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Where to put these 6 points?

Posted: Thu Jul 31, 2003 8:46 pm
by Skuld
So I've put off distributing these 6 points, so as not to put them in the wrong place. I'd like some help in deciding where I should put them. My stats and equipment for a straight dwarf that's I'd like to be a gunfighter with melee backup, but I've turned out to be melee with gun backup(because bullets are scarce) are as follows:
lvl 15, ST 10, CN 12, DX 12, BE 7, IN 9, WP 8, PE 13, CH 8, HP 62, FT 62
melee: 3, apprentice
firearms: 3.5, expert
explosives: 1
other schematics: bullets
INV: Eye Gear, Worn Boots, Mysterious Dwarven Gauntlets, Small Magick Plate, Magick Sword, Sharpshooter's Pistol
and Virgil's inv: Dread Armour, Worn Boots, Machined Gauntlets, and a lantern
Virgil seems to be much more successful with just the gauntlets than any weapon I've given him so far.
So I basically want to be the dwarf on the cover or something like him. A gunfighter with melee backup and teched out. Any suggestions?

Posted: Fri Aug 01, 2003 3:57 pm
by IHateUsernames
if you wan to be able to fight then put some in dexterity or perception and some in meele or gunfight. or buy a good schematic but get some advice from someone else as i dont play tech very often

Posted: Wed Jul 14, 2004 1:19 pm
by tom the terribl
6 points

I recomend adding repair to your skill set. The junk dealer in Tarant can do the first two levels for gold but the master will need the camara you may have picked up at the begining of the game.

Posted: Sat Feb 05, 2005 3:21 am
by Lonelypilgrim
You should beter take many points in lockpick because it is the second most useful skill a techo will ever use.If u play a dwarf then surely take many point to int. and so you can make stuff from schematics and make thing that you need yourself.

Posted: Sun Feb 06, 2005 10:23 am
by Deadalready
I immediately recommend two points into the electric skill tree to get the very cheap and very good charged rings. Besides there not being many good rings for technologists, the two points that you use to get the rings let you make rings which can add four dexterity points.

Dexterity is hugely useful for all your stats, especially if you get full 20 points.


Next I'd go for a good lockpick skill, incredibly good for early on and lets you do many quests faster.

Posted: Mon Feb 07, 2005 8:53 pm
by Skuld
I recommend looking at the date of the last post before responding to a post that sat for a year and then 6 months before being responded to. I'm surprised no mods have commented here yet.

Posted: Tue Feb 08, 2005 10:28 am
by Lonelypilgrim
:D hehe..Sorry,i didn`t notice that.I thought it might be a week old or something like that,not 6 months.Hope that you got your answer though...