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VampireSDK

Posted: Fri Nov 05, 2010 9:29 am
by fire64
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VampireSDK -Tools for creating game modifications for the game Vampire: The Masquerade – Bloodlines.

Programs included in VampireSDK:

map editor:
wc.exe - Vampires map editor

Maps compilers:
vbsp.exe - compiler location
vrad.exe - compiler light
vvis.exe - optimizer rendering

additional tools:
vview.exe - map viewer
bspzip.exe - program for packing and unpacking files sewn on the map
vbspinfo.exe - program to obtain information on the map

Third-party utilities:
VPK Tool - program to unpack vpk archives .
VampEd 0.92 - editor VTMB
Vmex - decompiler map


Limits:
The program requires unpacked version of the game
The path to the game should not contain spaces or cyrillic characters.

Installation:
Place the folder VampireSDK and Vampire in the game folder.


Instructions for setting Vampires map editor:
1. Starting Vampires map editor [Worldcraft] (in our case F:\Soft\VTMB\VampireSDK\wc.exe).

2. In the drop-down menu click on Tools, then Options ...

3. Open the configuration window Vampires map editor [Worldcraft], bookmark Game Configurations.
Set up as shown below:

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4. Go to the tab Build Programs.
Set up as shown below:

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5. Click on the OK button and wait while the editor loads the texture..

The configuration is complete, you can begin to create and / or editing maps.

Download

Posted: Fri Nov 05, 2010 9:32 am
by fire64
Screenshots from the test compiled maps:
ImageShack: Host and Share your Photos and Videos - vamplight0000.jpg
ImageShack: Host and Share your Photos and Videos - vamplight0005.jpg
ImageShack: Host and Share your Photos and Videos - vamplight0006.jpg


Very old version BSP Tools from VampireSDK ( Not unpacked to original Vampire bin patch )
Download

Source code and builds files launcher.dll and vampire.exe ( full worked )
Download

Posted: Fri Nov 05, 2010 1:27 pm
by AGustofWind
I very much hope this gets finished. Best of luck to you!

Posted: Mon Nov 08, 2010 2:24 am
by Tenser
Nice.

Though honestly, I would kinda prefer they would port VtMB to some newer 3D engine. :D

Posted: Wed Nov 10, 2010 11:43 am
by Shizz
Well. Wow. Looks like somebody finally cracked the Holy Grail of VTMB modding: Direct map editing.
Don't think there will be many modders around to play with it now, but between this, Wesp5's excellent work and the old multiplayer project, there suddenly seems to be a real possibility to turn this game into what it was supposed to be before the rush set in.
Exciting news!

Posted: Fri Nov 12, 2010 2:15 pm
by AGustofWind
I'm pretty shocked about this as well, not to mention quite pleased. I wonder though, is it possible to add VA/dialog options to newly created character models with this SDK? (of course one would have to have access to recorded VAs first, obviously).

Posted: Fri Nov 19, 2010 1:56 am
by ralary
so nice pics,you did a good job

Posted: Fri Oct 07, 2011 2:40 am
by fire64
Updated to version 0.5

Posted: Thu Oct 24, 2013 11:30 pm
by theunbeholden