Argyle Online status
Posted: Wed Feb 12, 2003 1:26 pm
I thought I'd give you the heads-up on the Blades' future.
I am now Argyle Online development leader, which means I try to give direction and focus to the Argyle Online team. As a result, I am exceedingly busy with world building and trying to direct the efforts of the other builders.
What's up with the Test Server?
We have reconsidered the idea of the Test Server as a temporary solution until Soberdan comes out. Soberdan has been taking waaay too long to wait for on some half-baked Test Server on which most of the areas were designed in less than an hour. Instead of calling it the Test Server and focussing our efforts on Soberdan, we've converted the module into Unidan (named after its creator
, a place that has actually been given a place on the Argyle map, not too far from Soberdan) and focus our efforts there.
So you just renamed the thing to Unidan? Big deal.
We're still working hard on improving Unidan, and it is updated weekly. We want to touch up Unidan until we cannot improve on it anymore without adding new areas. When that happens, Argyle Online will officially go "live". We hope that, by that time, we will already have most of the building blocks and the needed experience to produce a decent Soberdan in only a fraction of the time it would otherwise have taken.
So it's still half-baked?
Not anymore. We've been replacing or upgrading the old Test Server areas one by one. The place looks very different now. The new areas have been designed with great effort and care, and no longer look like the empty cookie-cutter corridors and fields of the basic tilesets. We've also reached a level of play balance at which we feel we no longer need to wipe characters anymore.
So I can finally play my favourite character without fear of losing it?
One thing has not changed, nor will it ever. Argyle is an unforgiving place where you either have to avoid combat or band together with other adventurers if you wish to survive. Argyle is and always will be fundamentally different from the typical Diabloesque Hack & Slash Forgotten Realms world. We believe low difficulty and quick advancement promote individualistic play in online games, and emphasise the acquisition of power. We aim for a Pen & Paper-like experience where people pay attention to their characters, those of others and the interaction between them.
What's some of the new cool stuff?
Quests, mostly. While we have a couple of "fulltime" DMs, most DMs have to invest time in world building. If they didn't, we'd be stuck in Unidan forever. As a result, we do not have as many special DM-led events as we'd like. Of course, besides that I still have some half a dozen pages with scribbled notes about visual and non-visual stuff I'd like to include or tweak.
So what about the Blades?
The Blades haven't made it into Argyle yet. There are too many fundamental things we have to take care of before we can invest time in peripheral things like player guilds. The Blades, however, are still on the list, and will be fully supported when their time comes. We just have to get some other things out of the way first.
See you in Argyle!
I am now Argyle Online development leader, which means I try to give direction and focus to the Argyle Online team. As a result, I am exceedingly busy with world building and trying to direct the efforts of the other builders.
What's up with the Test Server?
We have reconsidered the idea of the Test Server as a temporary solution until Soberdan comes out. Soberdan has been taking waaay too long to wait for on some half-baked Test Server on which most of the areas were designed in less than an hour. Instead of calling it the Test Server and focussing our efforts on Soberdan, we've converted the module into Unidan (named after its creator
So you just renamed the thing to Unidan? Big deal.
We're still working hard on improving Unidan, and it is updated weekly. We want to touch up Unidan until we cannot improve on it anymore without adding new areas. When that happens, Argyle Online will officially go "live". We hope that, by that time, we will already have most of the building blocks and the needed experience to produce a decent Soberdan in only a fraction of the time it would otherwise have taken.
So it's still half-baked?
Not anymore. We've been replacing or upgrading the old Test Server areas one by one. The place looks very different now. The new areas have been designed with great effort and care, and no longer look like the empty cookie-cutter corridors and fields of the basic tilesets. We've also reached a level of play balance at which we feel we no longer need to wipe characters anymore.
So I can finally play my favourite character without fear of losing it?
One thing has not changed, nor will it ever. Argyle is an unforgiving place where you either have to avoid combat or band together with other adventurers if you wish to survive. Argyle is and always will be fundamentally different from the typical Diabloesque Hack & Slash Forgotten Realms world. We believe low difficulty and quick advancement promote individualistic play in online games, and emphasise the acquisition of power. We aim for a Pen & Paper-like experience where people pay attention to their characters, those of others and the interaction between them.
What's some of the new cool stuff?
- Beautiful, lush areas. Rolling hills, swamps, alleys, extra greenery.
- Pets more in accordance with core rules. Cats and dogs for familiars rather than panthers and wolves, bear and wolf cub animal companions at level 1.
- Lootable corpses, plus you get told what other people pick up now.
- Slightly more lifelike creature AI. Creatures are on equal footing with PCs now where perception range and movement speed are concerned, and they wander around.
- We disabled the display of difficulty ratings. This has made players more careful and diplomatic when dealing with others.
- Bog
- Canyon
- Crossroads
- Orc Caverns 1
- Orc Caverns 2
- Orc Caverns 3
- Orc Caverns 4
- Ruination 1
- Ruination 2
- Ruination 3
- Ruination 4
- Shimmering Moon Inn
- Valley 1
- Valley 2
Quests, mostly. While we have a couple of "fulltime" DMs, most DMs have to invest time in world building. If they didn't, we'd be stuck in Unidan forever. As a result, we do not have as many special DM-led events as we'd like. Of course, besides that I still have some half a dozen pages with scribbled notes about visual and non-visual stuff I'd like to include or tweak.
So what about the Blades?
The Blades haven't made it into Argyle yet. There are too many fundamental things we have to take care of before we can invest time in peripheral things like player guilds. The Blades, however, are still on the list, and will be fully supported when their time comes. We just have to get some other things out of the way first.
See you in Argyle!