choosing skills
Posted: Wed May 25, 2005 12:12 am
choosing skills -*SPOILER ALERT*
I submitted this to the webmasters for posting but they haven't done it yet, so here's my take on choosing skills.
Choosing Skills:
Stealth: since you're probably going to have lots of points available, why not? Also feel free to buy items to help out.
Demolitions: a few points here is a good thing. A LOT of points here isn't a bad idea. Mines are worth money and some experience if you disarm/recover them. 'Nuff said.
Persuade: you have a choice. Either max this out, or take Force Persuade / Dominate Mind. Alternatively, don't worry about whether you can influence anybody's decisions or not...just kill 'em.
Repair: SUPPOSEDLY, the Holy Grail of Skills for KOTOR II. Since everybody in the party supposedly uses your Repair skills when it comes time to breakdown/create items, you're going to need lots of components. Max it out. Constantly.
Now here's the truth. Lab Benches and Workbenches will use the Treat Injury / Repair skill of whoever is using them, *provided* that you went into solo mode first. Sneaky, perhaps, but better than maxing out your skill just because you think you have to. Repair truly isn't worth much anywhere else, so don't waste points if you don't have to. Figure out which of your compadres would best be able to use a high Repair Skill, and max THEIRS out. Use yours on Awareness, Stealth, and Persuade...all things YOU have to have in high numbers to succeed at them.
The components you can create require certain skill levels of other skills, but if your Computer Use skill isn't high enough, for instance, swap out with T3 - he'll use HIS Computer Use skill for *what* he can create, but you'll have already used *your* Repair skill (or somebody else's, equally high) to produce massive quantities of components. And believe me, you need massive quantities of components. Don't be afraid to break down ANYTHING you're not planning on using.
Security: Handy to have but not worth maxing, unless you took my earlier advice and didn't try to keep all your scores equally high. In that case, you'll have enough points to go around unless you took one of the classes that doesn't have much in the way of Skill points. Most doors open to either a relatively low Security, or bash open just fine. Most containers are the same. You might end up with a few Broken Items if you bash or mine containers, but since you don't know what they were, it only matters at lower levels when you might have needed one or two of them.
Computer Use: unneeded by your character. Since Party Selection in KOTORII is available pretty much all the time, simply swap out one of your characters for T3-M4 and let him handle it. This also applies to creation of items. Swap in T3-M4, click Solo Mode, and approach those workbenches with confidence. Go ahead and put a few points into it so you won't be caught flatfooted in the few instances you can't use T3. Money will not be much of an issue, so feel free to buy those Bothan Sensors and such to jack your Computer Use up a bit.
I submitted this to the webmasters for posting but they haven't done it yet, so here's my take on choosing skills.
Choosing Skills:
Stealth: since you're probably going to have lots of points available, why not? Also feel free to buy items to help out.
Demolitions: a few points here is a good thing. A LOT of points here isn't a bad idea. Mines are worth money and some experience if you disarm/recover them. 'Nuff said.
Persuade: you have a choice. Either max this out, or take Force Persuade / Dominate Mind. Alternatively, don't worry about whether you can influence anybody's decisions or not...just kill 'em.
Repair: SUPPOSEDLY, the Holy Grail of Skills for KOTOR II. Since everybody in the party supposedly uses your Repair skills when it comes time to breakdown/create items, you're going to need lots of components. Max it out. Constantly.
Now here's the truth. Lab Benches and Workbenches will use the Treat Injury / Repair skill of whoever is using them, *provided* that you went into solo mode first. Sneaky, perhaps, but better than maxing out your skill just because you think you have to. Repair truly isn't worth much anywhere else, so don't waste points if you don't have to. Figure out which of your compadres would best be able to use a high Repair Skill, and max THEIRS out. Use yours on Awareness, Stealth, and Persuade...all things YOU have to have in high numbers to succeed at them.
The components you can create require certain skill levels of other skills, but if your Computer Use skill isn't high enough, for instance, swap out with T3 - he'll use HIS Computer Use skill for *what* he can create, but you'll have already used *your* Repair skill (or somebody else's, equally high) to produce massive quantities of components. And believe me, you need massive quantities of components. Don't be afraid to break down ANYTHING you're not planning on using.
Security: Handy to have but not worth maxing, unless you took my earlier advice and didn't try to keep all your scores equally high. In that case, you'll have enough points to go around unless you took one of the classes that doesn't have much in the way of Skill points. Most doors open to either a relatively low Security, or bash open just fine. Most containers are the same. You might end up with a few Broken Items if you bash or mine containers, but since you don't know what they were, it only matters at lower levels when you might have needed one or two of them.
Computer Use: unneeded by your character. Since Party Selection in KOTORII is available pretty much all the time, simply swap out one of your characters for T3-M4 and let him handle it. This also applies to creation of items. Swap in T3-M4, click Solo Mode, and approach those workbenches with confidence. Go ahead and put a few points into it so you won't be caught flatfooted in the few instances you can't use T3. Money will not be much of an issue, so feel free to buy those Bothan Sensors and such to jack your Computer Use up a bit.