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Armor Stats
Posted: Tue Jul 20, 2004 6:04 am
by Marmeldjuke
I cant quite understand how the stats on the armors works.
Other than the percent is how much dmg that type is decreased from a hit.
I might even be wrong with that =)
does 4/35% means ie 40 points of a hit -4 points will be 36 points of dmg and then 35% from those ?
Posted: Tue Jul 20, 2004 6:43 am
by Xandax
You got it right.
4/35% would mean that the first 4 points of damage is stopped and of the remaining another 35% would be stopped.
The first number is called Damage Threshold (DT) and the second Damage Reduction. (DR)
Posted: Tue Jul 20, 2004 10:06 am
by Marmeldjuke
ok, Thx buddy.
Now is this rollbased engine based upon any other RPG or vice versa, such as Dungeons % Dragons,Warhammer etc?
Posted: Tue Jul 20, 2004 11:00 pm
by Xandax
I haven't seen any other games then Fallout-games use the "S.P.E.C.I.A.L" rulesystem. Don't know if there are some licensed to use it though.
Dunno if that was your question

Posted: Wed Jul 21, 2004 1:44 pm
by Yeltsu
I believe Lionheart uses the SPECIAL system, but I may be wrong