Need Your Help...
Posted: Wed Jul 31, 2002 4:20 pm
Sup Folks,
First, let me apologize in advance for the long post….feel free to ignore.
Bored and such, I decided earlier today that I’m gonna be the guy who creates the perfect system to quantify the attributes of people in an RPG system. ;-0
I’ve written down 14 values and what I am going to make them mean. The list below is meant to be both exhaustive and exclusive. From these essential attributes, I’m going to derive attributes. First I need help.
If you want, read them all through and hit me up with the following comments:
1. Is the list exhaustive? What I mean is: is there anything not measured about a person (in an RPG) setting that is both not on the list and which cannot be derived from the list. For example, there is no attribute for “Speed” because I intend to quantify speed as a derivative of one’s physical strength, agility, and reflex, divided by size (or something like that). Another example is that power is a function of one’s strength considered with his size. Another example is that courage will be a function of one’s essence considered with his resolution. (See below).
2. Anything else you can think of to add, refine, or better refine these rudimentary descriptions would be helpful.
3. Is there a better way to split up the sum of the whole of all attributes considered together?
4. Is there a way to package them in neat little divisions (e.g. physical, intellectual, spiritual, interpersonal)?
I intend to use a static scale and apply it across the board to all of these attributes. I.e., a quantification of, for example, 1 to 20 will be used across the board, with a baseline defining the average. I dunno…
Size
Size is an expression of physical mass, representing how much one weighs. While volume and density are not truly part of the equation comprising Size, the scale against which Size is measured is human. Thus, Size is meant to express also how much space one occupies.
Strength
Strength is a measurement of one’s ability to move mass relative to one’s Size. In this system, strength is not defined against a static scale, but measures one’s physical power against his own bodyweight. This bears some explanation, because the range of Strength will be from 0.1 to 2.0 against bodyweight. Therefore, a given human could lift anywhere between ten percent and two hundred percent of his own bodyweight. I think this may work (strength being such a difficult thing to measure in RPG systems across individuals) because a “perfectly” strong person could lift twice his bodyweight in a single motion. Therefore, though improbable near to the point of impossibility, a human could be found who weighed 400 pounds and could lift twice that, 800 pounds. This is interesting as a mechanism of definition, where a spider can lift and carry ten times its body weight.
Fortitude
Fortitude is an expression of one’s physical resistance to external or alien effects (poison, damage, medicine, etc.)
Stamina
Stamina represents one’s ability to sustain physical activity over time and recover from sustained physical effects.
Agility
Agility measures bodily control, kinesthetic sense, nimbleness, and flexibility. It expresses how much control one has over one’s body in motion.
Dexterity
Dexterity represents manual aptitude and deftness, the ability to manipulate physical objects digitally, and coordination between hand and eye.
Reflex
Reflex is a measure of physical reaction time. It represents how quickly one’s body responds to an event, and how quickly one’s body responds to its own mental commands.
Comeliness
Comeliness is an expression of physical attractiveness relative to the eye of a human beholder. Sociological, aesthetic, and biological conceptions of beauty control what is attractive, and Comeliness represents an individual’s natural qualification of those conceptions.
Comprehension
Comprehension expresses the ability to grasp, extract, understand, and learn. Strictly, it is the measurement of one’s ability to understand new concepts, ideas, and postulates.
Memory
Memory measures one’s ability to commit a learned thing to storage within the brain and his ability to recall that thing. It also measures the length of time such a learned thing will remain for recall relative to its complexity and other learned things also stored.
Reason
Reason is the ability to apply things learned and memorized. It measures one’s ability to solve problems through the application of understood and stored information. It also measures one’s ability to solve problems in the absence of information through logic, induction, and deduction.
Essence
Essence is a tricky one. It is meant to quantify the nonphysical presence of an individual in the physical world; in that sense, it is almost the intangible metaphor of size. From a spiritual perspective, it measures the force exerted by the very existence of an individual in ways not quantifiable. It can be said to express the strength of fabric that composes one’s nonphysical self.
Resolve
Resolve is a measurement of one’s strength of will, sort of an expression of both Stamina and Fortitude. It expresses a natural sense of discipline, self-control, and willpower. It defines ones perseverance, commitment, and faith in the absence of understanding.
Perception
Perception measures the acuteness of the five senses together, one’s ability to observe physical events, and general sensory power and sensitivity.
Intuition
Intuition is extra-sensory perception, measuring the ability to observe events and occurrences not perceptible to the physical senses. It expresses observatory power regarding events in a metaphysical sense, along with one’s ability to empathize with the expressions of other living things.
Charisma
Charisma is one’s control over his own physical and nonphysical presence, and measures his natural manipulation of how others perceive him. Like Comeliness, it is defined relative to human conceptions of attractiveness.
