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Sola not Appearing to rescue Phaere
Posted: Sat May 18, 2002 12:00 pm
by Pink Frosting
I've installed the Sola Mod and am presently in the Underdark on the first mission to rescue Phaere. The problem is that Sola does not appear to pull the Mindflayers out of the astral plane. I'm in the SE part of the map and if I rest for 3 days a gong sounds and he fights me because I've disobeyed the Matron Mother. Well if he would get his lazy butt down to me I wouldn't have that problem! Seriously, does any one have the code to CLUA console in this encounter? I've never used the console before so newbie-proof instructions would be appreciated.
Posted: Sat May 18, 2002 2:34 pm
by Aubrey
I can't help you with the forced appearance of Solafeuin, but I can tell you how to use cluaconsole.
Search for Baldurs.ini file in the BGII folder. Open the file and under Program Options type, Debug Mode=1 (case sensitive). Save the file and exit. On game screen push Ctrl + Space keys. A screen at the bottom opens. You type, CLUAConsole:CreateCreature ("XXXX") where XXXX is the creature you want to be created.
Now, you should wait for someone else to reply about the problem with Sola and which is the code for him to appear.
Good luck!

Posted: Sun May 19, 2002 5:09 am
by Littiz
@Aubrey: you forgot "Cheers"

Posted: Sun May 19, 2002 1:20 pm
by Aubrey
Littiz,
Pink Frosting needs desperately help. In such case closing my short post with "Cheers" would make me sound like IMMY!!!
Cheers!!

Posted: Mon May 20, 2002 12:43 am
by Littiz
touchè...(sp?)

Posted: Mon May 20, 2002 3:22 am
by Sabre
Can't remember the exact location, but I think it's somewhere to the left of the bridge, so go there and type the following, press ENTER after each:
- CLUAConsole:SetGlobal("SolaufeinJob","GLOBAL",2)
- CLUAConsole:CreateCreature("udsola01")
He should appear and talk to you, then some Mind Flayers will appear.