Looking for suggestions on a DS scout/guardian
Posted: Sat Mar 20, 2004 11:48 am
Okay I have a currently level 4 scout but could level her up to level 7 if I wanted to but prefer to save the levels for Jedi class. This is my first time playing.
As I understand it, DS Jedi have few options to raise wisdom from items but plenty for strength. I was looking for suggestions on force powers, items and feats (if I take up Guardian from level 4 scout, I think it is 8 feats).
Her stats are 14 strength, 14 dex (16 right now with some items), 10 constitution (not bad), 16 wisdom (17 now), 12 intelligence (really want HK47 and this helped the starting repair skill) and 10 charisma (any items to raise this)? I guess if I wanted higher DC for force powers I could have raised charisma to 14 instead and kept wisdom at 14 (darn point buy) but that means less force points bonus/level and Guardians as I understand it get less already.
I have taken up critical strike, toughness (will go to at least level 2 toughness for the damage resistance) and two weapon fighting. Will probably max TWF and critical strike (so that is 4 feats already) foregoing flurry and power attack trees. If I switch from level 4 scout, what other feats are recommended? Probably level 3 implant (5th feat) as it is a waste not to take advantage of it as the scout already has access to level 2 implants and the level 2 toughness (6th feat)? I won't take conditioning as scouts already have excellent saves. So 2 feats to decide on but if you think I could do better lemme know. Does that special DS only helmet require heavy armor feat to use (it seems so in item description) and does that helmet count as armor to prevent force powers use? Should I forego the helmet and take some Jedi related feats instead (like throw lightsaber or weapon focus:lightsaber)?
What force powers are useful throughout considering the wisdom and charisma will not be as high as possible as with the light side so DC will be easier for enemies to save against your force powers. What Ds force powers will always do some effect/damage even with a save? As a Guardian, she won't get as many force points so my only recourse are to pick DS force powers taking full advantage of the less points needed for DS powers. I am thinking the tree that goes towards Insanity and Drain Life. Does the force storm work on droids as Stun droid is too expensive in force points for a DS jedi. I figure 17 force powers (2 starting ones) if I switch from level 4 scout. I think the speed tree is a given .
Hope people can help me out as I am reaching the point when I have to decide soon.
As I understand it, DS Jedi have few options to raise wisdom from items but plenty for strength. I was looking for suggestions on force powers, items and feats (if I take up Guardian from level 4 scout, I think it is 8 feats).
Her stats are 14 strength, 14 dex (16 right now with some items), 10 constitution (not bad), 16 wisdom (17 now), 12 intelligence (really want HK47 and this helped the starting repair skill) and 10 charisma (any items to raise this)? I guess if I wanted higher DC for force powers I could have raised charisma to 14 instead and kept wisdom at 14 (darn point buy) but that means less force points bonus/level and Guardians as I understand it get less already.
I have taken up critical strike, toughness (will go to at least level 2 toughness for the damage resistance) and two weapon fighting. Will probably max TWF and critical strike (so that is 4 feats already) foregoing flurry and power attack trees. If I switch from level 4 scout, what other feats are recommended? Probably level 3 implant (5th feat) as it is a waste not to take advantage of it as the scout already has access to level 2 implants and the level 2 toughness (6th feat)? I won't take conditioning as scouts already have excellent saves. So 2 feats to decide on but if you think I could do better lemme know. Does that special DS only helmet require heavy armor feat to use (it seems so in item description) and does that helmet count as armor to prevent force powers use? Should I forego the helmet and take some Jedi related feats instead (like throw lightsaber or weapon focus:lightsaber)?
What force powers are useful throughout considering the wisdom and charisma will not be as high as possible as with the light side so DC will be easier for enemies to save against your force powers. What Ds force powers will always do some effect/damage even with a save? As a Guardian, she won't get as many force points so my only recourse are to pick DS force powers taking full advantage of the less points needed for DS powers. I am thinking the tree that goes towards Insanity and Drain Life. Does the force storm work on droids as Stun droid is too expensive in force points for a DS jedi. I figure 17 force powers (2 starting ones) if I switch from level 4 scout. I think the speed tree is a given .
Hope people can help me out as I am reaching the point when I have to decide soon.