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Floating necklace
Posted: Thu Sep 17, 2009 6:41 am
by Tricky
I noticed necklaces float a little above the standard un-modded player model. On my female Imperial wearing Black & Burgundy Outfit, that particularly bugged me after buying her a 400 septim necklace.
I've looked around for fixes, but I wasn't able to find any on Tesnexus. The search string may be a bit too difficult. Has anyone here ever seen anything that resolves this, either by changing something about the amulets and necklaces, or by changing something about the body models?
Posted: Thu Sep 17, 2009 7:01 am
by fable
Tricky wrote:I've looked around for fixes, but I wasn't able to find any on Tesnexus. The search string may be a bit too difficult. Has anyone here ever seen anything that resolves this, either by changing something about the amulets and necklaces, or by changing something about the body models?
I've used Exnem's body type in Oblivion without any floating or clipping problems. Of course, that's also meant mods adapting regular clothing to Exnem, but not jewelry. Never noticed difficulties with the latter, for what that's worth.
Posted: Thu Sep 17, 2009 7:20 am
by Tricky
Might as well give it a try. I'll use the ones from your modlist.
Posted: Thu Sep 17, 2009 7:46 am
by Tricky
Nope, it's still all floaty. Strange. It would seem like it would make a snug fit if it was just a little lower.
Posted: Thu Sep 17, 2009 7:54 am
by fable
Tricky wrote:Nope, it's still all floaty. Strange. It would seem like it would make a snug fit if it was just a little lower.
That's very odd. Try the ES forums, in the mod section. Best I can suggest, at this point.
Posted: Thu Sep 17, 2009 8:01 am
by Tricky
Posted: Thu Sep 17, 2009 8:35 am
by fable
That would be a "no."
You're running the various patches, both official and unofficial, right?
Posted: Thu Sep 17, 2009 10:09 am
by Tricky
This an older list of mine minus the mods you mentioned.
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Francesco's Optional New Creatures Add-On.esm
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
05 EnhancedWeather.esm [Version 1.3.7]
06 Unofficial Oblivion Patch.esp [Version 3.2.0]
07 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
08 ANB_No_FastTravel.esp
09 MM_NoMoreAnnoyingMessages.esp [Version 1.2]
0A Deadlier Traps.esp
0B EnhancedWeather - Darker Nights, 50.esp [Version Final]
0C Darkgreen Glass Armour.esp
0D Days&Months.esp
0E FatigueMods.esp
0F DLCThievesDen.esp
10 RealisticForceMedium.esp
11 No More Annoying Comments.esp
12 RealisticMagicForceHigh.esp
13 Banes DB Mask Placer True.esp
14 DLCShiveringIsles.esp
15 Francesco's 7 days respawn time - 1-16 day lenght rescale.esp
16 Francesco's Slower skills x1.5.esp
17 RenGuardOverhaulShiveringIsles.esp
18 Francesco's Optional Files.esp
19 TNR ALL RACES FINAL.esp
1A TNR - ShiveringIsles.esp
1B EnhancedWeather.esp [Version 1.3.5]
1C RenGuardOverhaul.esp
1D Vampirism2.0.esp [Version 1.1]
1E [GFX]_Initial_Glow-creatures.esp
1F Ethereal - Eyes.esp
By the way, on Bethsy's forums and Tesnexus they say that it is normal and can't be fixed. Someone claims it might be possible through OBSE, and that's just the thing I don't want to install.

Posted: Thu Sep 17, 2009 10:24 am
by fable
Tricky wrote:By the way, on Bethsy's forums and Tesnexus they say that it is normal and can't be fixed. Someone claims it might be possible through OBSE, and that's just the thing I don't want to install.
Out of curiosity, why not? I use OBSE myself, as I think you know, and it's solid. I've never experienced any problems with it, or with mods that use it.
Posted: Thu Sep 17, 2009 11:35 am
by galraen
Oooh, a fashion chat! Having read this my female Breton, just HAD to rush straight to Divine Elegance and have a look, and yes the same problem with the Burgundy Outfit (base for the Finery). I hadn't noticed this before, basically 'cos it's not a problem, I'm usually focussed on where I'm going, or who I'm talking to or who (or is it whom) I'm killing. Even when I look at my inventory I'm looking at the inventory not the paper doll.
As it happens I had to go to DE because nothing I had with me, had the problem, either because the amulet was hidden or because the amulet sat properly, unless I took her clothes off, and well, a lady wouldn't do that in public, and definitely not right outside an Oblivion gate with Dremoras leering at her!
The simple solution is to open the CS and check the 'Hides Amulets' box, problem sorted; well unless your entertaining, ahem,
visitors.

