I challange all Dungeon Lords Veterans! Help me plan the right character for me!!
Posted: Thu Jan 07, 2010 11:47 pm
My goal here today, is to entice all of you Dungeon Lord Veterans to come out of your lurking caves and hopfully help me out here.
While you guys don't know me, as I am new here, you may already know someone very much similar to me. I am refering to "Columbo" , who posted in his very useful thread on this forum called "The first 5 levels" . Here is the link:
[url="http://www.gamebanshee.com/forums/dungeon-lords-93/the-first-5-levels-89394.html"]http://www.gamebanshee.com/forums/dungeon-lords-93/the-first-5-levels-89394.html[/url]
In reading his thread, I was amazed at how similar he and I are. Where I am at now, is very much where he was at that start of his thread. Like he was, I am now new to the game, I have been playing the starter area over and over to get a feel for the game and reading as much as I could from here, as he once did. And also like him, I am not one to replay a game over again.
It is for this reason (just like him), that I do a tremendous amount of research in the games I play, (RPG's mainly) and study the foums an how the characters are created. I like to map out my character very carefully from the start. The problem with this, is knowing the finer points of a game. Not all works as well on paper (in planning etc), once your in the real game itself. That's where you vets come in. I need your help in fleshing out this character in my head and make him a viable , thriving character in the game.
I have done alot of reading on this forum . I've been lurking here for the better part of a week. The two most informative threads so far I've found are those of "Columbo" that I've linked above, and that of "kaizen" in his thread titled "total newbie, it's possible a "tactical fighter" . Found at this link:
[url="http://www.gamebanshee.com/forums/dungeon-lords-93/total-newbie-its-possible-a-tactical-fighter-88772.html"]http://www.gamebanshee.com/forums/dungeon-lords-93/total-newbie-its-possible-a-tactical-fighter-88772.html[/url]
I've learned alot reading these threads and they have helped me flesh out a bit more of what I'm looking for.
To start of, I guess I need to describe what it is I'm after.
I want a Melee character. I want a fast lean , mean fighter that is a melee Killing Machine. I don't mind using magic to some extend but mainly to be used in a support roll as a means to enhance my existing melee abilities but nothing further in terms of magic. This character is not a mage by any stretch.
In my head, I see this character dual wielding, which I've read is very good in this game. So that is good. But does it work well right to the end game?
One thing I do not like (when I envision my character), is polerarms. While I understand Heavy pole weapons and such in Dungeon Lords is very powerful, I just don't see my character using them. It's not my play style. So I hope dual wield will trully bring me right to the endgame without problems.
I've learned quite a bit already in terms of how the game works. So I'll break it down some more.
Race:
I've learned that playing as a Female in this game has many advantages. Espeically when it comes to bonuses to Int, and therefore reducing cost of attributes and skills. As such I'd likely choose a Female Human. As I've read it's the choice to take for a fighter.
Attributes:
From everything I've read, I've learned how important Int is in this game. Due to reducing the cost of ADV points for buying futher attributes and skills. I've learned that it's important to invest mostly in Attributes, that is until you've gained the learning bonuses gained after obtaining your different classes. For example. Makes no sense investing too much , say in Light weapons at the start of the game , when I am just a Fighter, when I'll have 4 bonuses to Light Weapons later on due to my choices of classes. So I'll save many ADV points as such. Granted I understand I need to get the minimums needed for my next class pre-reqs of attribues and skills.
So I've learned that at the very start (Birth of the character), to dump all of my starting Adv poins, into Int. And perhaps just spending a very small amount in basic skills to get myself out of any negative penalties. Then I'd raise the rest of my Attributes to my next class's prereq's.
Class:
This is pretty much the most important part of my character. The heart of soul of what this character will be. Here is what I've come up with:
Fighter/Adept/Monk/Marauder/Deathlord.
These choices I've made are based on the influences of the various threads I've read, espeically the two I've linked in this forum. In fact this build is practically that of "Scottg" in the Tacticle Fighter Thread, with the exception of taking Death Lord instead of Shadow lord. I do not like the idea of ShadowLord, due to the magic aspect of it. Doesn't fit what I'm invisioning.
The biggest doubt I have here is that of my 1st choice for Tier 2. ie: Monk. It was basically a choice between 3 of them (Paladin, Valkyrie and Monk.
I read that the Paladin and Valkyrie are essentially the same, but as a Paladin, I trade in the heavy polerarms of the Valkyrie (that I won't need anyway with Duel Wield) in place of the Paladin's Channel skill. But I not sure how I'd use channel. I know I'll have some magic skills with Rune etc but not sure how important it is for me to have Channel. I keep reading it's usefull though. As for the Monk, "ScottG" in the Tactical Fighter thread once agian, had some good points for choosing the monk, such as how it provides the eastern class access to "The Master" heraldry, gives you learning bonus to Rune Magic, Celestial Magic, provides access to Channel, and gives you a learning bonus in Athletics. And the monk also provides access to the Winter Shuriken relatively early in the game (no idea how useful this would be for me though)
The other downside to choosing monk, is that as Paladin, I'd be gaining some Learning skills toward all The weapons and Armor. I'd be going from having all 4 bonsuses in Light and Medium Weapons (as a paladin) down to 3 (as a monk). Or 3 in Heavy Weapons (as a Paladin) down to 2 (as a monk. ).
