D20 character planning
Posted: Sat Oct 29, 2005 12:33 am
I apologize for the mixup at the Kotor3 forum. Anyway, my question is purely D20 related. Firstly, here is a screenshot to help me clarify..

What is the purpose of the second row? Let's say I add a +3 will belt to my character. Only the first row will be affected 'directly', the second row will only increase one point in increments of two, subsequently putting the first row on 29 and the second *only* on 9. What is the function of that second row? Is it used in attack rolls too? As far as I can see the first one is the only one that can be influenced 'directly' (opposed to those increments of the second row) with items or force powers. I'm asking this because when I first build my characters at the beginning of the game, I always divide my attribute points evenly to make sure there are no points squandered on 'halfs' in the second row. Is that a good idea or a bad idea?
Also, I've been trying to figure out if gaining 18 points on constitution to get worthwhile implants is just that.. worthwhile. I usually like to focus solely on either willpower or dexterity, so I want to know what is wiser; max out such a skill from the start of the game or get that loss to constitution back through another skill somehow with a proper implant.
My final questions are about a certain item, the 'Physical Boost D-Package'. Among other things it adds three points to constitution. Its requirements are 18 points. I wonder, is it possible to spend a limited number of points on your constitution, say until you've reached 15, then boost your constitution stat to or over 18 with some other items, and THEN equip the D-package implant? If so, will it be and stay equipped if I remove those other items? And in case this is all doable, can this also be done by boosting constitution with finite force powers?
Thank you.

What is the purpose of the second row? Let's say I add a +3 will belt to my character. Only the first row will be affected 'directly', the second row will only increase one point in increments of two, subsequently putting the first row on 29 and the second *only* on 9. What is the function of that second row? Is it used in attack rolls too? As far as I can see the first one is the only one that can be influenced 'directly' (opposed to those increments of the second row) with items or force powers. I'm asking this because when I first build my characters at the beginning of the game, I always divide my attribute points evenly to make sure there are no points squandered on 'halfs' in the second row. Is that a good idea or a bad idea?
Also, I've been trying to figure out if gaining 18 points on constitution to get worthwhile implants is just that.. worthwhile. I usually like to focus solely on either willpower or dexterity, so I want to know what is wiser; max out such a skill from the start of the game or get that loss to constitution back through another skill somehow with a proper implant.
My final questions are about a certain item, the 'Physical Boost D-Package'. Among other things it adds three points to constitution. Its requirements are 18 points. I wonder, is it possible to spend a limited number of points on your constitution, say until you've reached 15, then boost your constitution stat to or over 18 with some other items, and THEN equip the D-package implant? If so, will it be and stay equipped if I remove those other items? And in case this is all doable, can this also be done by boosting constitution with finite force powers?
Thank you.