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Unofficial patch 6.8 released!
Posted: Sat Feb 13, 2010 1:09 pm
by Wesp5
You'll find the patch at it's usual home at The Patches Scrolls:
Vampire: The Masquerade - Bloodlines : Patches, Updates, Addons, Downloads (The Patches Scrolls)
Version Changelog:
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v6.8 10.02.2010
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+Made bail bond returnable to Lily and restored VV's poster to basic.
Restored three paintings into Empire hotel and moved others around.
Fixed static NPCs on downtown hub and restored some Society weapons.
Restored report to SM clinic and newspaper pictures to Ocean House.
Swapped wrong Luckee Star key model and SPAS into Hallowbrook hotel.
Restored three context icons, three infobar icons and three models.
Repaired dialogues of Heather, Jack, Arthur, Pisha, Dema and hooker.
Corrected Ocean House steam cloud directions and minor map details.
Prevented restored NPC conversations from triggering multiple times.
Hid doors icons at Grout's mansion and used phone prop to open one.
Restored rain to beachhouse and removed it from Ocean House outside.
Posted: Sun Feb 14, 2010 6:36 am
by DarkMasta
Another great patch!!!Thanks Wesps for all you done to this game

Posted: Sun Feb 14, 2010 12:51 pm
by Tricky
Yay.

Posted: Sun Feb 14, 2010 3:37 pm
by AGustofWind
So, is this a "Full" patch, or an incremental one? Sorry, I'm new to the unofficial patches for this game.
Posted: Mon Feb 15, 2010 3:00 am
by Wesp5
AGustofWind wrote:So, is this a "Full" patch, or an incremental one? Sorry, I'm new to the unofficial patches for this game.
There are two versions, the normal one is full but there is also a smaller incremental one for people that already use the last patch.
Posted: Mon Feb 15, 2010 7:03 pm
by rudiger24
Was playing through and I noticed when I point to Grout's skeleton I get a [url="http://www.gamebanshee.com/forums/attachment.php?attachmentid=4285&stc=1&d=1266282074"]stake icon[/url]. I don't remember ever seeing that before, is it new? Nothing happened when I pressed the "E" key.
BTW, great job tweaking this classic game.
Posted: Tue Feb 16, 2010 5:16 am
by Wesp5
rudiger24 wrote:Was playing through and I noticed when I point to Grout's skeleton I get a [url="http://www.gamebanshee.com/forums/attachment.php?attachmentid=4285&stc=1&d=1266282074"]stake icon[/url]. I don't remember ever seeing that before, is it new? Nothing happened when I pressed the "E" key.
Yeah, that is new and it was added by me to show off the unused icon, which was very probably originally intended to be used for staking enemies. It triggers recognizing the death of Grout and you will notice a similar occasion later on!
Posted: Tue Feb 16, 2010 6:46 am
by Crenshinibon
Do you think it's at all possible to implement the staking of enemies?
Posted: Tue Feb 16, 2010 4:55 pm
by AGustofWind
Wesp5 wrote:There are two versions, the normal one is full but there is also a smaller incremental one for people that already use the last patch.
Thanks for the reply, got it and keep up the good work.
Posted: Wed Feb 17, 2010 2:15 am
by Wesp5
Crenshinibon wrote:Do you think it's at all possible to implement the staking of enemies?
I don't think so. The best we could do would be replace another melee weapon with it...
Posted: Wed Feb 17, 2010 3:19 am
by Tricky
Technically all it would do is paralize vampires anyway, but can a weapon even make that kind of distinction between creatures?
Posted: Wed Feb 17, 2010 6:39 am
by Crenshinibon
Still, for melee vampires, I'd think it of a worthy weapon, though one that could be considered overpowered depending on how you would implement it. If it were possible to do, I'd assume that it would most likely be a weapon with "ammunition charges" as you would lose the stake after stabbing a vampire with it.
As for making distinctions between enemies, I'd assume that you could probably make a condition using a vampire only trait (such as an ability, Blood Heal for instance) as a keypoint - so if, the creature has this ability, they're not immune to ability called "paralyze".
Something along those lines, but then again, this is only hypothetical.
