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Sorcerer/Fighter

Posted: Sun Nov 07, 2004 1:26 pm
by Vincent Vega
I was just wondering if anywhere out on the plethora of BG2 mod sights there is one that allows one to play as a Sorcerer/Fighter (multi or dual class), I have seen mods for Sorcerer/Clerics. Or, if there is no mod is there a way to SK one?

Posted: Sat Nov 13, 2004 7:36 pm
by Edar Macilrille
Just do a sorcerer/Kensai, very popular that though I admit I prefer a plain good oldfashioned fighter...

Best wishes; Palle

Posted: Sat Nov 13, 2004 8:21 pm
by fable
You can't do a sorc/kensai: they're both specialist classes in BG2. Best you can manage is a kensai/mage, or mage/kensai.

Have you checked out the kit mods under the BG Reference Crossroads?

Posted: Sun Nov 14, 2004 4:36 am
by VonDondu
I don't know of any way to make a true multi-class Sorcerer. The classes are hard-coded into the game engine, so you have to find a "workaround" if you want to play a multi-class combo that the game does not recognize. For example, if you want to make a multi-class Kensai with another kit, the game does not allow the use of two kits, but you can give your character the Kensai special abilities with an editor and call him a "Kensai". For most people who want to play hacked characters, that's close enough.

The easiest way I know to mimic the abilities of a Sorcerer (so that you can call your character a "Sorceror" when that's not really what he is) is to give your (multi-class) Mage a spell that will allow him to rest at will. That way, he can re-memorize whichever spells you want him to cast without resting "properly", which will give him the ability to use any spell in his spellbook as many times a days as you like. I made a little spell that you can download if you look in this thread.

Good luck!

Posted: Sun Nov 14, 2004 4:05 pm
by Vincent Vega
I have read the info on the page VonDonDu linked me to and it worked just fine, but is there anyway got mimic the +1 to hit and damege every 3 levels that a kensai or Archer gets? i dont think it adds them when you add the kit innate abilities in SK. Thanks for all the advice by the way.

Posted: Mon Nov 15, 2004 9:31 am
by lompo
You can make a Kensai pure class, raise is lev. (with S.K.) to whatever you like, than with S.K. change it to a sorcerer pure class, reset his lev. and exp. to 0, now you have a sorcerer with all the bonus of a kensai of the lev. you choose.
Raise the exp. of the sorc. to the starting exp. and you can play a Sorc./kensai (kind of dual class because he wan't improve any more his kensai abilities).