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Combining patches

Posted: Sat Nov 26, 2005 1:01 am
by Malta Soron
Is it gonna work if I combine the following patches in a UK version?

- Fallout 2 Official UK v1.02 Patch
- Fallout 2 patch 1.051 US
- Fallout 2 Childrens Patch
- Encounter Booster Fo2
- Holy Handgrenade Patch
- Killap's Patch release Final B
- Seraph's Fallout 2 Mod

(Info: http://www.nma-fallout.com/forum/dload. ... &cat_id=16)

Posted: Sat Nov 26, 2005 8:30 am
by Kipi
[QUOTE=Malta Soron]
- Fallout 2 Official UK v1.02 Patch
- Fallout 2 patch 1.051 US
- Fallout 2 Childrens Patch
[/QUOTE]
This list should work, but I'm not sure if the order of installing matters.
I used the order: 1.02 -> Children Patch -> 1.051
And I believe it was that US version of 1.051, but I'm not 100% sure.

The rest, well can't make any quarantees since those are unofficial fan-made patches/mods, but I believe they could work together. Most problems could come from the fact that two mods changes same thing, but not in same way, making those two not to work together.

Posted: Mon Nov 28, 2005 12:20 am
by Malta Soron
You mean the following two?

[QUOTE=Malta Soron]- Killap's Patch release Final B
- Seraph's Fallout 2 Mod[/QUOTE]

In that case I think I'll leave Seraph's mod out.

Posted: Mon Nov 28, 2005 7:53 am
by Kipi
Malta Soron wrote:You mean the following two?
Malta Soron wrote: - Killap's Patch release Final B
- Seraph's Fallout 2 Mod
In that case I think I'll leave Seraph's mod out.
I would add the HH patch also to that list, but only becuase I havenät tried it out myself.

But for the Killap's patch, I think there is no compatibility problems with, as HH patch. Actually, the only thing I would leave out is that Seraph's Mod, but again only becuase I haven't tested it out myself.

EDIT:
And it seems that you don't even need that Holy Handgranade patch, since Killap's patch corrects that too:
- Fixed the Holy Hand Grenade encounter. You can now get the encounter and find the grenade!
(taken from the description of the patch)