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XP for mass goblins
Posted: Wed Jul 06, 2005 4:43 am
by Johnny
IWD2, following D&D 3ed, does not award XP for monsters that are far beneath the party. However, a horde of minor monsters can still be quite deadly. In a PnP game, the DM would regard the encounter as a whole, but IWD2 does not. So, I when I kill a horde of orcs after three failed attempts and get no XP for it, I'm pretty peeved. Perhaps they should take a leaf from BG2, where enemies always gave at least a little XP.
I'm currently soloing through as a monk and trying to assault the goblin fortress, but I keep getting killed because my monk isn't advancing fast enough to take on the garrison. Speaking of monks, I have another niggle: why didn't they reuse the monk avatar from BG2, who could kick as well as punch? My monk attacks with an invisible sword.
Posted: Wed Jul 06, 2005 6:05 am
by Dedigan
There are mods available at
Sorcerer's Place to take care of the first two of your problems.
The third solution is, don't solo a monk. I haven't ever heard of it being done successfully. Do a search on "solo monk" to see why.
Posted: Thu Jul 07, 2005 12:31 am
by Jerak
Actually, I just got through soloing a monk. It was quite tough but I managed.

Posted: Thu Jul 07, 2005 1:27 am
by silverdragon72
[QUOTE=Jerak]Actually, I just got through soloing a monk. It was quite tough but I managed.

[/QUOTE]
...with completing BS and completly without cheating (e.g. level-squatting, not taking all levels and then adjusting EXP via trainer or importing extra potions) ?!!
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Posted: Thu Jul 07, 2005 4:32 pm
by Jerak
I didn't finish BS (Battlesquares, right?) I actually forgot to go back and do that. I didn't cheat at all, though. It took a lot of trips to healers/ carrying potions since I really couldn't heal myself much, but I didn't use any mods or level squat.
Like I said, it was really hard, I used stealth alot to escape battles and heal my character. Sometimes I had to reload fights until I figured out the proper strategy, but really, it was easier than I expected after I hit level 10 or 12. High level monks don't get hit by much. (Except those Slayer Knights.)
For some battles I had to resort to Cloudkiss? I think it's called, a returning throwing axe that does electrical damage, but mostly I just used my fists/quivering palm/stunning blow.
My character was a Tiefling btw. ended at level 25 with these stats:
Str 18
Dex 20
Con 10
Int 10
Wis 24
Cha 2
Saves:
Fortitude +17
Reflex +20
Will +24
Spell resistance 35
Damage reduction 20/+1
Posted: Fri Jul 08, 2005 2:48 am
by silverdragon72
.
...how did you reach level 25 in normal game?!
AFAIR you don't get any EXP for fighting Yuan-Ti beyond average party level 14!
When soloing without level-squatting and/or muling you should reach an average party-level 12 to 15 early in game - but then you won't get any EXP for most enemies!
and quest EXP is given per head!
If you manage to reach ~level 20 at Kundahar, beating the normal game with a solo monk should be doable.
I would guess that the ice-temple / BS, and the pal-quest (can you do this with a solo monk?) should be the biggets problems...
...btw. how did you fight the 4 golems in the tomb & the guardian?
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Posted: Fri Jul 08, 2005 3:54 pm
by Jerak
Let's see... most of my late game experience came from quest rewards. I think I leveled up twice in the severed hand from doing all the little quests there.
I didn't fight the 4 golems at the tomb because my char wouldn't have looted the tomb and I wouldn't have recieved any XP for killing them anyway.
I killed the Guardian with a quivering palm after getting squished two or three times...
The ice temple was actually quite easy except for Sherincal, whom I beat after getting several buffing spells cast on me by that spider-riding gnome fellow.
Really I did solo it with a monk, I'm not making this up
