Now comes the story of how i got started in all this crazyiness...
My freinds and I decided we all wanted to try dungeons and dragons out about a month ago and as chance would have it one of our freinds had a starter set, so we had a couple sessions and then we realised that it was 1st edition. So we went out and got the monster manual, DM's guide and the players handbook, we all made new characters and have done a few adventures and are in the midst of a campaign and we all are having a great time.
Now one of my freinds and myself switch between being DM and about a week ago weve both noticed that one of the guys in our gaming group is being a little difficult, he doesnt do any of the roleplaying and intterupts a lot, this wouldnt bother me if it wasnt a reacurring theme, but im noticing it more and more so i was wondering if there where any suggestion as to how i could handle this difficult player.
Sounds like you guys were buds beforehand and have probably done all kinds of stuff together.
Could be that everyone went in with the same expectations (i.e. try a casual game, have some beers, laugh a bit) but it's turned into something more serious for most of you, but not all of you.
You're looking for tricks to minimize the guy against his own personality. That's a losing battle in the long run. It's eventually going to come to the point where someone is going to say "Yo Joe! You are the wrong type of person for this game.[paraphrased]
First option is the best: the truth. Tell him that the game functions on a certain protocol and ethics.
Second option is to find some kind of object or trinket and declare that only the person with the trinket can speak. And you pass the trinket around the table in turns or according to initiative.
Spokesman for the Play with Cernd Foundation.
Author of such notable threads as 'Chicken in the Fridge'
You described it exactly, i might just tell him to smarten up but the trinket idea is a good one but im afraid that would minimize the fun of the game, because everyone makes jokes and has a good time, he just does it during important parts of the adventure.
Mr. Dungeon wrote:You described it exactly, i might just tell him to smarten up but the trinket idea is a good one but im afraid that would minimize the fun of the game, because everyone makes jokes and has a good time, he just does it during important parts of the adventure.
Well, grab an empty McDonald's beverage cup and declare it to be 'The Evil Chalice of Everyone Else STFU!'
And just bring it into play during the "important" parts. Put it away when the more casual aspects are up. That way, when you pull out 'The Chalice' everyone will tend to sit up straight and pay a little more attention.
Spokesman for the Play with Cernd Foundation.
Author of such notable threads as 'Chicken in the Fridge'