Posted: Thu Jun 27, 2002 8:21 am
Each subsequent edition, I continue to wait for the druid to get his due. It is, without a doubt, my favorite character type, and one of the least played characters. Now, when I heard clerics were getting a boost, I thought "surely they'll boost druids now too, to retain some parity...". But no.
A look at how druids and clerics stack up:
Clerics: Extra spell slot, 2 extra abilities, extra spells from deities (which kick -ass-)
Druids: Animal Companion
Clerics: Ability to wear all armor
Druids: restricted to medium.
Clerics: Can turn, drop spells for cure spells.
Druids: can shapeshift into such badasses as "bear". (useless after about 6th level)
A look at the spells:
Druids: Flame Lash, Call lightning (excellent spells, both). However, the druid doesn't get anything particularly good after that. Stoneskin is OK, but a druid's primary damage will come from call lightning and versions thereof until he gets to about 17th level.
Clerics: It's all downhill for the druid/cleric comparison as soon as level 5 spells kick in. Raise dead at level 5, Harm/Heal/Blade Barrier at 6 (harm and heal a level before druids get it), Word of Faith at 7 (automatic, non-saveable stun?!?), Mass heal at 8 (again, a level before the druid, who will have to sacrifice one of his level 9 spells to take this) , and then implosion at 9.
The only thing that druids have that can compare to that is Creeping Doom (which clerics can get if they go plant domain...). Now, admittedly, creeping doom is a badass spell if you use it right (killed 2 dragons at once, solo, with 2 of these), but it doesn't compare to powerhouses like word of faith. Stuff like elemental swarm is garbage, as if one of them gets dispelled, no more come (boo!).
The result: Druids are clerics, minus the damage-dealing and offensive capacity, with 1 notable exception. Boo.
What I want:
1.) One good mid-high level offensive spell, a-la-word of faith, or something that actually does real damage or has a quality effect around 6th level.
2.) People to actually have to make checks when going through entangle...it -never- seems to catch people unless they sit in it for ages.
3.) More -DRUID- spells. It's bad enough to be the bastard child of clerics...now not only do we get no good special abilities, but all the druid spells from 3rd edition were cut out, so now they're just clerics who can do less.
Which bites!
-Cross
A look at how druids and clerics stack up:
Clerics: Extra spell slot, 2 extra abilities, extra spells from deities (which kick -ass-)
Druids: Animal Companion
Clerics: Ability to wear all armor
Druids: restricted to medium.
Clerics: Can turn, drop spells for cure spells.
Druids: can shapeshift into such badasses as "bear". (useless after about 6th level)
A look at the spells:
Druids: Flame Lash, Call lightning (excellent spells, both). However, the druid doesn't get anything particularly good after that. Stoneskin is OK, but a druid's primary damage will come from call lightning and versions thereof until he gets to about 17th level.
Clerics: It's all downhill for the druid/cleric comparison as soon as level 5 spells kick in. Raise dead at level 5, Harm/Heal/Blade Barrier at 6 (harm and heal a level before druids get it), Word of Faith at 7 (automatic, non-saveable stun?!?), Mass heal at 8 (again, a level before the druid, who will have to sacrifice one of his level 9 spells to take this) , and then implosion at 9.
The only thing that druids have that can compare to that is Creeping Doom (which clerics can get if they go plant domain...). Now, admittedly, creeping doom is a badass spell if you use it right (killed 2 dragons at once, solo, with 2 of these), but it doesn't compare to powerhouses like word of faith. Stuff like elemental swarm is garbage, as if one of them gets dispelled, no more come (boo!).
The result: Druids are clerics, minus the damage-dealing and offensive capacity, with 1 notable exception. Boo.
What I want:
1.) One good mid-high level offensive spell, a-la-word of faith, or something that actually does real damage or has a quality effect around 6th level.
2.) People to actually have to make checks when going through entangle...it -never- seems to catch people unless they sit in it for ages.
3.) More -DRUID- spells. It's bad enough to be the bastard child of clerics...now not only do we get no good special abilities, but all the druid spells from 3rd edition were cut out, so now they're just clerics who can do less.
Which bites!
-Cross