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Nordom

Posted: Thu Feb 28, 2002 7:22 pm
by der Moench
Heh, it is kinda fun playing this game so long after it came out: I'm the only person still asking questions in this forum, and everybody knows all the answers! ;)

Anyhoo! My current question is: where is Nordom? The walkthrough says "Rubikon," but I have no idea what that means. I just came back from Curst Gone, so I am getting towards the end of the game ... if he still lies ahead of me, just let me know; if I passed him up, could you tell me where I could have found him?

Thanks, in advance.

Posted: Thu Feb 28, 2002 8:45 pm
by fable
SPOILER...
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Nordom is in the Modron pocket dimension where the creatures are in essence recreating Rogue-style dungeons (the PS:T team's sarcastic take on 'em, too). As such, you'll have to find a special object to take you there.

Do you want to know more, or is that enough of a hint?

Posted: Fri Mar 01, 2002 9:05 am
by der Moench
Hmmmmm ... I'll do some looking around. I haven't relied too much on hints and walkthroughs, as I like to do most of this stuff on my own. Thanks for the hint. :)

Posted: Fri Mar 01, 2002 11:16 am
by Aegis
Regardless, I would like to know. I've spent a lot f time trying to find him, but have failed.

Posted: Fri Mar 01, 2002 11:41 am
by fable
Progressive SPOILERS follow...
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In the Clerk's Ward, be sure to check out the contents of Vrischika's Curiosity Shoppe....
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Vrischika sells many important items. One of these is a modron cube. Consider investing in it...
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...Speak to the modrons in the Brothel, and they'll explain the cube's use as a portal to the maze. Then you'll need to manipulate the cube's four limbs in the proper order, at which point you'll be dumped in the maze...
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...To find Nordom, visit the Engineering Room (to the south of your arrival point). Follow the dialog trees until you get the opportunity to become the maze's director. At that point, order that the maze be reset to hard level. (This is pretty difficult, by the way--just warning you to be aware what you'll face.) As it's a randomly recreated maze, there's no telling how the rooms will be spread out anytime you "reconfigure" it. The following rules apply:

1) In any standard room, you will face from one to three robotic melee opponents who will attack you after a question or two. There will be from one to four entry/exit points, exactly at the middle of the nw, ne, sw and se walls.

2) You can outrace the robots to cross a room and exit, ignoring the questions, but if you double back, they'll be waiting for you.

3) Nordom is always found in a different room with only one entrance/exit, on the se side. This means your only chance of entering a room containing him is from the nw. It stands to reason that if you want to find Nordom, you'll want to travel in general in both a northern and westerly direction.

4) If the battle looks bad for one of your party, quickly kill off the NO. That will move everybody back to the beginning of the dungeon. This also works when you lose your way in the maze (very easy on the hard level).

5) There are both worthless and very nice items to be found in the carcasses of the robots. You should discover rods that summon modrons, and occasionally a jewel that lets you teleport anywhere in the City. (You'll just need to use the portal to return to the maze whenever you wish.)

Hope that helps. :)