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Kind of an odd question.

Posted: Mon Apr 05, 2010 3:53 pm
by Tricky
That's right, I am fresh out of original thread titles. I'll just pop it.

Assuming that every class and prestige class out there is at some level or another a mix of the three basic archetypes, the rogue, the wizard and the fighter.. which classes out there can be considered truly unique, truly something that doesn't fall into any category?

The only class I've ever come across, which just happens to be a PrC, is the Hellfire Warlock from NWN2. With the right spell you can let yourself take a hit, lose some Constitution, but your assailant pays for it with a blast of hellfire. Essentially they are like rogues in the sense that they can put a trap on their own body.

I'm looking a kind of esoteric class like the Hellfire Warlock that just completely redefines how you think about a character build. I've played too many fighter-mages, mage-thieves and thieve-fighters. I know how they handle, what to do, how to plan. I've seen almost no new PrC or base class that can change that.

Any suggestions as to what might spice things up for me?

Just as a bad example, so that we're clear on this: the soul eater might seem like a good example. Signature abilities include level drain. But all that level draining does is decrease how quickly it takes you to kill an enemy. You still need your normal fighting or casting abilities to kill. Another bad one would be psionics users, or truenamers. By context they aren't considered wizards, but functionally they do the same thing. Not interesting.

Posted: Tue Apr 06, 2010 4:48 am
by GawainBS
I'd say the Dragon Fire Adept (Complete Mage) is something you might be intrested in.
Mechanicly, Tome of Battle plays very differently from regular melee in D&D, but those classes are "fighters", though.

Posted: Tue Apr 06, 2010 6:04 am
by Tricky
Thanks for the suggestion. :)

They seem to operate a lot like warlocks, but with a better HD and perhaps more offensive oriented invocations. It would be interesting to see how they differ, but I fear they'll play roughly like a RDD/Warlock.

Posted: Tue Apr 06, 2010 6:17 am
by GawainBS
Tricky wrote:Thanks for the suggestion. :)

They seem to operate a lot like warlocks, but with a better HD and perhaps more offensive oriented invocations. It would be interesting to see how they differ, but I fear they'll play roughly like a RDD/Warlock.
They focus more on control and versatility, actually. Most breath weapons have a decent effect even on a succesful save, and they qualify for feats like Lingering Breath, from Draconomicon. (Or Races of the Dragon.)

Posted: Tue Apr 06, 2010 9:38 am
by Tricky
Hm. Well, it doesn't in my eyes fulfill the criteria I set up. That aside, I am curious. I'm going to check it out so thanks for recommending it to me. :)

Posted: Tue Apr 06, 2010 10:21 am
by GawainBS
Have you read about Incarnum? It doesn't offer new possibilities (the only ones possible in D&D being: bash the enemy to death with physical attacks/screw over reality as a caster), but is incredibly versatile and allows you to switch your role on the fly, almost.

Posted: Tue Apr 06, 2010 3:05 pm
by Tricky
No I haven't. I can usually find some general information about a rulebook before I decide to borrow/buy one. I think I can quite easily put this on the old reading list actually.

Posted: Tue Apr 06, 2010 3:39 pm
by GawainBS
If you poke around the Wizards websites archive, you might find a preview.