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Force Jump / sneak attack
Posted: Mon Apr 11, 2005 12:04 pm
by MasterEwok
is this a good combo to use?
Posted: Mon Apr 11, 2005 5:34 pm
by Darth Zenemij
Shouldn't this be in the K1 forum? Or is sneak attack available in the feats list?
Posted: Mon Apr 11, 2005 7:55 pm
by MasterEwok
sneak attack is givin to assassins/ watchmen
Posted: Tue Apr 12, 2005 12:34 am
by Warden Brows
It's available here. I'm not certain if it stacks with Force Jump. Would be nasty if it did, but there tends to be a few problems. One of the largest problems is that KotOR 2 is based off the Star Wars D20 role playing game, which is itself based off Dungeons and Dragons. Many of the Star Wars classes are related to or are evolutions of the base D&D classes. In addition, the game itself bears a rather large resemblance to Neverwinter Nights.
For example, Soldier is Fighter, Scoundrel is Rogue, and Scout is Ranger. The Jedi classes evolve as follows: Guardian is Fighter-based, Sentinel is Rogue-based, and Consular is mostly Cleric (or Druid)-based. You can argue either way with Consular, although Druid more accurately fits it, in my opinion.
Weaponmaster is an actual D&D class evolving from Fighter (Soldier/Guardian), Watchman is based off Shadowdancer (Scoundrel/Sentinel), and Jedi Master is Cleric or Champion of Torm (base class not in game/Consular).
Now, I say this creates a problem because regular Sneak Attack cuts off at Level 20. You no longer get free upgrades to it. If you want to get more, you have to spend your feats on it, which are few and far between in this class. End result is that the damage increase isn't all that great, 2d6 at highest. You would be much better off devoting feats and classes to other things.