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Retraining NPC's

Posted: Tue Feb 12, 2008 4:54 pm
by GawainBS
Hello

Is there a way (mods, cheats, whatever) to change the class and skillpoints of NPCs that join you on a higher level?
Without such a thing, you're rather limited in your party setup...

Posted: Tue Feb 12, 2008 5:25 pm
by swcarter
If you have the expansion pack, then you can retrain the skills. Otherwise, you're probably stuck looking for a trainer of some sort.

SWC

Posted: Wed Feb 13, 2008 1:13 am
by KillerGremal
GawainBS wrote:Hello

Is there a way (mods, cheats, whatever) to change the class and skillpoints of NPCs that join you on a higher level?
Without such a thing, you're rather limited in your party setup...
Try the Hotfix Mod (for v2.2), there is an NPC that is able to release the skillpoints form a skill so you can re-invest them anywhere else.

For your party setup, simplest is probably if you just hire an actor with a primary class you like. ;)
Also remind that even as veteran/elite party you can return anytime on the mercenary map and hire the actors there with their 'origin' specialization (insofar it changes).

Posted: Wed Feb 13, 2008 2:53 am
by GawainBS
But that's the point: I want to have my "final" party ASAP. Re-investing skillpoints isn't enough, I want to change classes as well.
For example: Currently I'm playing an Archer, with Lothar as a Shieldbearer. When I get three members, Taar will be a Nature Mage. For my fourth member, I was thinking of using Deru or Vix as a Combat Mage, but by this time, they are pretty far in the Archerclass. I just wanted to change that. Oh well, thanks for the suggestions. :)

Posted: Wed Feb 13, 2008 7:40 am
by KillerGremal
It seems you will encounter soon Finala in act 2, it's very probable she can help you to get finally a desired combat mage. :D

In meantime you could browse around here or in other DS2 related forums. I'm sure you will find many threads bothering about 'how to keep a young (cursing) combat mage alive'. ;)

Posted: Wed Feb 13, 2008 7:51 am
by Smiley:)
If you want help with your party here is the ultimate combination:

Name - Race, Class, weapon of choice

You - Human, Combat Mage, fire mastery
Deru - Dryad, Ranger, bow
Lothar - Half-Giant, Melee, shield and any melee weapon
Taar - Dryad, Nature Mage, ice mastery
Vix - Human, Ranger, thrown weapon (only when you can have 5 party members)
Eva - Human, Melee, two swords (only when you can have 6 party members)

Posted: Wed Feb 13, 2008 4:26 pm
by swcarter
GawainBS wrote:Currently I'm playing an Archer, with Lothar as a Shieldbearer. When I get three members, Taar will be a Nature Mage. For my fourth member, I was thinking of using Deru or Vix as a Combat Mage, but by this time, they are pretty far in the Archerclass. I just wanted to change that. Oh well, thanks for the suggestions. :)
If you want characters to be different than their default class, then you need to pick them up right away. Lothar starts out as a fighter and Taar starts out as a nature mage, so you can wait on those two. If you want Deru to be a combat mage, then you should immediately grab her so you can control her development.

SWC

Posted: Thu Feb 14, 2008 7:06 am
by GawainBS
KillerGremal wrote:It seems you will encounter soon Finala in act 2, it's very probable she can help you to get finally a desired combat mage. :D

In meantime you could browse around here or in other DS2 related forums. I'm sure you will find many threads bothering about 'how to keep a young (cursing) combat mage alive'. ;)
Yes, do not use curses! ;)

Oh, well, I think Act I is do-able without a combat mage. Hell, my first time through was without a combat mage.
Thanks for the replies!