Some Reputation effects in Trademeet
Posted: Fri Sep 21, 2001 6:17 am
I have an evil party and went to Trademeet with a reputation of 6. It was interesting because the dialogues with the merchant captain were different, he said something about that my party was known to be trouble, but that the town needed help so... I said something like that the bad rep was just because of the troubles of the road, but he didn't buy it, but he still let us do the quests, and the rewards were the same as far as the items go.
Now the interesting thing is, the merchant that sells the belt of inertial barrier, the dwarven thrower, and black blood, DIDN'T EVEN SPAWN! I took some time to test it, and it seems like if I came into trademeet with under a 9 rep, that merchant would not even be there, but if rep was higher, he appeared, so anyway I had to do it all over again, coming into town with a 13 rep.
Basically I saved the town, then went around and ripped off every merchant, killed the heads of the two noble families, and looted the town crypt - seems pretty evil to me.
Now the interesting thing is, the merchant that sells the belt of inertial barrier, the dwarven thrower, and black blood, DIDN'T EVEN SPAWN! I took some time to test it, and it seems like if I came into trademeet with under a 9 rep, that merchant would not even be there, but if rep was higher, he appeared, so anyway I had to do it all over again, coming into town with a 13 rep.
Basically I saved the town, then went around and ripped off every merchant, killed the heads of the two noble families, and looted the town crypt - seems pretty evil to me.