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Dual classing to Druid.

Posted: Thu Aug 16, 2001 11:27 am
by Draven
Is it possible to dual class from a fighter to a druid?

Posted: Thu Aug 16, 2001 11:46 am
by Ned Flanders
Yes, but I believe you need a charisma of 15 which is a tough requirement when making a fighter. Just take a look at Jaheira. I think her abilities total 88 which is a pretty nice roll for a new character.

Posted: Thu Aug 16, 2001 12:01 pm
by Astafas
Originally posted by Underdog:
<STRONG>Well, technically Jaheira is a multi-class fighter/druid, not a dual class.
And that's partly why she doesn't have a very high strength, some of her stats had to meet the druid requirements.</STRONG>
The requirements are the same for multi and dual druids. You could always lower the intelligence, though.

Posted: Thu Aug 16, 2001 1:37 pm
by Uther Pendragon
Originally posted by Astafas:
<STRONG>The requirements are the same for multi and dual druids. You could always lower the intelligence, though.</STRONG>
Only if you want to run around with a tree hugging dumb ass. :D :D

Posted: Thu Aug 16, 2001 1:45 pm
by dark__ranger
I dunno, i played the entire game with my protoganist's intel of about 3...i went thu just fine

Posted: Thu Aug 16, 2001 7:43 pm
by incandescent one
tree hugging dumb-ass...........
any other kind ? no, I didn't think so.

Posted: Thu Aug 16, 2001 7:51 pm
by Meerlight
Actually you don't need the same stats for multiclassing and dual classing... Dual classing is much harder...

Posted: Thu Aug 16, 2001 7:51 pm
by Ned Flanders
@ dark_ranger,

didn't seem weird going through the game, this godlike persona, who was actually a mental midget. Kinda like gump or chauncy gardner, right place, right time, right genes???

Posted: Fri Aug 17, 2001 5:19 am
by Loredweller
Well, i tried fighter to druid end enjoyed it very much. In fact i never play true druid because of all those armor restrictions. One is put in hard position, though, because druid has high requirements for charisma - most usual source of skill points otherwise. So your fighter just must have 17 for CHA and WIS and 15 for STR to dual from fighter to druid. Even better, you may have some fighter kit (berserker, for example) and keep it. I've used also another approach - changed to totemic druid (Shadowkeeper, of course) - very cool. Multiclass fighter/druid as Jaheira, IMHO, is not so good because of slow advancing of druid levels.
Just my 2g.,
L.

Posted: Fri Aug 17, 2001 5:22 am
by rapier
Totemic druid?! They sux big time...the animals are considered non-magical weapons, useless after I's dungeon...

Posted: Fri Aug 17, 2001 6:07 am
by Gruntboy
IMHO, dualling from Totemic Druid to Fighter is the best way of dualling a druid. The other druid kits are so-so and you can do without a fighter kit (it’s the proficiencies you’re after).

You need 15 Cha, 15 Wis and 17 Str (much easier than the other way around). Cons need be no higher than 16. You can easily hit 11th level then dual to fighter and re-activate fairly quickly in SoA. Whilst this matters less in ToB, I believe you have all you need from an 11th level Druid, why wait?

What you are left with is a non-too shabby fighter (1d8+2 HP*11 levels) who advances with fighter skills (3 HP per level, better THACO etc) and has Grand Mastery in 2 weapons by level 18. (S)He can cast Druid spells up to level 6 and can summon spirit animals 3*per day. So they’re not magical attacks – woo hoo. Lets just throw all those summoning spells in the bin eh? There are plenty of occasions when fodder help out, even if only to take the hits.

Posted: Fri Aug 17, 2001 6:19 am
by Edwin
I agree with Gruntboy....and if you want the druid abilities after lvl 15, dual from a kensai or berserker IMO

Posted: Fri Aug 17, 2001 7:34 am
by Loredweller
see below, dual post somehow, sorry.

[ 08-17-2001: Message edited by: Loredweller ]

Posted: Fri Aug 17, 2001 7:45 am
by Loredweller
Originally posted by rapier:
<STRONG>Totemic druid?! They sux big time...the animals are considered non-magical weapons, useless after I's dungeon...</STRONG>
Well, i couldn't see reason for weapon to be +5/+6 enchanted and not magical, nobody could explain the sense of it for me, so i decided it's a bug and changed it. Now, since spirit animal attack *is* magical, it turns out very cool (but not overpowering still, i had a hard day with Death Knights, for example).

[ 08-17-2001: Message edited by: Loredweller ]