Same goes with the armor. Most notably Heavy armor, being at 2 bonusus (as paladin) down to just the 1 bonus (as a monk). Not sure if this is all worth it to gain the Mastery Heraldy that Id' get access to as a monk.
I could use your advice on this.
Other info:
As for my having a suppoted magic role, this is where Rune Magic comes in. I like how it is specifically to boost existing melee skills. It's exactly what I envision my character doing.
In terms of end game attribues. I am not sure how to build my stats. I think I read that it's best to not go BEYOND whatever the prereqs are for 3rd tier.
In the case of Death Lord , my end stats would look like this:
Str 45, Int 30, Dex 35, Agi 35, Vit 45, Hon 30
Is that advisable? How should my end stats look like for my Attributes, given my build.
Heraldry:
Now this is the one thing I am not to use how it works. I don't know exactly when you get to choose a new Heraldry and how many you have overall.
I know you get one at start of the game. I'm going to assume (until corrected otherwise), that Heraldry skills are given with each class. So 5 in total, if that's the case.
I'm gonig to go based on my being correct, that you get 5, (Starter, the other tier 1 guild, 2 tier2 heraldry's and 1 tier 3 heraldry.
So my choices would be as so:
1) The Lady and the Lion: Strike +2
2) The knave of swords: Strike +1, Damage +5%, Parry +1
3) The Noble: Strike +2 , Damage +10%, Parry +2
4) The Master: +10% Double Damage
5) The Conqueror: Fear Strike +25%, Strike +3
The only one I am not sure I'd have access too is The Noble, in which case maybe I'd replace it with: The Knight Walker: Strike +2, Parry +2
So that's pretty much it. How is it? Is a good build? Is it viable? Could you even say it's more then viable , and in fact thriving? Will this character be a Lean Mean fighting Killing Machine, as I envisioned?
My concerns is that I'm overlooking something, in that I don't know how the game plays, so perhaps things I've chosen or said are not the best choices due to how the game mechanics work. Or as mentioned earlier, that perhaps it looks better on paper then in practice.
This is where I need your help.
I thank you all in advance. I will be even more thanfull if all you verterans get excited and take me on as a pet project to set me on the correct path.
I look foward to your replies.
Thanks again,
Zanatar.
While you guys don't know me, as I am new here, you may already know someone very much similar to me. I am refering to "Columbo" , who posted in his very useful thread on this forum called "The first 5 levels" . Here is the link:
[url="http://www.gamebanshee.com/forums/dungeon-lords-93/the-first-5-levels-89394.html"]http://www.gamebanshee.com/forums/dungeon-lords-93/the-first-5-levels-89394.html[/url]
In reading his thread, I was amazed at how similar he and I are. Where I am at now, is very much where he was at that start of his thread. Like he was, I am now new to the game, I have been playing the starter area over and over to get a feel for the game and reading as much as I could from here, as he once did. And also like him, I am not one to replay a game over again.
It is for this reason (just like him), that I do a tremendous amount of research in the games I play, (RPG's mainly) and study the foums an how the characters are created. I like to map out my character very carefully from the start. The problem with this, is knowing the finer points of a game. Not all works as well on paper (in planning etc), once your in the real game itself. That's where you vets come in. I need your help in fleshing out this character in my head and make him a viable , thriving character in the game.
I have done alot of reading on this forum . I've been lurking here for the better part of a week. The two most informative threads so far I've found are those of "Columbo" that I've linked above, and that of "kaizen" in his thread titled "total newbie, it's possible a "tactical fighter" . Found at this link:
[url="http://www.gamebanshee.com/forums/dungeon-lords-93/total-newbie-its-possible-a-tactical-fighter-88772.html"]http://www.gamebanshee.com/forums/dungeon-lords-93/total-newbie-its-possible-a-tactical-fighter-88772.html[/url]
I've learned alot reading these threads and they have helped me flesh out a bit more of what I'm looking for.
To start of, I guess I need to describe what it is I'm after.
I want a Melee character. I want a fast lean , mean fighter that is a melee Killing Machine. I don't mind using magic to some extend but mainly to be used in a support roll as a means to enhance my existing melee abilities but nothing further in terms of magic. This character is not a mage by any stretch.
In my head, I see this character dual wielding, which I've read is very good in this game. So that is good. But does it work well right to the end game?
One thing I do not like (when I envision my character), is polerarms. While I understand Heavy pole weapons and such in Dungeon Lords is very powerful, I just don't see my character using them. It's not my play style. So I hope dual wield will trully bring me right to the endgame without problems.
I've learned quite a bit already in terms of how the game works. So I'll break it down some more.
