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Project: Dungeon Crawl (for 3.5 Dungeon Crawl Inc. stats, FR insertions as well)

Posted: Fri Nov 05, 2004 12:47 pm
by Galuf the Dwarf
Well, as per Rob-hin's advisory, I have placed a thread based on the creation of stats for Kayless' Dungeon Crawl Incorporated characters in here.

Note: Whether this fits best in here or the Forgotten Realms forum is debatable.

The framework is an attempt to cut down on the eyestrain for reading normal character stat blocks. Anyways, here's everyone's favorite Malarite from DCI, Remus!


Remus the Bloody (Medium Humanoid [Human, Shapechanger] )

Chaotic Evil Human Werewolf Ranger 3/ Barbarian 3 (ECL: 9)

Humanoid Form:
Hit Dice: 3d8+12 plus 3d12+12 plus 2d8+12 (82 HP)

Initiative: +3

Speed: 40 feet (8 squares)

Armor Class: 18 (+2 Natural, +3 Dexterity, +3 Leather armor) Touch 10, Flat-footed 15

Base Attack/Grapple: +6/+10 (+12 grapple while raging)

Attacks: Claw bracer +9/+4 melee (1d4+6/19-20x2) plus claw bracer +9(1d4+3/19-20x2)

Abilities:
18 Strength
16 Dexterity
18 Constitution
10 Intelligence
10 Wisdom
8 Charisma

Saves: Fortitude +10, Reflex +7, Will +2

Skills and feats: Intimidate +2, Listen +8, Spot +8, Survival +10 (+14 when tracking by scent), Wilderness Lore +10; Endurance, Exotic Weapon Proficiency (Claw bracer), Power Attack, Track, Weapon Focus (Claw bracer)

Special Attacks: Rage 1/day

Special Qualities: Alternate form, combat style (2 weapons), favored enemy humans (+2), wolf empathy, low-light vision, scent

Equipment: 2 Claw bracers, Masterwork leather armor

Challenge Rating: 9

Posted: Sat Nov 06, 2004 1:56 am
by Kayless
Very nice. I like it. :) Keep up the good work.

Posted: Sun Nov 07, 2004 7:01 am
by Stilgar
Very nice,
who are you going to create next?

Posted: Sun Nov 07, 2004 11:23 am
by Galuf the Dwarf
[QUOTE=Stilgar]Very nice,
who are you going to create next?[/QUOTE]

I was actually thinking of concentrating on Remus if werewolf/hybrid form when I get a chance. After that, I might likely do Durnkrag or Teagan, hopefully 'Krag in order to set up a pattern.

Don't forget, though, that my weekly schedule may not really permit for much progress. Fridays may be the only day of the week that I can update this. :(

Posted: Sun Nov 07, 2004 12:21 pm
by Rob-hin
I'll try and work something out when I can too, but I'm not feeling very well now. :(

Posted: Tue Nov 09, 2004 3:48 pm
by Rob-hin
Durnkrag the Dauntless
Alignment: Lawful Good Class: Paladin/Fighter Gender: Male
Species: Gold Dwarf

Khaggoth Leoncourt
Alignment: Neutral Good Class: Barbarian Gender: Male
Species: Half-Orc

Castor Isengrim
Alignment: Chaotic Good Class: Rogue Gender: Male
Species: Human

Arudin
Alignment: Chaotic Neutral Class: Wizard Gender: Male
Species: Sun Elf

Beatrice Leoncourt
Alignment: Lawful Good Class: Monk Gender: Female
Species: Human

Lepus
Alignment: Chaotic Evil Class: ??? Gender: Male
Species: Demonic Rabbit :D

Ganelon Magusson
Alignment: Neutral Evil Class: Sorcerer Gender: Male
Species: Human

Teagan D'Rynn
Alignment: Chaotic Evil Class: Cleric Gender: Female
Species: Drow

Machiavelli "Mac" St. Iuir
Alignment: Lawful Evil Class: Rogue/Fighter Gender: Male
Species: Human

I think I'll start working on Teagan. :D
She's a no noncense cleric of Lolth. I'm gonna have me some fun with her. :D

Word of causion, I'm a bit busy recently with school, december stuff and making my own quest (which needs to be done to soon unfortunately) so don't expect it done by tomorrow. :) :D

Posted: Tue Nov 09, 2004 8:59 pm
by Galuf the Dwarf
Hold on a minute. Did I miss something?