Posted: Fri Feb 19, 2010 5:16 pm
by AGustofWind
Well, I have the steam version, and I'll be loading it up in a few to see if I installed it right.
Posted: Sun Feb 21, 2010 12:45 pm
by AGustofWind
Okay, so I am in the Downtown area and I can't find "Fat Larry" behind that truck since I installed the new patch. Is he in a different spot now, or something?
Posted: Sun Feb 21, 2010 1:19 pm
by rudiger24
Are you looking in the alley next to Club Confession?
Posted: Sun Feb 21, 2010 2:57 pm
by AGustofWind
Ah! thanks for the tip.
Posted: Thu Feb 25, 2010 7:08 pm
by rudiger24
Wesp, here are a few questions I have with this game:
Is the crossbow supposed to be a stealth weapon or not? The in-game description implies that it is but when I shoot it while crouched and in a hidden spot (not obfuscated) everyone automatically sees me and attacks. I am not spotted when I use Dominate/Suicide or Dementation/VoD on a foe while hidden.
Is Auspex's x-ray vision feature supposed to be useless against the Griffith Park boss? Even at a high level (4-5), I can't see his aura through the walls.
Can you disable the bouncing motion of the Steyr Aug when you move? I also find it annoying when your character [url="http://www.gamebanshee.com/forums/attachment.php?attachmentid=4287&stc=1&d=1267143960"]raises the gun up[/url] (to adjust grip?) - it blocks too much of the screen.
Why do I loose Humanity when I kill the lone Tong ("You don't want to know what I do to you. I'm crazy") in one of Chinatown's alleys? He attacked me!
Final level of SoL: Why does the PC have his/her back turned to Bach after the dialog ends?
By any chance is it possible to create new maps/areas/missions for this game? I love this game, I just wish we could get some new content.
Great job with the UP!
Posted: Fri Feb 26, 2010 2:35 am
by Wesp5
rudiger24 wrote:
Is the crossbow supposed to be a stealth weapon or not? The in-game description implies that it is but when I shoot it while crouched and in a hidden spot (not obfuscated) everyone automatically sees me and attacks
The crossbow is more silent than all other weapons but not as much as disciplines. Firing it without being noticed only works at a certain range.
Is Auspex's x-ray vision feature supposed to be useless against the Griffith Park boss? Even at a high level (4-5), I can't see his aura through the walls.
That boss is done in a very special way so this may be the reason you can't see him. I can't make him mortal either or influence his stats in any way!
Can you disable the bouncing motion of the Steyr Aug when you move? I also find it annoying when your character [url="http://www.gamebanshee.com/forums/attachment.php?attachmentid=4287&stc=1&d=1267143960"]raises the gun up[/url] (to adjust grip?) - it blocks too much of the screen.
No, we just can't edit model animations.
Why do I loose Humanity when I kill the lone Tong ("You don't want to know what I do to you. I'm crazy") in one of Chinatown's alleys? He attacked me!
Fixed!
Final level of SoL: Why does the PC have his/her back turned to Bach after the dialog ends?
Because of the camera position.
By any chance is it possible to create new maps/areas/missions for this game? I love this game, I just wish we could get some new content.
I don't think it is possible to create new maps, but for new missions check out the Clan Quest mod!
Posted: Sat Feb 27, 2010 1:18 pm
by rudiger24
Should I be able to lower my humanity below 3? Nothing I do, such as killing civilians and cops left and right, reduces H below 3. I noticed this late in the game as a Malk, then I started a new game as a Brujah - same thing: can't go below 3.
I'm running 6.8, upgraded from a clean install plus 6.7. No other mods installed.
Posted: Sat Feb 27, 2010 3:17 pm
by Argent Blood
rudiger24 wrote:Should I be able to lower my humanity below 3? Nothing I do, such as killing civilians and cops left and right, reduces H below 3. I noticed this late in the game as a Malk, then I started a new game as a Brujah - same thing: can't go below 3.
I'm running 6.8, upgraded from a clean install plus 6.7. No other mods installed.
On my latest Malkavian playthrough, I have the humanity at 2. Only thing is I have no idea what I did to get it that low. Though I did first notice it was that low after
I sent Patty down into the Hospital basement to Pisha.
I don't know if that is exactly what did it, though.