A look at the special skills of the three classes
Posted: Mon Oct 21, 2002 11:43 am
After trying out a lot of different characters, here's my impression of the unique, class-specific skills for each class:
Mage - Trade places with any NPC. Sort of a teleport that swaps you with someone else's position. Verdict: nearly useless. You'll almost always be able to run away more quickly then using this option.
Survivor - Crouch. Unlike the embrace shadows skill, this always works. Keep a reasonable distance from any NPC and you really won't be detected. The downside is that you can't do anything else (no attacking, casting or even picking up items) while crouched. Verdict: moderately useful, if only for sneaking past NPCs.
Warrior - Swirl attack. Absolutely the best skill of the three, attack everything within range in the same time as one regular attack. Devastatingly effective when combined with envenom weapon or cold damage. Also a life saver if you're using a slow weapon type (hammer, axe).
Mage - Trade places with any NPC. Sort of a teleport that swaps you with someone else's position. Verdict: nearly useless. You'll almost always be able to run away more quickly then using this option.
Survivor - Crouch. Unlike the embrace shadows skill, this always works. Keep a reasonable distance from any NPC and you really won't be detected. The downside is that you can't do anything else (no attacking, casting or even picking up items) while crouched. Verdict: moderately useful, if only for sneaking past NPCs.
Warrior - Swirl attack. Absolutely the best skill of the three, attack everything within range in the same time as one regular attack. Devastatingly effective when combined with envenom weapon or cold damage. Also a life saver if you're using a slow weapon type (hammer, axe).