[QUOTE=Rob-hin]Durnkrag the Dauntless
Alignment: Lawful Good Class: Paladin/Fighter Gender: Male
Species: Gold Dwarf

Khaggoth Leoncourt
Alignment: Neutral Good Class: Barbarian Gender: Male
Species: Half-Orc

Castor Isengrim
Alignment: Chaotic Good Class: Rogue Gender: Male
Species: Human

Arudin
Alignment: Chaotic Neutral Class: Wizard Gender: Male
Species: Sun Elf

Beatrice Leoncourt
Alignment: Lawful Good Class: Monk Gender: Female
Species: Human

Lepus
Alignment: Chaotic Evil Class: ??? Gender: Male
Species: Demonic Rabbit :D

Ganelon Magusson
Alignment: Neutral Evil Class: Sorcerer Gender: Male
Species: Human

Teagan D'Rynn
Alignment: Chaotic Evil Class: Cleric Gender: Female
Species: Drow

Machiavelli "Mac" St. Iuir
Alignment: Lawful Evil Class: Rogue/Fighter Gender: Male
Species: Human

I think I'll start working on Teagan. :D
She's a no noncense cleric of Lolth. I'm gonna have me some fun with her. :D

Word of causion, I'm a bit busy recently with school, december stuff and making my own quest (which needs to be done to soon unfortunately) so don't expect it done by tomorrow. :) :D [/QUOTE]

Oh. Honestly, I was expecting this to be me doing all of the character statistics, and that you and Kayless would be my advisors. :confused:

If I was mistaken, this would be a case where I wouldn't totally mind being proven wrong. If you still want me to do the brunt of the assignment, I can do that.

The characters that seem to fill my creative aspect are Remus, Teagan, and Durnkrag. They seem to be the characters that may have the most developed gameplay & combat aspects.

Posted: Wed Nov 10, 2004 3:54 am
by Rob-hin
That's cool too. :)

It doesn't matter to me.

Posted: Wed Nov 10, 2004 7:39 pm
by The Great Hairy
I didn't realise Durnkrag was a Fighter/Paladin... I thought he was a straight Paladin?? :confused: Drat, now I'm going to go and read the archives all again!! Curse you Kayless, curse you!!! :D

Cheers,
TGHO

Posted: Thu Nov 11, 2004 6:38 am
by Kayless
[QUOTE=Galuf the Dwarf]Don't forget, though, that my weekly schedule may not really permit for much progress. Fridays may be the only day of the week that I can update this. :( [/QUOTE]
I can relate. :D

[QUOTE=The Great Hairy]I didn't realise Durnkrag was a Fighter/Paladin... I thought he was a straight Paladin?? :confused: Drat, now I'm going to go and read the archives all again!! Curse you Kayless, curse you!!! :D [/QUOTE]
I believe Krag mentions being a paladin/fighter multi-class in the second issue. ;)

Posted: Thu Nov 11, 2004 9:42 am
by Galuf the Dwarf
Kayless wrote:I can relate. :D
I thought you would from the beginning of this thread. :p :D
I believe Krag mentions being a paladin/fighter multi-class in the second issue. ;)
I'm a witness! IIRC, it's the 2nd or 3rd panel of that comic.

Posted: Thu Nov 11, 2004 5:43 pm
by The Great Hairy
Ok, I'll still re-read the archives anyway. It's a very cool comic.

