Dragons
- Vicsun
- Posts: 4547
- Joined: Mon Dec 25, 2000 12:00 pm
- Location: liberally sprinkled in the film's opening scene
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Dragons
I have never known enough about d&d. Can anyone post a link to a site about dragons in D&D? I would really appreciate that 
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

http://www.dndhaven.iwarp.com has a dragon generator IIRC
try making a great gold wyrm with 99999 HD
try making a great gold wyrm with 99999 HD
Beauty is only skin deep, but ugly goes right down to the bone
9999999999 HD
here he is:
Great wyrm gold dragon: Colossal Dragon (Fire); HD 10000000040d12+110000000440; hp 175000000700; Init +4 (Improved Initiative); Spd 60 ft, fly 250 ft (clumsy), swim 60 ft; AC 42 (-8 size, +40 natural); Atks +10000000050 melee (4d8+18, bite), +10000000045 melee (4d6+9 [x2], claws), +10000000045 melee (2d8+9 [x2], wings), +10000000045 melee (4d6+27, tail slap); SA breath weapon, frightful presence, spell-like abilities, luck bonus, detect gems; SQ blindsight, fire subtype, DR 20/+3, immunities, keen senses, water breathing; Face/Reach 40 ft by 80 ft / 15 ft; SR 33; AL LG; SV Fort +5000000033, Ref +5000000022, Will +5000000033; Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32.
Skills and Feats: Bluff +10000000051, Concentration +10000000051, Diplomacy +10000000051, Escape Artist +10000000040, Jump +10000000058, Knowledge (arcana, architecture, geography, history, nature, nobility, planes, religion) +10000000051, Listen +10000000053, Scry +10000000051, Search +10000000051, Sense Motive +10000000051, Spellcraft +10000000051, Spot +10000000053; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness, Wingover, Quicken Spell-Like Ability, Sunder, 2500000000 more.
SA - Breath Weapon (Su): Cone of fire, 70 feet long, every 1d4 rounds; damage 24d10, Reflex half DC 5000000041. This dragon can use a cone of weakening gas instead, forcing subjects who fail a Fortitude save to take 12 points of temporary Strength damage.
SA - Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 360 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 10000000040 HD) that succeeds at a Will save (DC 5000000041) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
SA - Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest, sunburst, foresight.
SA - Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 120 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+36 hours but ends if the gem is destroyed.
SA - Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value.
SQ - Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 360 feet.
SQ - Keen Senses (Ex): Dragons can see four times as well humans in low-light conditions and twice as well in normal light. This one also has darkvision with a range of 1200 feet.
SQ - Immunities (Ex): Immune to sleep and paralysis.
SQ - Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
SQ - Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Spells Known (cast 6/9/9/9/8/8/8/8/7/5): As a level 19 sorcerer.
check the skillz!
And the CR? 487804904, of course!
here he is:
Great wyrm gold dragon: Colossal Dragon (Fire); HD 10000000040d12+110000000440; hp 175000000700; Init +4 (Improved Initiative); Spd 60 ft, fly 250 ft (clumsy), swim 60 ft; AC 42 (-8 size, +40 natural); Atks +10000000050 melee (4d8+18, bite), +10000000045 melee (4d6+9 [x2], claws), +10000000045 melee (2d8+9 [x2], wings), +10000000045 melee (4d6+27, tail slap); SA breath weapon, frightful presence, spell-like abilities, luck bonus, detect gems; SQ blindsight, fire subtype, DR 20/+3, immunities, keen senses, water breathing; Face/Reach 40 ft by 80 ft / 15 ft; SR 33; AL LG; SV Fort +5000000033, Ref +5000000022, Will +5000000033; Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32.
Skills and Feats: Bluff +10000000051, Concentration +10000000051, Diplomacy +10000000051, Escape Artist +10000000040, Jump +10000000058, Knowledge (arcana, architecture, geography, history, nature, nobility, planes, religion) +10000000051, Listen +10000000053, Scry +10000000051, Search +10000000051, Sense Motive +10000000051, Spellcraft +10000000051, Spot +10000000053; Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness, Wingover, Quicken Spell-Like Ability, Sunder, 2500000000 more.
SA - Breath Weapon (Su): Cone of fire, 70 feet long, every 1d4 rounds; damage 24d10, Reflex half DC 5000000041. This dragon can use a cone of weakening gas instead, forcing subjects who fail a Fortitude save to take 12 points of temporary Strength damage.
SA - Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 360 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 10000000040 HD) that succeeds at a Will save (DC 5000000041) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
SA - Spell-Like Abilities: 3/day - polymorph self and bless; 1/day - geas/quest, sunburst, foresight.
SA - Luck Bonus (Sp): Once per day the dragon can touch one gem (usually embedded in the dragon's hide) and enchant it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 120 foot radius receives a +1 luck bonus as per stone of good luck. If the dragon gives the gem to another creature, only the bearer gets the bonus. The enchantment lasts 1d3+36 hours but ends if the gem is destroyed.
SA - Detect Gems (Sp): 3/day, the dragon can use this ability. Similar to detect magic, this spell finds only gems. Studying for one round reveals presence or absence of gems, 2 rounds reveals exact number of gems, and 3 rounds reveals exact location, type, and value.
SQ - Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 360 feet.
SQ - Keen Senses (Ex): Dragons can see four times as well humans in low-light conditions and twice as well in normal light. This one also has darkvision with a range of 1200 feet.
SQ - Immunities (Ex): Immune to sleep and paralysis.
SQ - Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
SQ - Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Spells Known (cast 6/9/9/9/8/8/8/8/7/5): As a level 19 sorcerer.
check the skillz!
And the CR? 487804904, of course!
Beauty is only skin deep, but ugly goes right down to the bone