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[MOD] All NPCs at the Beginning
Posted: Wed Jul 23, 2003 6:24 am
by Filipe_FR
This Mod changes the location of most of the NPCs, so that you can recruit them at the beginning of the game.
All NPCs at the Beginning Web Page
Posted: Fri Jul 25, 2003 12:29 pm
by Stilgar
Cool,
this will make alot of NPC's alot more interesting.
I never take NPC's after cloackwood, cause then I already have a full party.
Posted: Fri Jul 25, 2003 1:02 pm
by Filipe_FR
Originally posted by Stilgar
Cool,
this will make alot of NPC's alot more interesting.
I never take NPC's after cloackwood, cause then I already have a full party.
Same for me
Don't you thing that Coran (level 3, TAC0=10 if your character is only level 1) is too strong to be engaged at the beginning ?
Do you thing I have to put him (and some more characters that are level 2) back to a lower level ?
Posted: Fri Jul 25, 2003 1:31 pm
by Stilgar
Originally posted by Filipe_FR
Same for me
Don't you thing that Coran (level 3, TAC0=10 if your character is only level 1) is too strong to be engaged at the beginning ?
Do you thing I have to put him (and some more characters that are level 2) back to a lower level ?
Don't know,
you have a point there.
Maybe just before you enter the nashkel mines.
At that point you're atleast level2, then they wont be so over powered (althoug Coran is alwas overpowered), but you can take them with you to the mines
Posted: Wed Jul 30, 2003 8:00 am
by garazdawi
Posted: Thu Aug 07, 2003 2:29 am
by Astafas
I normally move around with GateKeeper to pick up my NPCs and then move us all back to Candlekeep and start off. You just have to be careful of the timelimits (taking care of the Mines/Freeing Dynaheir in 10 days etc).