and instead of seeing 3D models from on high, what you saw was a few flat intersecting lines. Has to do with narrowing planes of perspective, or so I was told.
Posted: Sun Jun 04, 2006 4:22 pm
by Fljotsdale
That's interesting. I don't know much about graphics, but I DID wonder if graphics problems were the reason, given the amount of detail, and the fact that such detail would not only be viewed from above, but also in a much wider area, and at various levels of height. I should imagine it could be done, but would cost a huge amount of memory - to say nothing of the work involved!
Posted: Sun Jun 04, 2006 7:26 pm
by fierydemise
The issue with levitation is that cities are their own separate cell (or in the case of the imperial city 9 cells) that isn't rendered unless you are inside the city, so if you were able to levitate over city walls the cities wouldn't exist. By the same token when you're in a city nothing outside that cell is rendered, there are a couple places where you can see the results of this with the proper athletics skill by jumping over city walls.
Posted: Sun Jun 04, 2006 11:58 pm
by Artur
The main reason was that the game is using speed tree system in its engine....and the trees with this system looks awesome but they r not fully rendered i mean its like fake 3d so if u will take a look on them from above u will see just a line not a tree or sommit like that (as was told by fable)...it was in prerelise news

Posted: Mon Jun 05, 2006 1:10 pm
by REal953
if you use the construction set and look at a forest you can really see how flat they are from above.
Posted: Mon Jun 05, 2006 5:05 pm
by Raging Angel
atleast there are no more...
Lol i miss levitation , but one thing i dont miss are the horrible cliff racers that attacked my cool walkie floatie guy. One spell i miss is that cool recall spell i know we now have fast travel but i liked locking my doors from the outside then teleporting into my main base of operations.
Posted: Mon Jun 05, 2006 5:07 pm
by fable
[QUOTE=Raging Angel]Lol i miss levitation , but one thing i dont miss are the horrible cliff racers that attacked my cool walkie floatie guy. One spell i miss is that cool recall spell i know we now have fast travel but i liked locking my doors from the outside then teleporting into my main base of operations.[/QUOTE]
There was a MW mod that removed cliff racers. But you can't put levitation in Oblivion.

Posted: Mon Jun 05, 2006 6:00 pm
by yrthwyndandfyre
[QUOTE=fable]There was a MW mod that removed cliff racers. But you
can't put levitation in Oblivion.

[/QUOTE]
Now there, you go, using that darn 'c' word. You do understand, of course, that now I have to find a way to put levitation back into Oblivion.
The same darn thing happened in MW. "You
can't make a portable teleportation system in MW because teleportation can only be done to fixed locations." Well, I found a way to do that, and I'll find a way to do this.
The problem with
can't is it's in a really, really small place, and very hard to find.
Posted: Mon Jun 05, 2006 6:39 pm
by fable
yrthwyndandfyre wrote:Now there, you go, using that darn 'c' word. You do understand, of course, that now I have to find a way to put levitation back into Oblivion.
Welcome to it.
The same darn thing happened in MW. "You can't make a portable teleportation system in MW because teleportation can only be done to fixed locations." Well, I found a way to do that, and I'll find a way to do this.
Ah, but I never wrote that. Can't pin that one on me, copper!
The problem with can't is it's in a really, really small place, and very hard to find.
Bet you can't find it.
Now, if you can put levitation back in, the question remains: will there be anything worth seeing, once you can levitate? Or will you simply be looking at a lot of lines?
Posted: Tue Jun 06, 2006 5:48 pm
by yrthwyndandfyre
[QUOTE=fable]Now, if you can put levitation back in, the question remains: will there be anything worth seeing, once you can levitate? Or will you simply be looking at a lot of lines?[/QUOTE]
Hey, I just said I'd take care of the flying bit. Whether or not it turns out to be fun is somebody else's problem
