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Monk vs Kensai/Mage vs Sorcerer
Posted: Sat Jul 28, 2001 8:34 pm
by joeblack
Someone challenged me to a multiplayer game of 3 persons -- free fight! Meaning each player can attack anyone, there will be no team mates. Since they said Monk's suck i opted to use one. The remaing 2 players will be Kensai/Mage and Sorcerer.
Things to note:
1. We will be maxed out with 8 million xp
2. We can bring any item into the game but no copies for each player. But it is possible for each players to have one ring of gaax, but each players can't use two rings of gaax.
3. No shadow keeper to do illegal modifications like put 200 hit points for a sorcerer.
The game is in 2 days and i do not know how to defend myself. Help!
Posted: Sat Jul 28, 2001 8:37 pm
by rapier
The sorc surely gets wasted by the Kensai/Mage, and because you lack any defensive spells...
Posted: Sat Jul 28, 2001 8:39 pm
by Aegis
Hmm... The gods have bestowed you with a very peculiar fate. Pray that the Kensai doesn't mope the floor with you, and read the "Idiots vs. Brainers" thread for some ideas. It'll be a few pages back, but worth it.
Posted: Sat Jul 28, 2001 8:42 pm
by joeblack
I was actually planning to greater whirlwind the kensai/mage with a quivering palm or stunning blow. wonder whether that will work since the kensai/mage does not have greater whirlwind at all
Posted: Sat Jul 28, 2001 11:25 pm
by polaris
Nah, the Kensai/Mage will wipe the floor with you. Try Contingency protection from magical weapons, along with chain-contingenies including simiralacrum *twice* along with protection from magical energy. Don't forget time stop and aclarity, and the almighty tensors. The Kensai/Mage can get most of that off in the first round and STILL attack you with a staff of the ram +6 (save or go unconcious).
Monks aren't bad, don't get me wrong, but the Kensai mage is simply stronger even with quivering palm and whirlwind attacks. I would bet you don't even get them off before you die.
-Polaris
Posted: Sun Jul 29, 2001 2:20 am
by Xyx
The one thing that stood out in the "Idiots versus brainers" thread was the use of Potions of Invisibility to avoid and wait out nasty stuff. You'll need the Cloak of Non-Detection along with it, or they'll True Sight you out anyway.
The Cloak of Mirroring will definitely give the Sorcerer a headache, and the Ring of Spell Turning is probably the only protection against the almighty Imprisonment (which shouldn't be available without ToB) that you can get.
Your opponents also won't be able to use many spells because they only work on "real" enemies (such as Horrid Wilting or Power Word Blind).
Question about multiplayer: do the "locator" arrows still appear on the sides of the screen to point out where off-screen characters are? That would make invisibility a lot less useful.
And, ehh, please keep me posted on the results.

Posted: Sun Jul 29, 2001 4:56 am
by polaris
Non-Detection won't do you any good because you are all (as far as the CPU is concerned) 'on the same side'. Because of this, you can be meleed even with invisibility and non-detection...and Imprisonment will work just fine (if he hits you...likely).
Yeah, the failure of non-detection to work is cheese....but so it the failure of horrid wilting so fair is fair.
I stand by my prior statement.
-Polaris
Posted: Sun Jul 29, 2001 6:46 am
by Dimensional
max out your magic resitance (of course)
the use scroll of prot magic on the others (no more magic after that) use any items which speed you up (that you can use ) the faster you are the better - and of course high armour class.
i would aslo be interested as to the results
Posted: Sun Jul 29, 2001 7:53 am
by joeblack
Yeah i m planning to max out my MR player + gaax + tears + Seldarine amulet
Posted: Sun Jul 29, 2001 8:20 am
by Xyx
Originally posted by polaris:
<STRONG>you can be meleed even with invisibility and non-detection...and Imprisonment will work just fine (if he hits you...likely).</STRONG>
Uhm... I'm
pretty sure that I cannot get one of my characters to melee (or otherwise target) an invisible party member.
Also, Imprisonment doesn't require a hit roll, it simply has range 0.

