Page 1 of 1

Creating in New TOB game the abilities that should have been added at SOA finish

Posted: Sat Sep 01, 2001 7:32 am
by mohole
Some spoilage contained.

Anyone know what the codes are for the effects that your char should have gained at SOA conclusion?

You would think for some of them (+2 to saves, Magic Resistance, Fire/Acid etc resistance you should just add them in the applicable tab in Shadowkeeper.

However,

My character in another game got +5 MR from Lum's machine. This doesn't show up on the resistances tab in Shadowkeeper, but is some kind of hex code effect.

Also what would be the code for immunity to +1 or better weapons?

Any insight would be appreciated.

Posted: Sat Sep 01, 2001 8:00 am
by mohole
Err that should have been:

"immunity to +1 or lower weapons."

Posted: Sat Sep 01, 2001 8:16 am
by Sabre
All of the abilities that you gain at the end of SoA and most of the things from Lum machine are added in the form of Local Affects, you can view them at the Affects section of your character. This is because as your character level up, the game set the resistance and that sort of things according to the data from the game; which means if the bonuses are simply set by changing the stats, then it would be replace by the stats in the data file when you level up. Affects are added to your character's current ability, and will not be replace when you level up.

Adding them manually is really complicated, as you have already mentioned they are some form of hex coding and have a lot of different variables that are needed to be set correctly in order for them to work. The only way I can see is to make a script or item that will give you the abilities, similar to how the game handled it.