Page 1 of 1

HoTU Puzzle room (spoiler)

Posted: Fri Jun 18, 2004 4:26 pm
by Hagbard_Celine
Hi all,
I'm stuck and getting hairless (out of frustration :) ) I'm in the Puzzle sepulcher. I've done the inane jumping around over the platforms bit and set all the levers to blue (the screen shakes and I even hear some sound effect played). I get to the other side of the island, and all the gargoyles light up as blue. I push the center one straight toward the door, and push the other ones at an angle towards the door. Then I pull the lever and....nothing happens. I've tried reseting the handles, checking the color I should use by looking at the gargoyle you see first, resetting all the levers to blue and resetting the gargoyle statues so they're facing the door, but the lighting field stays there and the handle simply says 'noting happens'. Does anyone have a clue what I could be doing wrong, and more importantly how I could do it right. Console commands to simply switch off this puzzle would be well appreciated as an alternative.
Cheers,
Hagbard

Posted: Sat Jun 19, 2004 3:12 pm
by Xandax
This seems strange, because you mention doing all the things that needs to be done.

My only two real ideas as to the problem - would be a) one of the statues isn't positioned correct and/or one of the lights isn't blue. b) a game-bug.

The first is easy to test, and I'm sure you have tested it, but try it just one more time, and turn the statues all the way around, and check the switches (even though I know it likely has been done several times).

If all seems to be as it should be, then it is likely a bug. The first thing is the obvious - is your game patched to the latest version (1.62)? - If not, then that is the first step.
Secondly - you can try to reload an earlier save if you have one (always keep extra saves for such occasions - I rarely do myself, and have gotten burned a few times :) ). Possible restart the module/chapter if you feel like it to see if it happens again.

I don't know of a console command that can turn of the door/puzzle, there is a teleportating command, but I've not used it myself so I can't advice on its functionality.
dm_jumptopoint

Usage: dm_jumptopoint <x> <y> <area>
Where: x is a floating point value indicating the x-coordinate in the area you wish to jump to.
y is a floating point value indicating the y-coordinate in the area you wish to jump to.
area is the area tag of the area you wish to jump to.
Description: This function will send the player to the specified x,y coordinate in the area specified.


Lastly - if you are sure it is a bug and you are running version 1.62, try getting in touch with the official support, to see if they have any experiences with this problem.
But try to redo the puzzle just a few times more, just to be sure :cool:

Hope this helps a little, and you get the problem solved :)