The Demon Muse (Prestige Class)
Posted: Sat Jul 31, 2010 4:34 pm
This is a class for a campaign here on Gamebanshee I plan on using for my Mephling character. The current version of the class is thus far "Acceptable" to the DM but feedback is always welcome and appreciated.
The Demon Muse (A prestige class based off of Seeker of the Song, Page 57 of Complete Arcane, this is basically a more Conjuration/enchantment version of the PrC instead of evocation, more about dominating, summoning, and controlling as opposed to direct damage).
Hit Dice: D6
Requirements:
Skills: Knowledge Arcana 13 Ranks, Perform (any one) 13 Ranks
Feats: Skill Focus Perform (any one), Leadership, Dark Speech (Fiendish Codex 1, Page 85)
Special: Bardic Music Ability
Special: Must have coerced a demon or fiend to do one's bidding through non-magical means, either through Diplomacy, bribery, blackmail, or pure domination. That demon or fiend will become your cohort. (DM's discretion over what a "Fiend" is)
Class Skills
The Demon Muse’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points
6 + Int modifier.
Lvl-BAB-For-Ref-Wil--------------Special---------------------------Muse Abilities----
1----0---0---0---2---Demonic Bolstering (+2 AC), Demon Music---Ballad of the damned
2----1---0---0---3------------Combine Music--------------------Demonstrength Hymn
3----2---1---1---3---------------------------------------------The Putrid Anthem
4----3---1---1---4------Demonic Bolstering (+2 Saves)----------Ballad of Demogorgon
5----3---1---1---4-------------Subvocalize---------------------Song of the Undying
6----4---2---2---5---------------------------------------------Hymn of Mental Domination
7----5---2---2---5--Demonic Bolstering (DR 5/Cold Iron & Good)-The Punishing Song
8----6---2---2---6---------------------------------------------Hymn of Physical Domination
9----6---3---3---6---------------------------------------------March of the Abyssal Army
10---7---3---3---7--Demonic Bolstering (Fire Immunity)---------Hymn of Total Domination
Demonic Bolstering-
A demon muse is so in tune with the power of demonic music that she gains special insight, physical fortitude and resistance to magical while in the throes
of her song. A Muse gains a +2 insight bonus to armor class whenever she uses her bardic music ability, Demon music, or similar ability.
At 4th level and higher, she also gains a +2 to saving throws when using Bardic, Demon or other music abilities.
At 7th level and higher, she also gains Damage reduction when using Bardic, Demon or other music abilities.
At 10th level and higher, she also gains fire immunity when using Bardic, Demon or other music abilities.
The duration of these bonuses are 1 round per Demon Muse level or however long she continues to play the song (whichever is greater)
Demon Music-
A Demon Muse can use music or poetics to produce magical effects. Demon music follows the same rules as bardic music. Each use of the demon music costs one daily use of bardic music to activate. Demon muse levels stack with bard levels for the purposes of determining how many daily uses of bardic music and demon music the character has.
Some demon music effects include a secondary effect called a refrain. In any round when a demon muse concentrates on a demon song effect and expends another use of bardic music, she can activate the refrain associated with that demon song effect. Using a refrain is a swift action that does not provoke attacks of opportunity. The original effects of the song do not end; the seeker can maintain the song and activate the refrain simultaneously.
Some demon music songs are quite powerful, and regardless of how many ranks the Demon Muse has in Perform, may require the demon muse to make a perform check called a Dark Muse check, for using such Dark abilities. If they succeed in the check, the song and its effects go on normally. If they fail, the song is lost and they may take a penalty as described in the song itself. If there is no section for a Dark Muse check, there is no check needed to be made. A dark muse check is required for each use of the song, even if continuing the song to use the Refrain ability (thus if you use Ballad of the damned for two rounds in a row, you must make two Dark Muse Checks). Unless otherwise noted, the saving throw for all Demon Music is 10 + Charisma + Demon Muse Level.
The effective CL for any spell effect in Demon Music is your caster level + your demon muse level (thus if you are a 10th level bard, 5th level demon muse, your CL is 15 for the purposes of spells in Demon Music only).
Ballad of the Damned:
A Demon Muse with 14 ranks or more in Perform can summon an illusion of the damned to strike true fear, hysteria and terror into the hearts of her enemies.
Every enemy within a 20ft radius must make a will save (disbelief) or become panicked so long as you play this song + 2 rounds after, as the spell fear. If they fail the save by five or more, they are also confused for 1 round. Unlike fear, if they succeed on the will save, they are not shaken as this is a visual illusion, not a mind affecting effect.
Refrain: Expending another use of Bardic music and continuing this song negates the clause for confusion "if you fail by five or more" and instead causes confusion and fear simultaneously, regardless of the roll.
Dark Muse Check: DC 25.
Failure- Everyone within hearing range is effected, not just your enemies.
----------------------
Demonstrength Hymn:
A Demon Muse with 15 ranks or more in Perform can bolster her allies with her Demonic Bolstering as well as herself. The duration for the allies' bolstering is half that of her own (rounded down)
----------------------
The Putrid Anthem:
To call upon Juiblex, the putrid one, is a dangerous stunt as her smell alone to mere mortals can dissolve their flesh. A Demon Muse with 16 or more ranks in Perform can create a bubble of this putrid odour that functions as a Cloudkill spell. In addition to the normal effects of cloudkill, anyone caught within the radius of the cloudkill is sickened (no save). The cloudkill remains as long as you play the song plus 3 rounds afterwords.
Refrain: Expending another use of Bardic music and continuing this song allows the cloudkill to also deal 2D6 Acid Damage (fortitude negates) each round a creature is inside.
