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Kensai\Blade multicalss
Posted: Sun Aug 15, 2004 3:05 pm
by Yeltsu
Kensai\Blade multiclass
As the title say, I want to create a Kensai\Blade Multiclass, or maybe a Kensai\Blade\Assasin, but I haven't the faintest clue on how to do it. Should I use SK or some other way?
BTW, I know it'll be cheasy, but I intend to install tactics, and a few other mods and solo, so I think I'll have plenty of challenges.
Posted: Sun Aug 15, 2004 8:06 pm
by SP101
Blades can't be multi nor dual classed. It's hardcoded... The only way would be to create a bard, thief, or fighter class with the pro & con of your Kensai/Blade.
Posted: Mon Aug 16, 2004 1:03 am
by Yeltsu
But isn't it possible by overwriting some files or something, like I have seen described before?
and if it is not possible, how would I go and create the pros & cons of the blade?
Posted: Mon Aug 16, 2004 9:52 am
by SP101
Well... I don't really know how to build a kit but you could do a Bard sub-class looking like this :
Advantages
- Offensive/Defensive spin (Blade) and/or Kai (Kensai)
- May specialize into every melee weapons (Kensai)
- +1 Bonus to Thaco/Damages every 3 levels (Kensai)
- -1 to speed faction every 4 levels
- -1 to AC every 3 levels
- -2 to Base AC
Disadvantages
- One half Pickpocket/Lore (Blade)
- Bard song doesn't improve with level (Blade)
- Cannot wear armor & bracers (Kensai)
- Cannot use Ranged Weapon (Kensai)
The class would need something like 9 Str, 9 Int, 15 Cha, 9 Dex. I don't know how to make a new kit, but there's alot of tutorials on the net. Just search on google.
Posted: Mon Aug 16, 2004 10:38 am
by Thrain
base THAC0 would be bard THAC0, not fighter
Posted: Mon Aug 16, 2004 11:59 am
by SP101
[QUOTE=SP101][...] you could do a Bard sub-class [...][/QUOTE]
Isn't what I said?
Posted: Mon Aug 16, 2004 1:04 pm
by UserUnfriendly
[QUOTE=Asriel]As the title say, I want to create a Kensai\Blade Multiclass, or maybe a Kensai\Blade\Assasin, but I haven't the faintest clue on how to do it. Should I use SK or some other way?
BTW, I know it'll be cheasy, but I intend to install tactics, and a few other mods and solo, so I think I'll have plenty of challenges.[/QUOTE]
both are possible...
install sk, and activate cheats by editing baldur.ini...
make a pure kensai, and using...
"CLUAConsole:SetCurrentXP("number")
gradually advance him/her one level at a time until you've reached the desired level...
sk into an assassin....
repeat, then sk into blade.
the kensai will translate nicely, you'll get all the damage, ac and thaco bonuses...
but the backstab, you lose 2 backstabs cause of losing the thief kit when you sk to blade...
duplicate affect 0x0107 (it references SPCL332) twice, and you get it back...
kensai assassin blades can only backstab using assassinate hla, or mislead.
yes, you completely lose any and all thief abilites when you sk to blade, except pickpocket...
you're making a blade that has inherited most, but not all the abilities of a kensai and assassin.
Posted: Mon Aug 16, 2004 4:10 pm
by Yeltsu
Thanks alot everybody! especially to you UU, I bow in the dust for the master of cheese
btw, where can I find baldur.ini? is it via SK or any othe way, please excuse this moronic question, as I am new to cheating in this game.
Posted: Mon Aug 16, 2004 6:34 pm
by UserUnfriendly
[QUOTE=Asriel]Thanks alot everybody! especially to you UU, I bow in the dust for the master of cheese
btw, where can I find baldur.ini? is it via SK or any othe way, please excuse this moronic question, as I am new to cheating in this game.[/QUOTE]
first open up my computer, go to view, folder options, view...check show all hidden files and extensions...(the os hides .ini files)
go to the game directory, look for baldur.ini
scroll down until you see the header
Program Options
add a line in the section
Debug Mode=1

Posted: Tue Aug 17, 2004 2:03 pm
by Grandpa
Ahhhhhhh, I understand now. Was confused until I did what you said. BTW User, after I saw your tips here I checked out your so-called "cheese" guide, great stuff that really isn't all that "cheesy". You should stick some of your SK knowledge in (Sorcerer Cleric et al), that would be good "cheese". Like the concept of this thread for example. . .why didn't I think of that? Probably wouldn't have thought of it until you laid it down fo' me!
