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How do i get nordom?

Posted: Wed Mar 05, 2003 5:44 am
by Mr.Waesel
well, how?

Also, on these forums, there's sometimes mention of NO. Is that the same character?

Posted: Wed Mar 05, 2003 8:28 am
by fable
I posted this before, and using search would have revealed it, but in any case...

Progressive SPOILERS follow.
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In the Clerk's Ward, be sure to check out the contents of Vrischika's Curiosity Shoppe....
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Vrischika sells many important items. One of these is a modron cube. Consider investing in it...
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...Speak to the modrons in the Brothel, and they'll explain the cube's use as a portal to the maze. Then you'll need to manipulate the cube's four limbs in the proper order, at which point you'll be dumped in the maze...
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...To find Nordom, visit the Engineering Room (to the south of your arrival point). Follow the dialog trees until you get the opportunity to become the maze's director. At that point, order that the maze be reset to hard level. (This is pretty difficult, by the way--just warning you to be aware what you'll face.) As it's a randomly recreated maze, there's no telling how the rooms will be spread out anytime you "reconfigure" it. The following rules apply:

1) In any standard room, you will face from one to three robotic melee opponents who will attack you after a question or two. There will be from one to four entry/exit points, exactly at the middle of the nw, ne, sw and se walls.

2) You can outrace the robots to cross a room and exit, ignoring the questions, but if you double back, they'll be waiting for you.

3) Nordom is always found in a different room with only one entrance/exit, on the se side. This means your only chance of entering a room containing him is from the nw. It stands to reason that if you want to find Nordom, you'll want to travel in general in both a northern and westerly direction.

4) If the battle looks bad for one of your party, quickly kill off the NO. That will move everybody back to the beginning of the dungeon. This also works when you lose your way in the maze (very easy on the hard level).

5) There are both worthless and very nice items to be found in the carcasses of the robots. You should discover rods that summon modrons, and occasionally a jewel that lets you teleport anywhere in the City. (You'll just need to use the portal to return to the maze whenever you wish.)

As for the NO, that's the Nameless One, your character. Hope that helps.

Posted: Wed Mar 05, 2003 9:16 am
by Mr.Waesel
I didn't search because I knew most of it already; I was hoping someone could give me the route. (e.g: Northwest, Southwest, Northeast, etc.)

Posted: Wed Mar 05, 2003 9:37 am
by fable
Originally posted by Mr.Waesel
I didn't search because I knew most of it already; I was hoping someone could give me the route. (e.g: Northwest, Southwest, Northeast, etc.)


But if you know all that, then I think you missed my comment in there about "As it's a randomly recreated maze..." So there's no single route.

Posted: Wed Mar 05, 2003 10:21 pm
by majoola
I found that creating a map of squares helped a lot for finding Nordom as well as the evil wizard.

Posted: Thu Mar 06, 2003 7:40 am
by Baldursgate Fan
Spoiler

If I am not mistaken, Nordom 's room is in the opposite direction of the wizard's.

Posted: Thu Mar 06, 2003 8:09 am
by fable
Re: Spoiler
Originally posted by Baldursgate Fan
If I am not mistaken, Nordom 's room is in the opposite direction of the wizard's.


The wizard is to the north, while Nordom is to the west. The wizard lies in the opposite direction of the maze entry room. :)

And the cheesy way back to that entry room, should you ever get lost, is to die.

Posted: Thu Mar 06, 2003 4:10 pm
by sigil
NO stands for Nameless One, our main character.

Posted: Thu Mar 06, 2003 5:19 pm
by Mr.Waesel
Originally posted by sigil
NO stands for Nameless One, our main character.


hehehe...nice

Posted: Thu Mar 06, 2003 5:42 pm
by fable
Originally posted by Mr.Waesel
hehehe...nice


I thought you said you read my first reply? Yet you missed, at the end: "As for the NO, that's the Nameless One, your character. Hope that helps."

Thoroughness pays. ;)

EDIT: While I'm at it, let me offer a suggestion, fwiw: pick up and retain all those bolts and lenses you find in the area, to give to Nordom. Be sure to analyze the lenses before using them, since several are cursed. Others are worth quite a bit, as are the rods which summon several modrons in battle.

Posted: Fri Mar 07, 2003 2:37 am
by Mr.Waesel
I was merely pointing out Sigil's choice of words: Our main character. That sense of oneness (don't know if this is the right word...) between PS:T-playing GB-members i found nice to see. (don't know if this is the right choice of words either, but you catch my drift... ;) )

P.S: It's nice to see this forum having a revival after one new thread...i got the feeling this forum was being ignored...)

Posted: Fri Mar 07, 2003 9:00 am
by fable
I getcha. I suppose it doesn't seem a big deal to me, because that's just the way many CRPGs used to be, like the Ultima series, Betrayal at Krondor, and many others I forget. :D

You're right about how the category has faded. But when the game's no longer being actively produced, supported and sold, that unfortunately happens. Inexplicable when it's a great product like PS:T. I'm still not quite sure why the beancounters at Interplay nixed a followup, since apparently it was doing "well enough" in sales, according to insiders at the time. I guess the drive to expand requires blockbusters and nothing else. :(

Posted: Fri Mar 07, 2003 5:23 pm
by Platter
Originally posted by fable
I guess the drive to expand requires blockbusters and nothing else. :(
Or the drive to avoid bankruptcy, as the case with Interplay may be...

Posted: Fri Mar 07, 2003 6:31 pm
by fable
Originally posted by Platter
Or the drive to avoid bankruptcy, as the case with Interplay may be...


In 1999? That's when PS:T came out, and Interplay was still riding high. The team of PS:T was in fact assigned another game at that time, TORN.

Posted: Fri Mar 07, 2003 9:19 pm
by Platter
I'd argue but I don't understand how that contradicts what I said.
Edit: Well ok sequels aren't usually made directly after the first goes gold are they? (dunno maybe they are)

Posted: Fri Mar 07, 2003 9:28 pm
by fable
I don't know that we are in disagreement. All I'm suggesting is that the idea of a PS:T2 wasn't thrown out because the company was avoiding bankruptcy in 1999. They weren't doing too well, but they weren't in emergency mode, by any means. When they were in desperate straits later, they fired most of BIS' creative side.

Posted: Fri Mar 07, 2003 9:32 pm
by Platter
I don't really know about Interplay's state back when Torment was released (less than a month before 2000 rolled around, BTW).

Posted: Tue Mar 11, 2003 10:04 am
by Nightmare
Would Nordom be worth getting when I return to Sigil? I left without having enough money to buy it and figure out what the figure did...or should I just not bother when I get back?

Do I even get back? :o

Posted: Tue Mar 11, 2003 10:16 am
by fable
Up to you; it's a matter of taste. I like Nordom, both because of his distinctive writing, and his ranged attack ability. (All other ranged attacks in the game are done for your party via magic.) Fwiw, use him the first time through, and then, in your next game, consider adding somebody else to your group.

Posted: Fri Mar 14, 2003 8:57 am
by Baldursgate Fan
Nordom is worth getting, no matter how far you are into the game. He's just ... so ... good.

If you have already used him before, you may like to get Vhailor.

Spoiler:



He killed Trias for me without affecting my alignment when he was in my party.