Muhahahahaha! Finished!
Posted: Thu May 02, 2002 1:13 am
I thought the Monk battle was a joke. 2 Monster Summonings and then bum rush the Balthazar. Not very fun.
Melissan was alright. Ironically enough I found the hardest part to be the Ice Trolls/Salamanders/etc and then the Shadow Slayers (or whatever they were). Overall it was very disappointing. I lost the first time because I didnt realize she had spell protections (didnt show up on the battle dialogue), so I took to many losses before I realized it. Then I just had Edwin memorize 3 Spell Thursts. That was it. Fight the bad guys at the pools. Ressurect Ressurect. Cut the link. Spell Thrust. Hack hack hack.
They could have done a MUCH better job with the final battle. Also making it ridiculously cheesy, Jans Spike traps. Before the second time I fought her (before I cut off the first pool) I laid down 4 spike traps. There was no battle. "I will deal with you now" pop pop pop "oops got to go" I didnt have any more spike traps because I had used his skill points for other things, but if I were a pure thief or even if I just used all of Jans for spike traps, this who affair would be a total joke. Normal traps dont do much of anything (I checked) because she is "immune to their damage" (they do like 8) but spike traps do full force (like 70 somethings times 4 or 5 traps).
Anyways
overall thoughts on ToB
Better designed then SoA. Not as much suspense as I would have liked, but then the games kind of short, you have a good idea of whats going on anyways, and ive been hanging around this site (cant help but pick up story spoilers) so <shrugs> unavoidable.
Some of the battles were VERY good. The Drow one, I forget her name already but I made a post on it, is easily the best battle ever out of all the Baldurs Gate games. (Ok, kind of premature since I only played it once didnt even reload, BUT, I suspect even if I played it again itd be tough. There isnt to much you can cheese with it which makes it so cool)
Also Draconis, tough as hell. But his constantly flying up and healing seemed kind of cheesy. But still best dragon battle. It actually "felt" like ive imagined a dragon battle would feel like. All the other dragon battles have been jokes =(
WATCHERS KEEP
Best Dungeoun ever. Lots of cool mind tricks and puzzles. But its not annoyingly puzzling. Its all pretty clever. The blood war battles are pretty damn good too. I found the end battle to be lacking though, again, to many chances to cheese. Yes I could NOT cheese, but I mean, stuff like setting traps on spawn points. Im not lying, I didnt reload for this battle. I just knew theyd be spawning ugly people so I threw traps up. I just think traps ruin all spawning battles. Maybe go through with no traps? But I hate having to handicap myself to make battles fun.
I think mod makers need to study the good battles. For me, personnally (maybe not anyone else though), I dont want near invincible enemies with 19238 level 9 spells and triggers which constantly make them invulnerable to everything. I want smart battles.
Fight smarter not harder! That sort of deal =P
Anyways. Overall. BG1 > all, but it was the first so it has a huge advantage. ToB is great, ending battle anti-climatic though, but the story line was cool. LOVED the end stories. Loved the dialogues throughout ToB. I liked some of my dialogue choices. They really fit me "Oh im scared now (yawn)" You know, after youve been hunted by 1938 bounty hunters, killed 6 liches, 8 dragons, destroyed whole armies of Giants, well, not much phases you anymore you know?
Edit - OH by better design I mean the battles and enemy thinking/scripting. The roleplay was exceptional throughout all of the BG series. No complaints. But in ToB things were smarter. They removed a lot of the borderline cheese that existed before and made enemies react a lot better to things you did.
BTW I choose to become a God in case you were wondering. Viconia would understand im sure
Melissan was alright. Ironically enough I found the hardest part to be the Ice Trolls/Salamanders/etc and then the Shadow Slayers (or whatever they were). Overall it was very disappointing. I lost the first time because I didnt realize she had spell protections (didnt show up on the battle dialogue), so I took to many losses before I realized it. Then I just had Edwin memorize 3 Spell Thursts. That was it. Fight the bad guys at the pools. Ressurect Ressurect. Cut the link. Spell Thrust. Hack hack hack.
They could have done a MUCH better job with the final battle. Also making it ridiculously cheesy, Jans Spike traps. Before the second time I fought her (before I cut off the first pool) I laid down 4 spike traps. There was no battle. "I will deal with you now" pop pop pop "oops got to go" I didnt have any more spike traps because I had used his skill points for other things, but if I were a pure thief or even if I just used all of Jans for spike traps, this who affair would be a total joke. Normal traps dont do much of anything (I checked) because she is "immune to their damage" (they do like 8) but spike traps do full force (like 70 somethings times 4 or 5 traps).
Anyways
overall thoughts on ToB
Better designed then SoA. Not as much suspense as I would have liked, but then the games kind of short, you have a good idea of whats going on anyways, and ive been hanging around this site (cant help but pick up story spoilers) so <shrugs> unavoidable.
Some of the battles were VERY good. The Drow one, I forget her name already but I made a post on it, is easily the best battle ever out of all the Baldurs Gate games. (Ok, kind of premature since I only played it once didnt even reload, BUT, I suspect even if I played it again itd be tough. There isnt to much you can cheese with it which makes it so cool)
Also Draconis, tough as hell. But his constantly flying up and healing seemed kind of cheesy. But still best dragon battle. It actually "felt" like ive imagined a dragon battle would feel like. All the other dragon battles have been jokes =(
WATCHERS KEEP
Best Dungeoun ever. Lots of cool mind tricks and puzzles. But its not annoyingly puzzling. Its all pretty clever. The blood war battles are pretty damn good too. I found the end battle to be lacking though, again, to many chances to cheese. Yes I could NOT cheese, but I mean, stuff like setting traps on spawn points. Im not lying, I didnt reload for this battle. I just knew theyd be spawning ugly people so I threw traps up. I just think traps ruin all spawning battles. Maybe go through with no traps? But I hate having to handicap myself to make battles fun.
I think mod makers need to study the good battles. For me, personnally (maybe not anyone else though), I dont want near invincible enemies with 19238 level 9 spells and triggers which constantly make them invulnerable to everything. I want smart battles.
Fight smarter not harder! That sort of deal =P
Anyways. Overall. BG1 > all, but it was the first so it has a huge advantage. ToB is great, ending battle anti-climatic though, but the story line was cool. LOVED the end stories. Loved the dialogues throughout ToB. I liked some of my dialogue choices. They really fit me "Oh im scared now (yawn)" You know, after youve been hunted by 1938 bounty hunters, killed 6 liches, 8 dragons, destroyed whole armies of Giants, well, not much phases you anymore you know?
Edit - OH by better design I mean the battles and enemy thinking/scripting. The roleplay was exceptional throughout all of the BG series. No complaints. But in ToB things were smarter. They removed a lot of the borderline cheese that existed before and made enemies react a lot better to things you did.
BTW I choose to become a God in case you were wondering. Viconia would understand im sure