Keep the best, toss the rest - Argyle Online builds a fun persistant world, round 2.
Posted: Sun Aug 07, 2005 1:06 pm
Keep the best, toss the rest-Argyle Online builds a NWN 2 persistant world, round 2.
In keeping with the forum rules for Gamebanshee, Argyle Online would like to know from the members at Gamebanshee what they expect from community-driven persistant worlds created using Neverwinter Nights 2.
Argyle Online is one of the oldest Neverwinter Nights communities, having been formed back in 1999 when the Neverwinter Nights game was still a series of design documents on Bioware's servers. Our campaign server was based on the Land of Argyle, a d20 setting written by Silver Oak Studios. Everyone who participated in the project at the time was attracted to the game lore provided by Silver Oak Studios, and excited at the potential offered by Bioware's newest game.
Difficulties in finding and keeping committed Dungeon Masters. and a lack of really skilled scripters made the original project move in a lot of different directions, eventually becoming a dedicated campaign server. After an inevitable slow down of player activity, combined with a wealth of new games to distract everyone's attentions, an entirely new team was formed, with a new location inside the Land of Argyle; Port Hope.
You can read our F.A.Q. to learn about the specifics, but there was still a core group of players committed to the Land of Argyle as a campaign setting, and wanted to see it built into a truly persistant module for players to enjoy. Everyone on our team has played on other persistant worlds, and even on M.M.O.R.P.G.'s, and we have committed ourselves to not repeating history and offering the best mix of eyecandy and persistant game play.
What does the community here believe? Argyle Online even created a poll to discuss this very issue. With the success of Neverwinter Nights, and the massive variety of quality (and otherwise) persistant worlds available, do you think Neverwinter Nights 2 will raise the bar in terms of exceptional persistant worlds to play on?
Do you think the community will rush in to fill any void left by Obsidian, and there will be even better community content to help create the closest interpretation of the pen and paper Dungeons and Dragons game yet seen online? As a player, will you be even more discriminating when it comes to choosing a persistant world to play on? Will we see more Forgotten Realms based servers, or has the community grown to accept an even wider range of interesting and challenging custom worlds?
One of the goals of our project is to not be forced to rely on Dungeon Masters if necessary. We intend to recruit passionate people to help run games on our servers, but as players, we know the frustration in finding a fixed schedule amongst what is now an international community of players. If we are successful, you will be able to log on to Port Hope from any time zone and be both challenged and entertained. We know that the best Dungeon Masters often come from the player base, and to grow your player base, you need a fun game.
Please comment on any of these questions, or ask your own in return.
In keeping with the forum rules for Gamebanshee, Argyle Online would like to know from the members at Gamebanshee what they expect from community-driven persistant worlds created using Neverwinter Nights 2.
Argyle Online is one of the oldest Neverwinter Nights communities, having been formed back in 1999 when the Neverwinter Nights game was still a series of design documents on Bioware's servers. Our campaign server was based on the Land of Argyle, a d20 setting written by Silver Oak Studios. Everyone who participated in the project at the time was attracted to the game lore provided by Silver Oak Studios, and excited at the potential offered by Bioware's newest game.
Difficulties in finding and keeping committed Dungeon Masters. and a lack of really skilled scripters made the original project move in a lot of different directions, eventually becoming a dedicated campaign server. After an inevitable slow down of player activity, combined with a wealth of new games to distract everyone's attentions, an entirely new team was formed, with a new location inside the Land of Argyle; Port Hope.
You can read our F.A.Q. to learn about the specifics, but there was still a core group of players committed to the Land of Argyle as a campaign setting, and wanted to see it built into a truly persistant module for players to enjoy. Everyone on our team has played on other persistant worlds, and even on M.M.O.R.P.G.'s, and we have committed ourselves to not repeating history and offering the best mix of eyecandy and persistant game play.
What does the community here believe? Argyle Online even created a poll to discuss this very issue. With the success of Neverwinter Nights, and the massive variety of quality (and otherwise) persistant worlds available, do you think Neverwinter Nights 2 will raise the bar in terms of exceptional persistant worlds to play on?
Do you think the community will rush in to fill any void left by Obsidian, and there will be even better community content to help create the closest interpretation of the pen and paper Dungeons and Dragons game yet seen online? As a player, will you be even more discriminating when it comes to choosing a persistant world to play on? Will we see more Forgotten Realms based servers, or has the community grown to accept an even wider range of interesting and challenging custom worlds?
One of the goals of our project is to not be forced to rely on Dungeon Masters if necessary. We intend to recruit passionate people to help run games on our servers, but as players, we know the frustration in finding a fixed schedule amongst what is now an international community of players. If we are successful, you will be able to log on to Port Hope from any time zone and be both challenged and entertained. We know that the best Dungeon Masters often come from the player base, and to grow your player base, you need a fun game.
Please comment on any of these questions, or ask your own in return.