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Gifted: broken?

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fable
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Gifted: broken?

Post by fable »

Why do some people here in our august forum consider Gifted to be "broken?"
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Post by Xyx »

Because it adds way more than it takes. All other quirks are reasonably balanced, but not so Gifted.
  • You trade skill points for stat points, but since stats make up part of your skill ratings, your skills immediately go back up a little already.
  • Imagine putting all those extra points into Intelligence... You'd get such a boatload of bonus skill points that you'd reach a break-even point before you are well underway.
  • Stat points kick more butt than skill points.
  • You don't need every skill (nobody needs three different weapon skills, for example). You do need every Stat. Some more than others, depending on your character theme, but all of them matter.
  • You get loads of skill points to distribute each time you level up. More than enough for the skills you actually care for, so who cares they start out a little lower? Not so with Stat points; they're hard to come by.
When generating a character, I'd choose Gifted without even thinking about it, then I was in for a hard time choosing the second quirk.
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Post by Xandax »

Well - that might show it is overpowered - but that is not broken ;) :D

I always took gifted - thoese +1 stats are just to sweat to give up :)
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Post by fable »

I see how Gifted could be considered quite overpowered. Thanks. :)
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Post by Dottie »

Heh, I've always disliked gifted. I rather take those 5 extra skillpoints per level and drop my endurance or so... I mean... there is always armor. ;)
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Post by Robnark »

i must say that i really missed the extra skill points in the first hour or so of the game, it's really helpful after that if you take gifted. not necessary by any means, but if you're going to get above level 4 or 5 then gifted has no disadvantage to speak of.
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Post by Dottie »

I guess thats depends abit on how you play, personally I dislike most of the NPCs in fallout so if im going to do as many things in the game I can I need to be good in alot of skills. wich in my case usally means 9-10 int and not gifted.
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Post by Robnark »

i tend to play solo myself too. i think it's just the fact that i always try to do as much as possible, which gives me a lot of experience, and i like to have as many different perks to choose from as i can. i think gifted and non-gifted can balance out, but the ability to take a wider variety of perks helps in my opinion.
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Post by Dottie »

Yes, the stat requirements for the perks are the worst part, but its not impossible to put it all together with some planning...
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Post by Robnark »

i must admit that when i have a specific 'class' in mind for my character i don't take gifted, limiting me to appropriate perks, while being more specialised in the skills i want.
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Post by Kameleon »

In Fallout anyway, I always choose Gifted and Fast Shot - the fact that it's broken to include all weapons means that you can get 1AP shots with the Super Sledgehammer, for example, which basically breaks the game difficulty-wise. What fun :D
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Post by The Z »

In Fallout 2, even with gifted and fast shot, I had a helluva time with the end baddy. He's tough as a mountain.
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Post by Krusader »

Didn't you use the gun turrets against him?
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Post by Xandax »

Have never had any problems with Horrigan without using the Turrents with my sharpshooter chars :)
Just aimed shots at the eyes and he would crumble as cheesecake :D
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Post by The Z »

Originally posted by Krusader
Didn't you use the gun turrets against him?


Yes....even had the Enclave squad going at him. But the trouble only came in my first game when I was rather pathetic at choosing and using "the right" things. The next time through was a piece of cake :D
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Post by Thanatos »

Gifted should get an exp penalty IMHO, with or without the skill penalties. Perk-wise, it will be fairly balanced as gifted players will get some of the better perks, but get less and can't get the higher level perks.

Horrigan isn't that hard unless your character uses heavy weapons. I swear, other than chunking groups of low level random encounters, those big guns are useless in FO2. That pyromaniac perk is no help either. How can a direct hit from a rocket hit knock someone down only to have him get right back up??

Seriously though, as long as you have the turrets on your side, all you have to do is stay alive long enough for the turrets to land a few of those whopping 100+ damage critical hits they tend to do.
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Post by The Z »

Um....isn't the bozar the most effective weapon against Horrigan?
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Post by Xandax »

Originally posted by The Z
Um....isn't the bozar the most effective weapon against Horrigan?


That depends severly on your character. :)
As stated above I didn't even have to use the turrents to wack him good.
Pulse Rifle all the way for me and he only hit me for minor damage and didn't get many shots of at me.
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Post by The Z »

So if you're proficient in energy weapons and sharpshooting, Horrigan's easy? Whoa. That's new info to me :eek: I've got to learn how to 'not use burst weapons only'. :)
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Post by Thanatos »

Ah, bozar. I don't quite remember using that, seeing as how I haven't played the game in a while. Probably what happened was I forgot to get it that game as I was in a rush to finish it so I could start playing BGII:TOB. Anyways, from what I can recall, most burst weapons don't work well against Horrigan and his power armoured goons, something to do with damage threshold I think. Oh wait, or am I confusing them with the robots from Tactics? Anyhoo, gauss/pulse rifle w/ targetted shots and a really good crit chance (finesse trait, sniper perk, high luck) usually works for me, or gauss/pulse pistol w/fast shot trait and increased rate of fire perk.
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