awakenings discussion (possible spoilers)
Posted: Wed Mar 17, 2010 8:53 am
playing on the 360. IMPORTED L22 rogue archer about 4 hours
super spoilers are still hidden in case people would like to read my review.
glitches encountered so far:
the mini-map displayed a black gray screen on one random enemy encounter (while traveling to another locale).
enemies were selectable for loot, but no loot was on body
improvements:
the quest symbol above npcs seems to display properly now. however, it makes everything a little to easy. i can clearly see that everyone in town is quest related. will see if i can turn this off or make it current quest only.
pet peeves:
so far there doesn't seem to be any 'party camp' to talk to people (yet). the conversations take place similar to ME2. you select a 'view' or 'object', and the conversation with a character just starts. i screwed it up and thus would have had to reload a great deal because i had no idea to save before the conversation. i know the castle is the party camp, but i couldn't actually start conversations after the clearing the castle. i should definitely will try again though.
EDIT: still cannot talk to these people. why?
does anyone know what gifts to give the party npcs? i will try when i get home.
EDIT: will keep a log in later post
Anders reminds me too much of alistair. lots of humourous dialogue, plus a similar face shape. i just kept thinking omg... maric must have slept with alot of women.
cameos: spoilers
gameplay
exactly the same as the first. i started playing at 10p and didn't realize it was 1.45am when i quit.
there are new specializations, powers, and skills. not going into detail . you may be able to google it anyway.
story decisions (spoilers)
i am not going through the game selecting every dialogue choice through reloads. this is just my first run. so please feel free to chime in and tell me how things could have been.
super spoilers are still hidden in case people would like to read my review.
glitches encountered so far:
the mini-map displayed a black gray screen on one random enemy encounter (while traveling to another locale).
enemies were selectable for loot, but no loot was on body
improvements:
the quest symbol above npcs seems to display properly now. however, it makes everything a little to easy. i can clearly see that everyone in town is quest related. will see if i can turn this off or make it current quest only.
pet peeves:
so far there doesn't seem to be any 'party camp' to talk to people (yet). the conversations take place similar to ME2. you select a 'view' or 'object', and the conversation with a character just starts. i screwed it up and thus would have had to reload a great deal because i had no idea to save before the conversation. i know the castle is the party camp, but i couldn't actually start conversations after the clearing the castle. i should definitely will try again though.
EDIT: still cannot talk to these people. why?
does anyone know what gifts to give the party npcs? i will try when i get home.
EDIT: will keep a log in later post
Anders reminds me too much of alistair. lots of humourous dialogue, plus a similar face shape. i just kept thinking omg... maric must have slept with alot of women.
cameos: spoilers
Spoiler
so far.. the ruler of ferelden (cutscene, anora - for me), oghren (party member), and wynne (small quest)
exactly the same as the first. i started playing at 10p and didn't realize it was 1.45am when i quit.
there are new specializations, powers, and skills. not going into detail . you may be able to google it anyway.
story decisions (spoilers)
Spoiler
the first 3 partymates i met:, anders, mhairi and oghren drank the blood for the joining. the potential warden lady dies. there some some dialogue before this. maybe i can skip the 'ritual' until later and keep her around.
the thief can be forced to join you or released. out of curiousity, i released him and gave him his family possessions. we'll see where this leads. he did say that he might come back to finish the job.
on the bann daughters ransom, she seems to die immediately (?) unless you select 'show the girl' and 'let her go first'.
the lady with the estate who requests help (treasurer gives the quest). evidently, the templar is getting overwhelmed from the darkspawn. can i actually save them or were they dead on arrival? i'm thinking dead, because the templar has the boots for a special set, but idk.....
the thief can be forced to join you or released. out of curiousity, i released him and gave him his family possessions. we'll see where this leads. he did say that he might come back to finish the job.
on the bann daughters ransom, she seems to die immediately (?) unless you select 'show the girl' and 'let her go first'.
the lady with the estate who requests help (treasurer gives the quest). evidently, the templar is getting overwhelmed from the darkspawn. can i actually save them or were they dead on arrival? i'm thinking dead, because the templar has the boots for a special set, but idk.....