5. Classes
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I. Basics
you should differ between following class concepts:
SC - single class build: pure build of just one class
DC - dual class: a build with 2 major classes and eventually mix-in classes
MC - multi class build: normally a build with one major class and several mix-in classes
major class: the dominant class in a build (in most cases with 15 to 25 levels)
mix-in class: only very few levels (1 to 5) of a class
II. melee classes:
Fighter:
Great mix-in class with 2 or 4 levels - especially for the bonus feats on the 1st, 2nd & 4th level and weapon specilization on level 4. More then 4 levels are wasted!
Rogue:
Great mix-in class, best with 3 levels - should always be taken as 1st level to maximes skill points! - Evasion is great, also the 2D6 sneak attack you get with level 3!
The rogue is also a good decision for a dual class build (with 10 or 11 levels then to get access to the special feats) in combination with a wizard!
More rogue levels are not recommended as sneak attack isn't that powerfull in IWD2 (especially not in HOF with all enemies having an insane amount of HP) and the rogue skills aren't really needed at any point of the game!
Monk:
Great mix-in class best with 2 or 3 levels - for all AC70+ builds one monk level is recommended! Besides the WIS boni, evasion and increased movement rate are just great!
If you take more then 3 monk level you should go all way up to at least 20!
Monks one of the best SC builds - but there much more powerfull MC-builds available!
Barb:
Good mix-in class, best with 2 or 3 levels - especially if you can't use monk as mix-in class, you can get speed this way! The other special abilites you get up to level 3 are also good but also not that great!
As DC Barb is a "no no"
Like the monk, the barb is one of the better SC builds, but then take as many Barb levels as possible (as DR increases up to level 29!)
III. Hybrid classes
Ranger:
worst class in IWD2
as a mix-in class, nothing you can't get better with 2 Fighter levels!
If you already have a fighter as mix-in and need even more feats (but don't know for what

) you could think about taking 1 to 3 ranger levels!
as all other hybrids besides bard, the ranger is wasted as a DC!
Also as SC a ranger is weak as the ranger spell selection is even worse the the PAL spells!
Paladin:
great mix-in class (with 1 or better 2 levels! CHA-boni to saves is great for each Sorc, resistance to fear (Aura of courage) is also great for pal & party!
2 Pal levels are a must for each Sorc, for cleric-builds Pals are also a great mix-in, espesially as your cleric gets the holy avenger and the PAL quest this way!
Pal levels beyond the 3rd are just wasted!
Bard:
Versatile class, due to songs & spells, bards have no optimum level!
Not the best choice as mix-in, as the bard needs at least a few levels (5+) to get good songs (Tymora) and defensive buffs like MI, blur & blink!
Bard is a great DC - best number of levels depends on the 2nd class!
As SC the bard is ok - but better use him as DC or at least with some mix-ins!
IV. Casters
Sorc:
Most powerfull caster-class in IWD2, therefore best as a major class (20 to 28 levels) - best combined with 2 pal levels! For this reason the sorc is not a SC-build!
mixing-in additional classes besides Pal is optional as the Sorc doesn't get many new spells at high level and the uncapped damage spells aren't that usefull in HOF - but I would go for at least level 25!
Wizard:
Great secondary caster and back-up for a sorc!
Great mix-in (with 5 levels) for defensive self-buffs (MI, blur & blink) and an extra feat! But be warned mixing in these 5 levels result in most MC-builds in an EXP-penalty - but if taken late the 5th level is worth it!
Great as a major class (20 levels) for a melee MC-build ( -> spellsword!) These builds are the most powerfull melee builds in IWD2!
Not recommended as SC, as the wiz's strength are MC-builds and Wiz don't get much after reaching level 20!
In most cases a not specilized wiz is the best choice as you keep the flexibility to cast spells from all schools - even if you loose one spell per level this way! This isn't that big problem as long as you use wiz as a major class for spellsword MC-builds (as you will go for melee most of the time with these builds!)
Exception: 5 wiz level as mix-in - as you will just use MI, blur and blink choose a school that allows these spells (as the additional L2 & L3 spell is quite usefull in this case!)
cleric:
Used as major class the cleric is *the* backbone of great MC-builds besides the wizard!
Beyond level 20 the cleric don't gains much, so 10 levels are free for mix-ins!
Like the wizard, cleric MC-builds could get the most powerfull melee fighters in IWD2 while keeping there full divine casting potential!
Cleric as a mix-in doesn't make that much sense, cause the low level cleric spells are just to weak (or their power depends on caster level). Only one DM level - if you want the stat increase from the dreadmaster quest - could make sense (but it's not worth it from my point of view)
A SC cleric is also quite powerfull, but with 20 to 25 levels you have already more then you need!
Btw. 15 to 17 cleric levels (but for a support divine caster only!) could also be very handy, as the level 9 cleric spells are quite useless - and if you don't use the offensive divine spells (allowing saves), that aren't that great anyway!
Druid:
Druid is also a versatile class, that depends much on how you build/use it!
Without the Weidu mod shapeshifting is just to weak, especially in HOF - if modded shapeshifting is extremly powerfull - to powerfull from my point of view for the normal game!
As a caster the druid has the worst spell selection of all pure casters - this gets a little bit better when modded - but the really important HOF spells were missing!
If you want some ultimate AC PCs, a level 12 druid is recommended (as you don't get generic armor +5 that easy from anywhere else!), if you do use the shapeshift mod - level 21 is quite a good level - as you get the very cool and even more powerfull elemental half-dragon then!
If you don't want to use the mod nor use AC 72+ PCs the druid is quite useless from a powergaming point of view!
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