GawainBS wrote:After reading the Wiki, I just want to ask if I understand it correctly:
Wildshape's number of attacks is determined by your BAB.
While Wildshaped, you can use Flurry of Blows.
While Wildshaped, you use the highest *Enhancement* bonus to AC from either shield or armour or bracers.
While Wildshaped and not wearing shield or armour, you get the Monk's AC bonus.
While being not Lawful Neutral, you still gain XP, but can't level in either class, correct?
Thanks in advance!
It's very confusing..
*WRONG* (see discussion in following posts below): Wildshape's number of attacks are dictated by the *form*, not BAB. Note that the form does improve based on specific discreet Druid levels. (..at Druid level 12 your form becomes "dire".. as opposed to normal. Elemental shapes go "elder" at Druid level 20.)
You can add to this with a Monk's Flurry and Greater Flurry, and a FB's Frenzy, and finally via Haste or Battletide or Storm Avatar. I'm fairly certain that if you use Divine Power after assuming your Wild Shape (via Natrual Spell), you should have your number of attacks improved. (..needs to be tested.)
Circle "Kicks" and Cleave(s) also add to the number of attacks per round regardless of form.
AC is a VERY "murky" topic, with conflicts in the description between the Druid page and the Wildshape page.
Natural Armor bonuses from classes stack.. which includes the Monk class.
Monk Wisdom bonus stacks with other sources, and at one time once you were shifted, a shield in hand (at the time shifting), added to your Monk bonus (..and didn't disqualify your Monk AC wisdom bonus because presumably in your shifted form you are no longer "holding" the shield). I don't know if that is correct anymore. (..needs to be tested.)
Alternatively, you could wear armor and "ditch" the bonuses.. as far as I know only Armor and Shield bonuses transfer, though the wikia mentions helmets and any potential deflection bonus they might provide. This apparently does NOT hold true for playing "on-line".
Combat Expertise and Improved Combat Expertise can be added to this, as can any ability from the "right side" function (..like Power Attack and Flurry). Of course it's either Combat Expertise OR Flurry, not both. Even Hellfire Warlock functions work while *shifted* (..though not polymorped as in a Warlock's invocation: Word of Changing).
Magical Enhancements ONLY *on* Armor (including "robes") and Shields transfer, though again the wikia mentions helmet and a potential deflection bonus. In any event, ONLY the highest number from these sources gets added to your AC - so presumably a +2 Helm, and +5 robes, and +4 Shield nets a +5 bonus because it's the highest of the 3.
The wikia states that AC bonus from items from other sources do NOT get added to your AC.

So no, bracers apparently don't provide any benefit, nor would Boots of the Sun Soul with a dodge bonus, or an amulet with a natural armor bonus, a ring with deflection bonus, a cape with a deflection bonus, etc..
Spell bonuses to any of the types of armor will add to your AC with their own normal limitations on stacking. What I don't know is how those normal limitations interact with the "highest value" for item enhancements. In other words if it "pulls" from your AC as your highest enhancement bonus, does this mean you can add to your bonus with a shield spell enhancement? If it "pulls" from your Shield, does this mean you can add to your bonus with an Armor spell enhancement? Perhaps the "highest" equipment bonus can be stacked with any spell? (..needs to be tested.)
To continue advancing as a Druid you must have "Neutral" as one of your two types of alignment.
To continue advancing as a Monk you must have "Lawful" as part of your alignment.
IF you only intend to use your first level as Monk then after that point you don't need to be concerned with the "Lawful" portion..
Your Druid levels however need some form of Neutral, either:
Neutral Good, Neutral Evil, True Neutral, Lawful Neutral, or Chaotic Neutral.