@ fable --
Nah. Just somebody who momentarily gave into the use of a bad pun.
Pun understood. Nevertheless, it's both awful and disgusting to see your intestines in your inventory. And, yes: I have found myself identified completely with Nameless One. (Another pro.)
@ VonDondu --
If you don't mind, I'd like to give you one more tip. It's a minor spoiler. See if you can get into the private sensatorium at the Festhall if you haven't already done so.
BTW, have you joined any factions? If so, which one(s)?
I have already visited both public and private sensatorium. Thanks for the tip though.
And yes, I have joined Dustmen faction, but failed to betray that jerk Pharod, because I had given him my word not to do it. So this quest will remain open, I'm afraid.
At this point I should tell that yesterday I denounced my loyalty to Dustmen in order to gain access to the sensorium, but later I discovered a girl who told me that she had met before (in the past) and I had been member of the Sensates. (Duh! Why did she told me earlier? She could had saved me hours of game!

)
So, I had to go back and redone nearly all the quests in Clerk's Ward; which, by the way, wasn't bad at all, because it was then that I discovered that I had forgotten to visit the public sensatorium.
Now, I'm not sure whether I should join Godsmen or not. I really like the Dustmen, and that damn good earing I bought from them!
Regarding Ravel, I don't think of her as bad or good either. I don't know. I have to meet her first. But, please. Continue talking generalities. Your conversations are always quite interesting. (No, it's not flattery.)
And since we're talking about the game, ...did I tell you that it's an amazing, superb game? If fable is right (and I have no reason to doubt his sayings; I'm sure he knows what he's talking about) and the creative team was fired, then the Company must had been out of their minds. The team did an excellent work, I give them full marks! I know, my opinion comes too late, but still.
Moreover, I love the stories people say. Come to think of them, they are all clues about what has happened or what is going to happen. (i.e. the story Morte shared with us in the Brothel, about the man with the three wishes, seemed to me that it was talking about Ravel). Once you are concentrated, focused and engrossed in the game, it's hard not to understand the meaning.
Something else: when I started the game, in the Mortuary, I noticed that the Zombies weren't hostile. This simple thing made me think that there was no reason to kill them, though the CD-manual states that I could do it if I wish to. But I had no reason to do it. And nearly before leaving the Mortuary, I had felt that my only approach could be that of an "innocent" one and no other.
And that, for two reason:
1. In the game, I'm an immortal, dying again and again, but never completely, which makes me wonder, Why? What I have done to deserve such a fate? Since I can't *really* die, is it worthy to fight and kill anything I don't like? No, not really. Besides, I'm not the blood-thirsty type.
2. The second one has to do with my mentality, I suppose. I never liked or like evil characters (i.e., Bodhi) -- game or life wise. I'm not a devoted realist, not a fool idealist either. I like harmony and love the ability to trust others. And I feel it applicable to this game. (I know, I haven't finished it yet...)
That's why I'm telling that the best approach to the game is an innocent one. It's like reading Joyce's
Ulysses : you don't have to know everything or to study and wonder why is this and why is that.
Ulysses demands a pure, open heart and an innocent mind. Then, you find yourself travelling along following the fascinating course of the book.
And that's also what PS:T demands from the player. At least, this is how I perceive the game. A personal experience nonetheless.
Cheers