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one clas party
Posted: Fri May 05, 2006 6:38 am
by Da_venom
has anyone every tried to go the game with a party only existing of one class?
and is this even possible?

(the classes have to be single class) so no lamo's with dual or multi classed characters
my gues it that the mage could do it
Posted: Fri May 05, 2006 7:10 am
by mr_sir
I've never done it all one class but I've done it before with a mage, Imoen, Aerie, Nalia, Jaheira, Anomen (i.e. a party of all spellcasters) so I imagine you could do it either with all clerics or all mages. I think with all fighters you may run into problems as you wouldn't be able to use any scrolls etc.
Posted: Fri May 05, 2006 9:17 am
by Da_venom
mm if that's a need
2 wizard slayers
2 kensai
ad 2 dunno what ;p would be interesting no spells at all

Posted: Fri May 05, 2006 9:17 am
by Da_venom
mm if that's a need
2 wizard slayers
2 kensai
ad 2 dunno what ;p would be interesting no spells at all

Posted: Fri May 05, 2006 8:40 pm
by bushwhacker2k
Single Class
Why can't we dual or multi-class?
If we had to use one class the entire thing, it'd be practically impossible to beat without using a mage (unless you're a lamo and skip lots of stuff).
Posted: Sat May 06, 2006 9:51 am
by Da_venom
cause you all are going to use a dual mage or mutli mage

Posted: Sat May 06, 2006 10:39 am
by ektoplasma
A couple of Paladin(one of each type), sort of a crusader type party, would be cool, atleast rpg wise

Posted: Sat May 06, 2006 11:31 am
by Da_venom
order of radiant heart
Posted: Sat May 06, 2006 2:17 pm
by Amran_X_Kaiser
Reply
Good thread but I'm in the process of doing this myself.
Try to spread your choices to cover all bases.
2 heavies
2 veratiles
2 casters
Posted: Sat May 06, 2006 6:24 pm
by Pellinore
:speech: A party full of JESTERS!!!:laugh:
Posted: Mon May 15, 2006 1:14 pm
by SP101
Actually... having a 6-mage party would be a bit hard to play. Same thing with 6 thieves and 6 warriors.
6 Clerics could do great.
- 2 Tanks : Equip 2 with heavy armors and and blunt weapons + shields and Defensive Buffing Spells.
- 2 Damage Dishers : 2 with lighter armors, Dual-wielding Flails/Maces/Hammers and Offensive Buffing spells.
- 2 Spellcasters : Light armors (or none), lots of summon/healing/nuking spells.
Same thing goes for 6 bards... 2 "tanks" (Blades), 2 "damage dishers" (Blades) and 2 spellcasters (Skalds). This team can use heavy armors (tanks), elven chainmails (casters) and light armors (damages dealers).
Doable, but hard!
Posted: Mon May 15, 2006 1:43 pm
by Luis Antonio
[QUOTE=Pellinore]:speech: A party full of JESTERS!!!:laugh:[/QUOTE]
Done that. Its kinda nice. But they were not all jesters, they were jesters and skalds.
Posted: Tue May 16, 2006 12:50 pm
by Da_venom
wouldn't a party of 6 mages be the toughest?
since 6x cheese

Posted: Tue May 16, 2006 12:53 pm
by Luis Antonio
[QUOTE=Da_venom]wouldn't a party of 6 mages be the toughest?
since 6x cheese

[/QUOTE]
slow to level up.
Posted: Tue May 16, 2006 4:03 pm
by Cwell the fine
I think the hardest thing with 6 mages would be distributing scrolls.
I think the easiest 6 person party, all the same class would be either Paladin, Ranger, or Cleric.
Can you choose different kits and still be considered the same class?
Posted: Tue May 16, 2006 4:36 pm
by Pellinore
I would think so. Maybe a party of the different paladin kits. Me, I would think a party of thieves would be great...or bards. They would level up fast and the bards would be mages and fighters.
Posted: Tue May 16, 2006 5:40 pm
by Amran_X_Kaiser
Reply
If you have several kits installed that add to the original classes - 2 for each fighter/ranger whilst one for the paladin class -
Generic Archer and Anti-Paladin or
Justifier and Ferelan or
Holy Liberator
Given these additions, especially the top two fighter classes considering they are often used in tactics, it seems doable.
Posted: Thu May 18, 2006 11:22 am
by Da_venom
Well I think it is also depending on where you are in the game.
At the end of the game I belive 6 mages will rock every other party but they are kind of weak in the beginning need much sleep to memorize and such. and slow xp production although this isn't a big problem xp can be gained very quickly if you know how.
warriors or thiefs will rock early on
given the much HP and damage and equipment
Posted: Thu May 18, 2006 11:49 am
by snoopyofour
When I first read your post I thought that there was no way that mages could make it but now, I think that provided they all have summon skeleton, they might be alright in the underdark.
Posted: Thu May 18, 2006 11:49 am
by Amran_X_Kaiser
Reply
4 specialist mages, wildmage and a sorcerer would definately be good to have.
Note: Is it the classification - ie. Fighter/Monk/Barbarian or is it just the fighter and all its subclasses ?