Ok, I'm gonna try to go for a real detailed kit description, I just don't want to say, make me a multi class of this, or a dual of that.
Now, I think a rather nice kit would be a Necromancer. And I don't mean the mage kit, I mean a true Necromancer. Can summon lots of undead, control them, revive killed monsters, etc.
First, the following summoning abilities should be innate, and he shouldn't have access to the normal mage or cleric spells, with exceptions as mentioned below.
Since the main defenses of a necromancer are his undead 'companions', he should be able to summon them. My idea was to be able to have only have a single skeleton to fight for you starting at level 2, every 3 levels you get another one, up to a max of 4 at level 11, then you can have a skeleton warrior at 14, and 2 at 17. You can summon spirits (with level drain) at level 17, at first just one, then 2 at level 20. These summons would have to stay at his side for at least an hour or two, and be able to move from area to area (since this isn't possible, maybe recreate them at the destination, with a shortened timer for their existance).
If the reviving of monsters (yes, I'm a D2 fan too

) is included (which I think would be rather hard, due to the fact you can't select which monster to revive, but could maybe be solved by reviving a random monster), I'd say, maybe one monster at level 18, with no gaining of additional monsters possible.
All these should be once per day abilities.
About possible spells, first off, he shouldn't be able to ressurrect dead, or heal wounds.
A Necromancer can control the dead, and inspire acts in them, not bring back life.
Now, I'd say, the spells he should have:
o Chill Touch and Larloch's Minor Drain (both from lvl 2 on, an extra cast/day every 4 levels),
o Negative Plane Protection (starting at lvl 4, and another cast per day every 5 levels) -- lets say he needed it as part of his training, whatelse would have prevented him from his death of all those undead

,
o Hold Undead, Skull Trap, and Vampiric Touch (gaining at level 6, with another cast every 4 levels),
o Death Ward, Contagion, and Spirit Armor (starting at lvl 8, cast gain every 4 levels),
o Dolorous Decay (from lvl 12 on, extra cast every 4 levels),
o Death Spell (starting at lvl 13, with a second cast at lvl 18),
o Control Undead and Finger Of Death (beginning at level 16, extra cast at level 20),
o and Abi Dalzim's Horrid Wilting (19).
All these spells directly attack the life force, focus on undead, or are necromantic in nature.
Now, this kit would be indeed amazingly strong, so I'll go for the disadvantages now:
o Cannot wear any armor, besides special mage robes, or the elven chain mail.
o Can only use daggers and darts, and can only be proficient in them (he has his undead to fight).
o Cannot be dualed or played as multi-class character.
o Minimum stats are 13 for both intelligence and wisdom, and maximum strength is 10.
o Can only be human.
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Now, I hope that this inspires something in those who think can do it. I sure hope so, cause it would be huge fun playing one

.
If ya think I did too little to even out the pros and cons, or the suggestion can't be evened out in any other way (maybe some of my suggestions aren't doable), then correct this as you feel.
Well, anyway, that was my idea, doubt it'll ever find it's way into the game, but at least I was able to forget my cold for a while and think of this
[ 04-19-2001: Message edited by: Quindo Ma ]