Posted: Sun Jul 29, 2001 11:49 am
by Scott
As a monk, you can easily get over 100% magic resistance. With a cloak of mirroring, the only spell that can touch you is dispel magic and imprisonment. Funny, that... completely invulnerable to spells, but one imprisonment and you're instantly dead, no save... *slight spoiler* as a level 38 monk, I solo'd the entire Hive Mother party in Watcher's Keep without using any 'special' tactics at all.. just 10 potions of superior healing. The only one that gave me any trouble was Y'tossi and his summoned skeletons surrounding me. I just ran around (movement rate is great and can't be dispelled) and hit him whenever I could to deplete his stoneskins. The Hive Mother couldn't touch me.
Of course, players would lower your magic resistance to 0 with a quick spell sequencer..
Posted: Sun Jul 29, 2001 12:48 pm
by Xyx
Originally posted by Scott:
<STRONG>one imprisonment and you're instantly dead, no save...</STRONG>
Yup, and on closer inspection, not even the Ring of Spell Turning will bounce it, since Minor Spell Turning only bounces spells of level 7 or less... Perhaps (very) quickly drinking a Potion of Invisibility could save you.
I'm not sure if there even is a Scroll of Imprisonment in SoA... Is the Sorcerer level 18+? Perhaps you're in luck (in that regard).

Posted: Sun Jul 29, 2001 6:50 pm
by joeblack
The sorcerer will be maxed out
Posted: Sun Jul 29, 2001 7:23 pm
by polaris
You can buy a scroll of imprisonment from Ribald. The Kensai Mage and the Socercer can (and should) be able to protect themselves from imprisonment (it's called spell immunity). The Monk can not. Given that, and time-stop, the monk will be a moist spot on the ground.
-Polaris
Posted: Sun Jul 29, 2001 10:37 pm
by King Leoric
Hehehehe
You are all reeeeeeally evil
Basically, you are all telling the poor guy that he is already dead...
Not that i think that JoeBl@ck has a large chance of getting out of this fight alive, but maybe the spellcasters can take out each other, but even then, even severely injured, they'll probably kill the poor monk
All i can suggest is a lot of oils of fiery burning or other area damaging spells to disrupt spellcasting, since he won't be able to directly touch the misleaded, protected from god weapons, simulacred, projected imaged, spell imunited, shapechanged to mind flayer during a time-stop spell casters...
Good luck... but I think you should call in sick

Posted: Sun Jul 29, 2001 10:45 pm
by Leonidas
I'd suggest you do whatever you can think of to get them to fight each other first. Hide, get out of sight, whatever it takes for them to turn their attention torwards each other for a bit (them being around each other, while you're not there should be enough.)
Posted: Mon Jul 30, 2001 4:41 am
by joeblack
will high magic resistance give you protection from imprisonment?
say 100% magic resistance?
Posted: Mon Jul 30, 2001 4:58 am
by polaris
Will 100+% MR give immunity from Imprisonment?
In a word, NO. You need either protection from Magic (the scroll) or spell immunity.
In fact uber-magic resistance against other PLAYERS using magic using types is not very useful...especially if they know what you are playing. Simply spell sequence Lower Resistance, and you are toast. For that matter at 8million XP, you are looking at casting levels of about 30. That means that lower resistance will cut your MR by 60 PER SPELL....and they will have a LOT of 5th level spells (not to mention staves of striking).
In short, I wouldn't count on your MR lasting more than a round (if that).
-Polaris
Posted: Mon Jul 30, 2001 5:32 am
by pinkypinky
Too bad none of this matters, the Kensai/Mage and the Sorc, whoever casted the first Timestop wins.

Posted: Mon Jul 30, 2001 5:35 am
by joeblack
oh manz looks like i choose the wrong class