Sorceror Spell and Feat Selection (experts needed!)- may contain spoilers
Posted: Mon Mar 08, 2010 9:04 pm
I've read a lot of posts on the web on Sorc spell selection, and came up with mine, but still can't decide on the complete list. This is supposed to be a power gamer build, to work effectively in campaign parties, and excel in PvP. Any help would be appreciated.
Classical level progression: Sorceror 6/ Paladin 4/ Eldritch Knight 10/ Arcane Scholar of Candlekeep 10
Name: Elendil. Alignment: Lawful good
Race: Drow... (I'm aware of the penalties. I've played BG2, IWD2, and NWN all with an elven Sorceror, so don't make me change race on this one)
Stats:
Option 1:
STR: 14. DEX: 12(10). CON: 12. INT: 12(14). WIS: 8. CHA: 20
Depending on the importance of Spot and Listen skills taking into account of the Elf's keen bonus, swap Dex for INT. Might have to waste a feat to take able learner, which will make me very feat-tight in the end.
Option 2: (CHA is too expensive.)
STR: 13, DEX: 14, CON: 12, INT:14, WIS:8, CHA: 19. Take Able Learner definately. I have more breathing space, lose 2 CHA (which basically means everything to me) and might be able to take Tower Shield Prof.(if it is at all useful) in the end.
Level Progression:
1. Sor: Spellcasting Prodigy
2. Sor
3. Pal: Power attack (Squeeze in Able Learner?)
4. Pal
5. Sor:
6. Pal: Divine Shield
7. Sor
8. Pal
9. Sor: Practiced Spellcaster: Sor
10. Sor (xp penalty occurs)
11. EK
12. EK: Empower Spell
13. EK
14. EK
15. EK: Skill Focus: Spellcraft
16. EK
17. EK
18. EK: Still Spell
19. EK
20. EK
21. ASC: Automatic Still I
22. ASC
23. ASC: Automatic Still II
24. ASC:
25. ASC: Automatic Still III
26. ASC
27. ASC: Great CHA (squeezed out by able learner?)
28. ASC
29. ASC: Epic Spell: Vampiric Feast or Great CHA or Tower Shield Proficiency
30. ASC
Spell Selection (there is usually a spell known that I am not unsure at each level. the ones in "()" are the "unsure" ones):
Spells: (level 1-2: five, 3-5: four, 6-9: three)
Level 1: By order of "sureness": Magic Missile, Protection from Alignment-affects others too!, Grease( to be tested…), Ray of Enfeeblement-to increase chance of success for the bigbys, (Shield/Night Shield, Enlarge Person, True Strike-there is no divine might to supplement this……color spray-only against low level chars? lesser sonic orb is bugged to do the damage of the regular orb?)
Level 2: Scorching Ray, Mirror Image, Blind Sight, Gust of Wind (does “Web” affect spell casting, if so then choose Web!), (False Life, Eagle’s Splendor, bear’s endurance, Cat’s grace,…Knock )
Level 3: Displacement, Flame Arrow, Haste, (Scintillating Sphere, Protection from Energy)
Level 4: Ice Storm-14d6max dam comparable to level 5 area spells, Assay Resistance, Enervation-must have for pvp, (Elemental Shield-good as the old version, Lesser IMS…Evard's Black Tentacles-6sec/r)
Level 5: Fire Brand, Lesser Mind Blank, Lesser Spell Mantle(for quickend spell), Cloud Kill-very good, can drop CON to 0, and it’s Necromancy! Prop Shadow Shield up and you can’t hurt yourself.
Reason not to choose Bigby's: there are plenty single target disabling spells, does not help with the other bigby's (unlike ray of enfeeblement).
Level 6: Always a lot of choices at spell level 6...(as in the old games)
IGMS, Greater Spell Breach, Bigby’s Forceful Hand-must have, mage killer!6sec/r-and can be quickened!
Level 7: Shadow Shield, Spell Mantle, Ethereal Jaunt(bugged? I'm on 1.22 1588)
Level 8: Not enough good spells here.
Horrid Wilting- fire/cold area damage so far, (Premonition, Iron Body…Greater Shout-10d6).
Level 9: Bigby’s Crushing Hand, (Wail of Banshee-can be substituted by an Empowered Horrid Wilting-30d6?, Shadow Simulacrum-needs to be tested-6sec/r, Mordenkainen’s Disjunction)
*Key Issues:
-Confirm: True Seeing cannot pierce Ethereal Jaunt
-Confirm: True Seeing cannot substitute spot/listen skills -> Omit True Seeing.
-Under the effects of Iron body/Stone body, the maximum DEX bonus is +1? or the original armor DEX bonus(e.g. +3)? If 1, then take DEX 10 at char creation.