Race:
I've learned that playing as a Female in this game has many advantages. Espeically when it comes to bonuses to Int, and therefore reducing cost of attributes and skills. As such I'd likely choose a Female Human. As I've read it's the choice to take for a fighter.
Attributes:
From everything I've read, I've learned how important Int is in this game. Due to reducing the cost of ADV points for buying futher attributes and skills. I've learned that it's important to invest mostly in Attributes, that is until you've gained the learning bonuses gained after obtaining your different classes. For example. Makes no sense investing too much , say in Light weapons at the start of the game , when I am just a Fighter, when I'll have 4 bonuses to Light Weapons later on due to my choices of classes. So I'll save many ADV points as such. Granted I understand I need to get the minimums needed for my next class pre-reqs of attribues and skills.
So I've learned that at the very start (Birth of the character), to dump all of my starting Adv poins, into Int. And perhaps just spending a very small amount in basic skills to get myself out of any negative penalties. Then I'd raise the rest of my Attributes to my next class's prereq's.
Class:
This is pretty much the most important part of my character. The heart of soul of what this character will be. Here is what I've come up with:
Fighter/Adept/Monk/Marauder/Deathlord.
These choices I've made are based on the influences of the various threads I've read, espeically the two I've linked in this forum. In fact this build is practically that of "Scottg" in the Tacticle Fighter Thread, with the exception of taking Death Lord instead of Shadow lord. I do not like the idea of ShadowLord, due to the magic aspect of it. Doesn't fit what I'm invisioning.
The biggest doubt I have here is that of my 1st choice for Tier 2. ie: Monk. It was basically a choice between 3 of them (Paladin, Valkyrie and Monk.
I read that the Paladin and Valkyrie are essentially the same, but as a Paladin, I trade in the heavy polerarms of the Valkyrie (that I won't need anyway with Duel Wield) in place of the Paladin's Channel skill. But I not sure how I'd use channel. I know I'll have some magic skills with Rune etc but not sure how important it is for me to have Channel. I keep reading it's usefull though. As for the Monk, "ScottG" in the Tactical Fighter thread once agian, had some good points for choosing the monk, such as how it provides the eastern class access to "The Master" heraldry, gives you learning bonus to Rune Magic, Celestial Magic, provides access to Channel, and gives you a learning bonus in Athletics. And the monk also provides access to the Winter Shuriken relatively early in the game (no idea how useful this would be for me though)
The other downside to choosing monk, is that as Paladin, I'd be gaining some Learning skills toward all The weapons and Armor. I'd be going from having all 4 bonsuses in Light and Medium Weapons (as a paladin) down to 3 (as a monk). Or 3 in Heavy Weapons (as a Paladin) down to 2 (as a monk. ).
Same goes with the armor. Most notably Heavy armor, being at 2 bonusus (as paladin) down to just the 1 bonus (as a monk). Not sure if this is all worth it to gain the Mastery Heraldy that Id' get access to as a monk.
I could use your advice on this.
Other info:
As for my having a suppoted magic role, this is where Rune Magic comes in. I like how it is specifically to boost existing melee skills. It's exactly what I envision my character doing.
In terms of end game attribues. I am not sure how to build my stats. I think I read that it's best to not go BEYOND whatever the prereqs are for 3rd tier.
In the case of Death Lord , my end stats would look like this:
Str 45, Int 30, Dex 35, Agi 35, Vit 45, Hon 30
Is that advisable? How should my end stats look like for my Attributes, given my build.
Heraldry:
Now this is the one thing I am not to use how it works. I don't know exactly when you get to choose a new Heraldry and how many you have overall.
I know you get one at start of the game. I'm going to assume (until corrected otherwise), that Heraldry skills are given with each class. So 5 in total, if that's the case.
I'm gonig to go based on my being correct, that you get 5, (Starter, the other tier 1 guild, 2 tier2 heraldry's and 1 tier 3 heraldry.
So my choices would be as so:
1) The Lady and the Lion: Strike +2
2) The knave of swords: Strike +1, Damage +5%, Parry +1
3) The Noble: Strike +2 , Damage +10%, Parry +2
4) The Master: +10% Double Damage
5) The Conqueror: Fear Strike +25%, Strike +3
The only one I am not sure I'd have access too is The Noble, in which case maybe I'd replace it with: The Knight Walker: Strike +2, Parry +2
So that's pretty much it. How is it? Is a good build? Is it viable? Could you even say it's more then viable , and in fact thriving? Will this character be a Lean Mean fighting Killing Machine, as I envisioned?
My concerns is that I'm overlooking something, in that I don't know how the game plays, so perhaps things I've chosen or said are not the best choices due to how the game mechanics work. Or as mentioned earlier, that perhaps it looks better on paper then in practice.
This is where I need your help.
I thank you all in advance. I will be even more thanfull if all you verterans get excited and take me on as a pet project to set me on the correct path.
I look foward to your replies.
Thanks again,
Zanatar.