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Multiplayer modules
Posted: Mon Oct 07, 2002 6:55 am
by Robin_Hood
I have never tried a multiplayer module, but I sure would like to. Most of the persistent worlds are still only hack n slash, and it's only once in a while when you happen to meet some decent people to play with. I know the Blades of the Banshee are more than decent folk, and I'd like to play some multiplayer modules with you guys while waiting for Argyle to go online. Anyone?
Posted: Mon Oct 07, 2002 9:49 pm
by average joe
I'd really like to. However, you'll find one problem with this. It's really tough scheduling a time everyone can get together to play. When I play online NwN, it's a random times when I've got an hour to kill. Scheduling aside a specific hour wouldn't be easy. It would be even harder for 4-6 people to do it.
Posted: Tue Oct 08, 2002 12:26 am
by Rail
However, as we form the guild and create in-game relationships with eachother, it will be possible for guild members to meet in the guild house and go adventuring together at more random times. Otherwise, when you log on like me for an hour or two here and there, you either end up soloing or you hook up with some schmoe you met in a tavern who says, "Wanna go adventurin'?". The goal of this was to have a pool of players you know and trust adventuring with who are out to roleplay and have fun.
As I get used to NWN, now that I have my new computer which will run the program, I'd be more than willing to find another server or world or module to adventure with other Blades. Or even better, we can go to the Argyle test server and adventure together. I may be be on at odd times for a while just like AJ, but let's see when people can play and perhaps I can join.
Posted: Fri Oct 11, 2002 7:11 pm
by wolven86
*unlurks*
must upgrade computer
must play nwn online
withdrawl syptoms too much to bear
*relurks*