SOZ Kaedrin's
Posted: Mon Aug 01, 2011 5:09 pm
Here are *3* party members (to be used together) for SOZ:
Songbow | NWN2 Character Builder
Dancer | NWN2 Character Builder
Oddjob | NWN2 Character Builder
Kaedrin's is here:
Welcome to Custom Content for NWN2 by Kaedrin - Kaedrin's NWN2 Custom Content
-with the download here:
http://nwvault.ign.com/View.php?view=NW ... ail&id=209
Claudius originally asked me for a "classic" group of 4: Fighter, Thief, Cleric, Mage for SOZ, but after thinking about it - well it would be just that: a Fighter, Thief, Cleric, Mage. (..there would of course be additional detail, but I think most could get to that on their own.)
I think I've gotten about as much milage from the standard classes, so I decided to try Kaedrin's again.
Yes, it's over-powered (or at least several classes are). But most notably it's over-powered to what you can do (maximally) in relation to the campaigns and most modules.
So to compensate I decided on a non-standard mix of classes with built-in limitations AND with the express condition of limiting the party in SOZ to 3 (..most of the time).
Note: This party is purposefully made to be more difficult for SOZ. It's easy enough to make a party that can "breeze" through the game, and that's something I've already covered with the "Power party for SOZ" thread.
Limitations include:
Different builds/members where:
One member without magic
One member with limited magic
One member without any real offensive capability for *most* of the SOZ campaign.
Basic offensive capability is largely limited to:
1 Melee'er, and
1 Ranged Attacker (bow).
At mid-levels this can be augmented with summons and even magical attacks, though the latter is generally discouraged given the "lore" I'll present below.
Note: Support for crafting and enchanting items will need to be derived from companions in the game. Always "pick-up" a companion and then immediately "dump" them from your party. That way later you can put them back in the party and use gold at CK to level them up as needed for various crafting.
NOTE *CAUTION*:
-there are imperfections in the Skill sets of Dancer and Songbow, they do NOT scale properly as a result. Dancer in particular has the Tumble skill as a class skill for the Fighter (..a change implemented by Kaedrin's to the Fighter class), as a result there are actually a few more skill points to use for Dancer's build (..because you should be putting points into Tumble at each level-up as a Fighter). Songbow has problems at Arcane Archer levels with skills..
Songbow | NWN2 Character Builder
Dancer | NWN2 Character Builder
Oddjob | NWN2 Character Builder
Kaedrin's is here:
Welcome to Custom Content for NWN2 by Kaedrin - Kaedrin's NWN2 Custom Content
-with the download here:
http://nwvault.ign.com/View.php?view=NW ... ail&id=209
Claudius originally asked me for a "classic" group of 4: Fighter, Thief, Cleric, Mage for SOZ, but after thinking about it - well it would be just that: a Fighter, Thief, Cleric, Mage. (..there would of course be additional detail, but I think most could get to that on their own.)
I think I've gotten about as much milage from the standard classes, so I decided to try Kaedrin's again.
Yes, it's over-powered (or at least several classes are). But most notably it's over-powered to what you can do (maximally) in relation to the campaigns and most modules.
So to compensate I decided on a non-standard mix of classes with built-in limitations AND with the express condition of limiting the party in SOZ to 3 (..most of the time).
Note: This party is purposefully made to be more difficult for SOZ. It's easy enough to make a party that can "breeze" through the game, and that's something I've already covered with the "Power party for SOZ" thread.
Limitations include:
Different builds/members where:
One member without magic
One member with limited magic
One member without any real offensive capability for *most* of the SOZ campaign.
Basic offensive capability is largely limited to:
1 Melee'er, and
1 Ranged Attacker (bow).
At mid-levels this can be augmented with summons and even magical attacks, though the latter is generally discouraged given the "lore" I'll present below.
Note: Support for crafting and enchanting items will need to be derived from companions in the game. Always "pick-up" a companion and then immediately "dump" them from your party. That way later you can put them back in the party and use gold at CK to level them up as needed for various crafting.
NOTE *CAUTION*:
-there are imperfections in the Skill sets of Dancer and Songbow, they do NOT scale properly as a result. Dancer in particular has the Tumble skill as a class skill for the Fighter (..a change implemented by Kaedrin's to the Fighter class), as a result there are actually a few more skill points to use for Dancer's build (..because you should be putting points into Tumble at each level-up as a Fighter). Songbow has problems at Arcane Archer levels with skills..