First, let me apologize in advance for the long post….feel free to ignore.
Bored and such, I decided earlier today that I’m gonna be the guy who creates the perfect system to quantify the attributes of people in an RPG system. ;-0
I’ve written down 14 values and what I am going to make them mean. The list below is meant to be both exhaustive and exclusive. From these essential attributes, I’m going to derive attributes. First I need help.
If you want, read them all through and hit me up with the following comments:
1. Is the list exhaustive? What I mean is: is there anything not measured about a person (in an RPG) setting that is both not on the list and which cannot be derived from the list. For example, there is no attribute for “Speed” because I intend to quantify speed as a derivative of one’s physical strength, agility, and reflex, divided by size (or something like that). Another example is that power is a function of one’s strength considered with his size. Another example is that courage will be a function of one’s essence considered with his resolution. (See below).
2. Anything else you can think of to add, refine, or better refine these rudimentary descriptions would be helpful.
3. Is there a better way to split up the sum of the whole of all attributes considered together?
4. Is there a way to package them in neat little divisions (e.g. physical, intellectual, spiritual, interpersonal)?
I intend to use a static scale and apply it across the board to all of these attributes. I.e., a quantification of, for example, 1 to 20 will be used across the board, with a baseline defining the average. I dunno…
Size
Size is an expression of physical mass, representing how much one weighs. While volume and density are not truly part of the equation comprising Size, the scale against which Size is measured is human. Thus, Size is meant to express also how much space one occupies.
Strength
Strength is a measurement of one’s ability to move mass relative to one’s Size. In this system, strength is not defined against a static scale, but measures one’s physical power against his own bodyweight. This bears some explanation, because the range of Strength will be from 0.1 to 2.0 against bodyweight. Therefore, a given human could lift anywhere between ten percent and two hundred percent of his own bodyweight. I think this may work (strength being such a difficult thing to measure in RPG systems across individuals) because a “perfectly” strong person could lift twice his bodyweight in a single motion. Therefore, though improbable near to the point of impossibility, a human could be found who weighed 400 pounds and could lift twice that, 800 pounds. This is interesting as a mechanism of definition, where a spider can lift and carry ten times its body weight.
Fortitude
Fortitude is an expression of one’s physical resistance to external or alien effects (poison, damage, medicine, etc.)
Stamina
Stamina represents one’s ability to sustain physical activity over time and recover from sustained physical effects.
Agility
Agility measures bodily control, kinesthetic sense, nimbleness, and flexibility. It expresses how much control one has over one’s body in motion.
Dexterity
Dexterity represents manual aptitude and deftness, the ability to manipulate physical objects digitally, and coordination between hand and eye.
Reflex
Reflex is a measure of physical reaction time. It represents how quickly one’s body responds to an event, and how quickly one’s body responds to its own mental commands.
Comeliness
Comeliness is an expression of physical attractiveness relative to the eye of a human beholder. Sociological, aesthetic, and biological conceptions of beauty control what is attractive, and Comeliness represents an individual’s natural qualification of those conceptions.
Comprehension
Comprehension expresses the ability to grasp, extract, understand, and learn. Strictly, it is the measurement of one’s ability to understand new concepts, ideas, and postulates.
Memory
Memory measures one’s ability to commit a learned thing to storage within the brain and his ability to recall that thing. It also measures the length of time such a learned thing will remain for recall relative to its complexity and other learned things also stored.
Reason
Reason is the ability to apply things learned and memorized. It measures one’s ability to solve problems through the application of understood and stored information. It also measures one’s ability to solve problems in the absence of information through logic, induction, and deduction.
Essence
Essence is a tricky one. It is meant to quantify the nonphysical presence of an individual in the physical world; in that sense, it is almost the intangible metaphor of size. From a spiritual perspective, it measures the force exerted by the very existence of an individual in ways not quantifiable. It can be said to express the strength of fabric that composes one’s nonphysical self.
Resolve
Resolve is a measurement of one’s strength of will, sort of an expression of both Stamina and Fortitude. It expresses a natural sense of discipline, self-control, and willpower. It defines ones perseverance, commitment, and faith in the absence of understanding.
Perception
Perception measures the acuteness of the five senses together, one’s ability to observe physical events, and general sensory power and sensitivity.
Intuition
Intuition is extra-sensory perception, measuring the ability to observe events and occurrences not perceptible to the physical senses. It expresses observatory power regarding events in a metaphysical sense, along with one’s ability to empathize with the expressions of other living things.
Charisma
Charisma is one’s control over his own physical and nonphysical presence, and measures his natural manipulation of how others perceive him. Like Comeliness, it is defined relative to human conceptions of attractiveness.