Posted: Thu Sep 17, 2009 2:40 pm
by Tricky
Err.. I just have a bit of trouble following you there, Galraen. Does that fix the floating necklace issue, or does that do something else? Also I know the editor, but where is that box?
Fable: I have an older system. Oblivion sorta runs okay unmodded. OBSE takes a significant toll on the available CPU sources, even without running OBSE specific mods with it. It's really a shame, because I know all to well the best mods are for OBSE.
Ironically, it was the same deal with Morrowind. Then too did I have an aging system that didn't take too kindly to the script extender.
Posted: Thu Sep 17, 2009 2:59 pm
by fable
Tricky wrote:Err.. I just have a bit of trouble following you there, Galraen. Does that fix the floating necklace issue, or does that do something else? Also I know the editor, but where is that box?
Not speaking for Galraen, but I believe he means that you can open the editor and remove the display of
all necklaces, amulets, etc. There's also a mod, I think, that does this, but the name escapes me at the moment. I've never used either.
Fable: I have an older system. Oblivion sorta runs okay unmodded. OBSE takes a significant toll on the available CPU sources, even without running OBSE specific mods with it. It's really a shame, because I know all to well the best mods are for OBSE.
Ironically, it was the same deal with Morrowind. Then too did I have an aging system that didn't take too kindly to the script extender.
Damn. Too bad. There are ways of stripping some of the stuff from Oblivion to make it run faster, if you need that, or you want to make a tradeoff and add OBSE. Again, ES is the place to go if you want to sit back and watch 5 or 6 mavens talk about what you can do to speed up your game.

Posted: Thu Sep 17, 2009 3:12 pm
by Tricky
My game is already optimized with ini tweaks and whatnot. Either way, in the end I was never able to gain the kind of performance gain able to make up for the performance hit OBSE and OBSE mods caused.
Posted: Thu Sep 17, 2009 3:22 pm
by galraen
If you open any item clothing in the construction set you'll see a check box in the bottom left corner marked 'Hides Amulets', if this is checked (ticked) then when wearing that piece of clothing any necklaces or amulets will be invisible. Not sure what happens if you check the box with something like pants or boots, never tried it, but it does work with shirts and robes etc..
Not quite what you're looking for I know, but I also know that once you've spotted a glitch like that it can keep catching your eye.
Posted: Thu Sep 17, 2009 3:30 pm
by Tricky
Ah, point well taken. As far as one can even roleplay a character in Oblivion, I wanted her to be the rich merchant type. Looks like showing off all that wealth is going to be a little tricky.
I even made a merchant class for the occasion, without combat abilities. Strangely enough Oblivion is one of the few RPGs where you can get away with something like that.
Posted: Thu Sep 17, 2009 6:18 pm
by galraen
If you're using OOO, then there are some cloaks that come with that mod that actually help with the problem, on my character, her amulet's sit quite nicely with one of the cloaks on, also with some shirts too, but not with any of the dresses I bought in Divine Elegance.
Posted: Thu Sep 17, 2009 11:19 pm
by Loki[D.d.G]
Tricky wrote:I have an older system. Oblivion sorta runs okay unmodded. OBSE takes a significant toll on the available CPU sources, even without running OBSE specific mods with it. It's really a shame, because I know all to well the best mods are for OBSE.
I hear ya. With an aging system, running OBSE with tonnes of related mods can really bog you down. Loading times will become epic and make the game that much more boring. You'll need a plate of cookies to occupy yourself while you wait for the game to reload an old save. And milk too...
Posted: Thu Sep 17, 2009 11:32 pm
by Tricky
galraen wrote:If you're using OOO, then there are some cloaks that come with that mod that actually help with the problem, on my character, her amulet's sit quite nicely with one of the cloaks on, also with some shirts too, but not with any of the dresses I bought in Divine Elegance.
Hmm.. I've never really bothered with capes before because they look so stiff. I'll have to check that out regardless. I don't use OOO (kind of a resource hog with all the added content), but I'm sure there are separate cape mods.
Posted: Fri Sep 18, 2009 3:05 am
by galraen
My rig is a 2GB Dual Core Athlon, with 1GB RAM, with GeForce 6150 On Board graphics using shared memory. Below minimum specs, and the shared memory means I can't run either KOTOR game, but I can run Oblivion, and I don't even have to run on minimum specs. Because it's a bit laggy at times on Low settings, I have tweaked my Ini file. I found
this very useful.
MaxLandscapeTextures=0, setting this to 1 really makes a hell of difference, drastically improves FPS, but makes the landscape look yucky. If looking pretty is important to you then leave it at 0, but if speed is the key, then change it to 1.
The point is, even with my below Min Spec rig I can run OOO without too much problem. There are two places I've found wher landscape is completely missing however, on the road from Bravil to Leyawiin, and on other place I can't recall right now. Speed (once I tweaked my .ini) hasn't been a fctor. I never had any problems at all with Francesco's though.
Posted: Fri Sep 18, 2009 4:00 am
by Tricky
I have tried this. I wouldn't have claimed the OBSE was a bad idea for me for no reason.
You have a duo core, I don't. Otherwise our systems are more or less the same. I even have a slightly better videocard. Mods and especially the script extender add vast amounts of scripting code to Oblivion's runtime. That takes it's toll on the CPU, not the graphics card or the RAM. In addition, Oblivion is optimized to handle duo cores so you're just in luck there.
A computer is only as strong as its weakest component. The rest has to 'wait up', so to speak.