-Does being under the affect of Web affect spell casting? If so, choose Web instead of Gust of Wind.
Thanks!
Classical level progression: Sorceror 6/ Paladin 4/ Eldritch Knight 10/ Arcane Scholar of Candlekeep 10
Name: Elendil. Alignment: Lawful good
Race: Drow... (I'm aware of the penalties. I've played BG2, IWD2, and NWN all with an elven Sorceror, so don't make me change race on this one)
Stats:
Option 1:
STR: 14. DEX: 12(10). CON: 12. INT: 12(14). WIS: 8. CHA: 20
Depending on the importance of Spot and Listen skills taking into account of the Elf's keen bonus, swap Dex for INT. Might have to waste a feat to take able learner, which will make me very feat-tight in the end.
Option 2: (CHA is too expensive.)
STR: 13, DEX: 14, CON: 12, INT:14, WIS:8, CHA: 19. Take Able Learner definately. I have more breathing space, lose 2 CHA (which basically means everything to me) and might be able to take Tower Shield Prof.(if it is at all useful) in the end.
Level Progression:
1. Sor: Spellcasting Prodigy
2. Sor
3. Pal: Power attack (Squeeze in Able Learner?)
4. Pal
5. Sor:
6. Pal: Divine Shield
7. Sor
8. Pal
9. Sor: Practiced Spellcaster: Sor
10. Sor (xp penalty occurs)
11. EK
12. EK: Empower Spell
13. EK
14. EK
15. EK: Skill Focus: Spellcraft
16. EK
17. EK
18. EK: Still Spell
19. EK
20. EK
21. ASC: Automatic Still I
22. ASC
23. ASC: Automatic Still II
24. ASC:
25. ASC: Automatic Still III
26. ASC
27. ASC: Great CHA (squeezed out by able learner?)
28. ASC
29. ASC: Epic Spell: Vampiric Feast or Great CHA or Tower Shield Proficiency
30. ASC
Spell Selection (there is usually a spell known that I am not unsure at each level. the ones in "()" are the "unsure" ones):
Spells: (level 1-2: five, 3-5: four, 6-9: three)
Level 1: By order of "sureness": Magic Missile, Protection from Alignment-affects others too!, Grease( to be tested…), Ray of Enfeeblement-to increase chance of success for the bigbys, (Shield/Night Shield, Enlarge Person, True Strike-there is no divine might to supplement this……color spray-only against low level chars? lesser sonic orb is bugged to do the damage of the regular orb?)
Level 2: Scorching Ray, Mirror Image, Blind Sight, Gust of Wind (does “Web” affect spell casting, if so then choose Web!), (False Life, Eagle’s Splendor, bear’s endurance, Cat’s grace,…Knock )
Level 3: Displacement, Flame Arrow, Haste, (Scintillating Sphere, Protection from Energy)
Level 4: Ice Storm-14d6max dam comparable to level 5 area spells, Assay Resistance, Enervation-must have for pvp, (Elemental Shield-good as the old version, Lesser IMS…Evard's Black Tentacles-6sec/r)
Level 5: Fire Brand, Lesser Mind Blank, Lesser Spell Mantle(for quickend spell), Cloud Kill-very good, can drop CON to 0, and it’s Necromancy! Prop Shadow Shield up and you can’t hurt yourself.
Reason not to choose Bigby's: there are plenty single target disabling spells, does not help with the other bigby's (unlike ray of enfeeblement).
Level 6: Always a lot of choices at spell level 6...(as in the old games)
IGMS, Greater Spell Breach, Bigby’s Forceful Hand-must have, mage killer!6sec/r-and can be quickened!
Level 7: Shadow Shield, Spell Mantle, Ethereal Jaunt(bugged? I'm on 1.22 1588)
Level 8: Not enough good spells here.
Horrid Wilting- fire/cold area damage so far, (Premonition, Iron Body…Greater Shout-10d6).
Level 9: Bigby’s Crushing Hand, (Wail of Banshee-can be substituted by an Empowered Horrid Wilting-30d6?, Shadow Simulacrum-needs to be tested-6sec/r, Mordenkainen’s Disjunction)
*Key Issues:
-Confirm: True Seeing cannot pierce Ethereal Jaunt
-Confirm: True Seeing cannot substitute spot/listen skills -> Omit True Seeing.
-Under the effects of Iron body/Stone body, the maximum DEX bonus is +1? or the original armor DEX bonus(e.g. +3)? If 1, then take DEX 10 at char creation.
-Does being under the affect of Web affect spell casting? If so, choose Web instead of Gust of Wind.
Thanks!