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multiclass kits
Posted: Sat Mar 02, 2002 11:00 am
by PsiZGuy
I've been reading the posts about using ShadowKeeper to create a kit within a multiclass by changing the kit option in the SK program. However, when it comes to adding back the special abilities, how does one know which ones to add back? Is there a site somewhere with this info? For example, I'm trying to make my fighter/thief a fighter/assassin and I'm trying to change Jaheira from a fighter/druid to a fighter/avenger. And after I add back the appropriate kit-specific abilities, do they then progress as the levels go up? Any help would be appreciated!
Posted: Sat Mar 02, 2002 12:12 pm
by Sojourner
Once your PC has the kit, the game adds in the special abilities that come with level-ups automatically. As for knowing which ones to add, as well as the effects you need, the easiest way to do this is to create a single-class character of the kit you want to give your multi-class PC, level him up to the appropriate level, and then save the game. Open this save-game as well as the one with the multi-class PC's in Shadowkeeper. Click on the innate abilities tabs, and add in the abilities you see for the single-class to the multi-class character. Make sure you increment the max innate spells for your PC under the Memorization tab for each innate spell you give him. Next, click on the effects tab of each character, and copy the kit effects from your single-class PC to the multi-class character.
Ex: You want to create an assassin multi-class, starting with a level 7 fighter/level 8 thief. Create a single-class assassin, level him up to 8, and save the game. Open the game with the assassin and the one with the multi-class in SK. First, change the kit of your multi-class to assassin. Next, add the special ability Poison Weapon under the innate tab and increment the xMem by 2. Next, increment the max number innate spells by 2 under the Memorization tab. Now, click on the effects tab of both characters. Copy the Damage Modifier effect and effect 0x00B1 from the single-class assassin to your multi-class (both effects reference SPCL421 in resource 3). Save the game with your altered multi-class. That's it!