Dark Muse Check: DC 25
Failure: The cloudkill is controlled by a minion of Juiblex instead of you, and attacks whoever it wants to, even if that means you or your allies. If you fail the check by five or more, not only is it controlled by a minion of juiblex, but it is considered to be Widened.
The Demon Muse (A prestige class based off of Seeker of the Song, Page 57 of Complete Arcane, this is basically a more Conjuration/enchantment version of the PrC instead of evocation, more about dominating, summoning, and controlling as opposed to direct damage).
Hit Dice: D6
Requirements:
Skills: Knowledge Arcana 13 Ranks, Perform (any one) 13 Ranks
Feats: Skill Focus Perform (any one), Leadership, Dark Speech (Fiendish Codex 1, Page 85)
Special: Bardic Music Ability
Special: Must have coerced a demon or fiend to do one's bidding through non-magical means, either through Diplomacy, bribery, blackmail, or pure domination. That demon or fiend will become your cohort. (DM's discretion over what a "Fiend" is)
Class Skills
The Demon Muse’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points
6 + Int modifier.
Lvl-BAB-For-Ref-Wil--------------Special---------------------------Muse Abilities----
1----0---0---0---2---Demonic Bolstering (+2 AC), Demon Music---Ballad of the damned
2----1---0---0---3------------Combine Music--------------------Demonstrength Hymn
3----2---1---1---3---------------------------------------------The Putrid Anthem
4----3---1---1---4------Demonic Bolstering (+2 Saves)----------Ballad of Demogorgon
5----3---1---1---4-------------Subvocalize---------------------Song of the Undying
6----4---2---2---5---------------------------------------------Hymn of Mental Domination
7----5---2---2---5--Demonic Bolstering (DR 5/Cold Iron & Good)-The Punishing Song
8----6---2---2---6---------------------------------------------Hymn of Physical Domination
9----6---3---3---6---------------------------------------------March of the Abyssal Army
10---7---3---3---7--Demonic Bolstering (Fire Immunity)---------Hymn of Total Domination
Demonic Bolstering-
A demon muse is so in tune with the power of demonic music that she gains special insight, physical fortitude and resistance to magical while in the throes
of her song. A Muse gains a +2 insight bonus to armor class whenever she uses her bardic music ability, Demon music, or similar ability.
At 4th level and higher, she also gains a +2 to saving throws when using Bardic, Demon or other music abilities.
At 7th level and higher, she also gains Damage reduction when using Bardic, Demon or other music abilities.
At 10th level and higher, she also gains fire immunity when using Bardic, Demon or other music abilities.
The duration of these bonuses are 1 round per Demon Muse level or however long she continues to play the song (whichever is greater)
Demon Music-
A Demon Muse can use music or poetics to produce magical effects. Demon music follows the same rules as bardic music. Each use of the demon music costs one daily use of bardic music to activate. Demon muse levels stack with bard levels for the purposes of determining how many daily uses of bardic music and demon music the character has.
Some demon music effects include a secondary effect called a refrain. In any round when a demon muse concentrates on a demon song effect and expends another use of bardic music, she can activate the refrain associated with that demon song effect. Using a refrain is a swift action that does not provoke attacks of opportunity. The original effects of the song do not end; the seeker can maintain the song and activate the refrain simultaneously.
Some demon music songs are quite powerful, and regardless of how many ranks the Demon Muse has in Perform, may require the demon muse to make a perform check called a Dark Muse check, for using such Dark abilities. If they succeed in the check, the song and its effects go on normally. If they fail, the song is lost and they may take a penalty as described in the song itself. If there is no section for a Dark Muse check, there is no check needed to be made. A dark muse check is required for each use of the song, even if continuing the song to use the Refrain ability (thus if you use Ballad of the damned for two rounds in a row, you must make two Dark Muse Checks). Unless otherwise noted, the saving throw for all Demon Music is 10 + Charisma + Demon Muse Level.
The effective CL for any spell effect in Demon Music is your caster level + your demon muse level (thus if you are a 10th level bard, 5th level demon muse, your CL is 15 for the purposes of spells in Demon Music only).
Ballad of the Damned:
A Demon Muse with 14 ranks or more in Perform can summon an illusion of the damned to strike true fear, hysteria and terror into the hearts of her enemies.
Every enemy within a 20ft radius must make a will save (disbelief) or become panicked so long as you play this song + 2 rounds after, as the spell fear. If they fail the save by five or more, they are also confused for 1 round. Unlike fear, if they succeed on the will save, they are not shaken as this is a visual illusion, not a mind affecting effect.
Refrain: Expending another use of Bardic music and continuing this song negates the clause for confusion "if you fail by five or more" and instead causes confusion and fear simultaneously, regardless of the roll.
Dark Muse Check: DC 25.
Failure- Everyone within hearing range is effected, not just your enemies.
----------------------
Demonstrength Hymn:
A Demon Muse with 15 ranks or more in Perform can bolster her allies with her Demonic Bolstering as well as herself. The duration for the allies' bolstering is half that of her own (rounded down)
----------------------
The Putrid Anthem:
To call upon Juiblex, the putrid one, is a dangerous stunt as her smell alone to mere mortals can dissolve their flesh. A Demon Muse with 16 or more ranks in Perform can create a bubble of this putrid odour that functions as a Cloudkill spell. In addition to the normal effects of cloudkill, anyone caught within the radius of the cloudkill is sickened (no save). The cloudkill remains as long as you play the song plus 3 rounds afterwords.
Refrain: Expending another use of Bardic music and continuing this song allows the cloudkill to also deal 2D6 Acid Damage (fortitude negates) each round a creature is inside.
Dark Muse Check: DC 25
Failure: The cloudkill is controlled by a minion of Juiblex instead of you, and attacks whoever it wants to, even if that means you or your allies. If you fail the check by five or more, not only is it controlled by a minion of juiblex, but it is considered to be Widened.