Cheers,
TGHO

Posted: Thu Nov 11, 2004 11:59 pm
by Galuf the Dwarf
Well, I fixed (at least I think so) Remus' hit dice calculations, thanks to my trusty ol' Monster Manual. :cool:

Anyways, here's Remus' more dangerous side.

Remus the Bloody
Hybrid Form:
Hit Dice: 3d8+12 plus 3d12+12 plus 2d8+12 (85 HP)

Initiative: +3

Speed: 30 feet (6 squares)

Armor Class: 19 (+4 Natural, +5 Dexterity) Touch 12 Flat-footed 14

Base Attack/Grapple: +6/+8

Attacks: Claw +10 melee (1d4+5) plus bite +5(1d6+1)

Abilities:
20 Strength
20 Dexterity
22 Constitution
10 Intelligence
10 Wisdom
8 Charisma

Saves: Fortitude +12, Reflex +8, Will +2

Skills and feats: Intimidate +5, Listen +10, Spot +10, Survival +10 (+14 when tracking by scent), Wilderness Lore +10; Cleave, Exotic Weapon Proficiency (Claw bracer), Power Attack, Two-Weapon Fighting, Track, Weapon Focus (Claw bracer)

Space/Reach: 5 ft./5 ft.

Special Attacks: Curse of lycanthropy, Rage 1/day

Special Qualities: Alternate form, combat style (2 weapons), damage reduction 10/silver, favored enemy humans (+2), wolf empathy, low-light vision, scent

Equipment: N/A

Challenge Rating: 9

Posted: Fri Nov 12, 2004 6:09 am
by Rob-hin
Aren't his ability scores a bit high?

Posted: Fri Nov 12, 2004 10:34 am
by Galuf the Dwarf
[QUOTE=Rob-hin]Aren't his ability scores a bit high?[/QUOTE]

Well, lycanthropes do have changes in ability scores when they change shape. Besides, Werebears get +16 to Strength when they enter hybrid form as well +2 Dexterity and +8 Constitution! :eek: :eek:

Anyways, that's how his stats should look in actual Werewolf form.

Posted: Sat Nov 20, 2004 10:56 am
by Rob-hin
I didn't realise a werewolf had such high racial modifiers.

I'd give him some higher skill points in intimidate. He's a werewolf after all. Problem with rules is that you can't add points as you feel. That's up to the DM. :)

How about the Endurance and Die hard feats? A stone Gargoyle landed on his head, he lived and stayed concious so it seems logical. Perhaps instead of Power attack. (I only use power attack with 2 handed weapons for the high bonus)

Posted: Sat Nov 20, 2004 11:40 am
by Galuf the Dwarf
[QUOTE=Rob-hin]I didn't realise a werewolf had such high racial modifiers.

I'd give him some higher skill points in intimidate. He's a werewolf after all. Problem with rules is that you can't add points as you feel. That's up to the DM. :)

How about the Endurance and Die hard feats? A stone Gargoyle landed on his head, he lived and stayed concious so it seems logical. Perhaps instead of Power attack. (I only use power attack with 2 handed weapons for the high bonus)[/QUOTE]

Possibly, except that to have Diehard, he needs to have the Great Fortitude feat. I'm not sure about Endurance, so I'll likely have to invest in a copy of the Player's Handbook. :o

On a second note, don't forget that the way Kayless does the comics is not entirely serious, so how stuff like the gargoyle statue incident could really be interpreted by a professional DM is very debatable.

Posted: Sat Nov 20, 2004 11:45 am
by jopperm2
If you need me to look up anything in the PH I'll be here all day and I have a 3rd ed one with me..

Posted: Sat Nov 20, 2004 11:53 am
by Galuf the Dwarf
[QUOTE=jopperm2]If you need me to look up anything in the PH I'll be here all day and I have a 3rd ed one with me..[/QUOTE]

Unfortunately, I'm doing these stats in 3.5, so any changes between editions may affect the way some things work, particularly feats. :(

Posted: Sat Nov 20, 2004 12:04 pm
by jopperm2
I have the online docs that show what was changed, what were you looking for?